(svn r22982) -Cleanup: Remove CountCompanyVehicles() and use ALL_GROUP statistics instead.
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@@ -610,15 +610,14 @@ void InitializeCompanies()
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*/
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bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
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{
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uint big_counts[4], small_counts[4];
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CountCompanyVehicles(cbig, big_counts);
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CountCompanyVehicles(csmall, small_counts);
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const Company *c1 = Company::Get(cbig);
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const Company *c2 = Company::Get(csmall);
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/* Do the combined vehicle counts stay within the limits? */
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return big_counts[VEH_TRAIN] + small_counts[VEH_TRAIN] <= _settings_game.vehicle.max_trains &&
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big_counts[VEH_ROAD] + small_counts[VEH_ROAD] <= _settings_game.vehicle.max_roadveh &&
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big_counts[VEH_SHIP] + small_counts[VEH_SHIP] <= _settings_game.vehicle.max_ships &&
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big_counts[VEH_AIRCRAFT] + small_counts[VEH_AIRCRAFT] <= _settings_game.vehicle.max_aircraft;
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return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
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c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
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c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
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c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
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}
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/**
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