Change: rename setting "max_heightlevel" to "map_height_limit"

This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
This commit is contained in:
Patric Stout
2021-03-24 09:42:54 +01:00
committed by Patric Stout
parent 23f27db8c3
commit 1a1049bc0d
16 changed files with 47 additions and 46 deletions

View File

@@ -104,7 +104,7 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
/* Check range of destination height */
if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
if (height > _settings_game.construction.map_height_limit) return_cmd_error(STR_ERROR_TOO_HIGH);
/*
* Check if the terraforming has any effect.
@@ -361,7 +361,7 @@ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
/* Check range of destination height */
if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
if (h > _settings_game.construction.map_height_limit) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);