Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
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@@ -99,6 +99,7 @@ static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint
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switch (GetTileType(tile)) {
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case MP_WATER:
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ground = TREE_GROUND_SHORE;
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ClearNeighbourNonFloodingStates(tile);
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break;
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case MP_CLEAR:
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