Change: rename setting "max_heightlevel" to "map_height_limit"

This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
This commit is contained in:
Patric Stout
2021-03-24 09:42:54 +01:00
committed by Patric Stout
parent 23f27db8c3
commit 1a1049bc0d
16 changed files with 47 additions and 46 deletions

View File

@@ -21,9 +21,9 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static const uint MIN_MAX_HEIGHTLEVEL = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint DEF_MAX_HEIGHTLEVEL = 30; ///< Default maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint DEF_MAP_HEIGHT_LIMIT = 30; ///< Default maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height