From 1a2b5e51723f571e05db13c876b2c216f8674437 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Sat, 20 Feb 2016 22:24:14 +0000 Subject: [PATCH] Also draw signals for tunnel exits. --- src/tunnelbridge_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 1700a28757..e17ee62a19 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1166,7 +1166,7 @@ static void DrawTunnelBridgeRampSignal(const TileInfo *ti) bool is_green; bool show_exit; - if (IsTunnelBridgeExit(ti->tile) && IsBridge(ti->tile)) { + if (IsTunnelBridgeExit(ti->tile)) { is_green = IsTunnelBridgeExitGreen(ti->tile); show_exit = true; position ^= 1; @@ -1366,7 +1366,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); /* Draw signals for tunnel. */ - if (IsTunnelBridgeEntrance(ti->tile)) DrawTunnelBridgeRampSignal(ti); + if (HasWormholeSignals(ti->tile)) DrawTunnelBridgeRampSignal(ti); DrawBridgeMiddle(ti); } else { // IsBridge(ti->tile)