(svn r25664) -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. (Matthieu)
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@@ -218,7 +218,7 @@ bool HandleBootstrap()
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if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
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/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
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#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__) && (defined(WITH_FONTCONFIG) || defined(WIN32))
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#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__))
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if (!_network_available) goto failure;
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/* First tell the game we're bootstrapping. */
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