Fix ships not always updating in viewport map mode
Adjust sprite_seq_bounds to plausible value matching current rotation to fix viewport update region missing vehicle tile
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@@ -351,6 +351,15 @@ void Ship::UpdateDeltaXY()
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this->x_offs -= this->x_pos - this->rotation_x_pos;
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this->x_offs -= this->x_pos - this->rotation_x_pos;
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this->y_offs -= this->y_pos - this->rotation_y_pos;
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this->y_offs -= this->y_pos - this->rotation_y_pos;
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}
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}
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if (this->rotation != this->cur_image_valid_dir) {
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this->cur_image_valid_dir = INVALID_DIR;
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Point offset = RemapCoords(this->x_offs, this->y_offs, 0);
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this->sprite_seq_bounds.left = -offset.x - 16;
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this->sprite_seq_bounds.right = this->sprite_seq_bounds.left + 32;
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this->sprite_seq_bounds.top = -offset.y - 16;
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this->sprite_seq_bounds.bottom = this->sprite_seq_bounds.top + 32;
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}
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}
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}
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int Ship::GetEffectiveMaxSpeed() const
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int Ship::GetEffectiveMaxSpeed() const
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