Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
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@@ -24,6 +24,7 @@ enum FloodingBehaviour {
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};
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FloodingBehaviour GetFloodingBehaviour(TileIndex tile);
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void ClearNeighbourNonFloodingStates(TileIndex tile);
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void TileLoop_Water(TileIndex tile);
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bool FloodHalftile(TileIndex t);
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