Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
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committed by
Patric Stout

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23f27db8c3
commit
1a1049bc0d
@@ -21,9 +21,9 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
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static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
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static const uint MIN_MAX_HEIGHTLEVEL = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint DEF_MAX_HEIGHTLEVEL = 30; ///< Default maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint DEF_MAP_HEIGHT_LIMIT = 30; ///< Default maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
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static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
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