Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
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@@ -88,7 +88,7 @@ static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
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}
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}
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static void ClearNeighbourNonFloodingStates(TileIndex tile)
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void ClearNeighbourNonFloodingStates(TileIndex tile)
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{
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for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
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TileIndex dest = tile + TileOffsByDir(dir);
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