Road stops: Use a struct for road stop tile data
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@@ -33,6 +33,11 @@ struct RoadStopSpecList {
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uint8 localidx; ///< Station ID within GRF of road stop
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};
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struct RoadStopTileData {
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TileIndex tile;
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uint8 random_bits;
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uint8 animation_frame;
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};
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/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
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struct StationRect : public Rect {
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@@ -86,8 +91,7 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
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TileArea train_station; ///< Tile area the train 'station' part covers
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StationRect rect; ///< NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions
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std::vector<TileIndex> custom_road_stop_tiles; ///< List of custom road stop tiles
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std::vector<uint16> custom_road_stop_data; ///< Custom road stop random bits (low) and animation byte (high) in same order as custom_road_stop_tiles
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std::vector<RoadStopTileData> custom_roadstop_tile_data; ///< List of custom road stop tile data
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/**
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* Initialize the base station.
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@@ -192,30 +196,28 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
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return (this->facilities & facilities) != 0;
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}
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inline uint GetRoadStopData(TileIndex tile) const
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inline byte GetRoadStopRandomBits(TileIndex tile) const
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{
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for (size_t i = 0; i < this->custom_road_stop_tiles.size(); i++) {
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if (this->custom_road_stop_tiles[i] == tile) return this->custom_road_stop_data[i];
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for (const RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
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if (tile_data.tile == tile) return tile_data.random_bits;
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}
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return 0;
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}
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inline byte GetRoadStopRandomBits(TileIndex tile) const
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{
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return GB(this->GetRoadStopData(tile), 0, 8);
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}
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inline byte GetRoadStopAnimationFrame(TileIndex tile) const
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{
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return GB(this->GetRoadStopData(tile), 8, 8);
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for (const RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
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if (tile_data.tile == tile) return tile_data.animation_frame;
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}
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return 0;
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}
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private:
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bool SetRoadStopTileData(TileIndex tile, byte data, byte offset);
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bool SetRoadStopTileData(TileIndex tile, byte data, bool animation);
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public:
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inline void SetRoadStopRandomBits(TileIndex tile, byte random_bits) { this->SetRoadStopTileData(tile, random_bits, 0); }
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inline bool SetRoadStopAnimationFrame(TileIndex tile, byte frame) { return this->SetRoadStopTileData(tile, frame, 8); }
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inline void SetRoadStopRandomBits(TileIndex tile, byte random_bits) { this->SetRoadStopTileData(tile, random_bits, false); }
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inline bool SetRoadStopAnimationFrame(TileIndex tile, byte frame) { return this->SetRoadStopTileData(tile, frame, true); }
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void RemoveRoadStopTileData(TileIndex tile);
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static void PostDestructor(size_t index);
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