Codechange: use std::map over SmallMap and std::string of stredup(char*)
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@@ -29,26 +29,26 @@ enum ScriptConfigFlags {
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SCRIPTCONFIG_DEVELOPER = 0x8, ///< This setting will only be visible when the Script development tools are active.
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};
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typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
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typedef std::map<int, std::string> LabelMapping; ///< Map-type used to map the setting numbers to labels.
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/** Info about a single Script setting. */
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struct ScriptConfigItem {
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const char *name; ///< The name of the configuration setting.
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const char *description; ///< The description of the configuration setting.
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int min_value; ///< The minimal value this configuration setting can have.
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int max_value; ///< The maximal value this configuration setting can have.
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int custom_value; ///< The default value on custom difficulty setting.
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int easy_value; ///< The default value on easy difficulty setting.
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int medium_value; ///< The default value on medium difficulty setting.
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int hard_value; ///< The default value on hard difficulty setting.
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int random_deviation; ///< The maximum random deviation from the default value.
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int step_size; ///< The step size in the gui.
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ScriptConfigFlags flags; ///< Flags for the configuration setting.
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LabelMapping *labels; ///< Text labels for the integer values.
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bool complete_labels; ///< True if all values have a label.
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std::string name; ///< The name of the configuration setting.
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std::string description; ///< The description of the configuration setting.
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int min_value = 0; ///< The minimal value this configuration setting can have.
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int max_value = 1; ///< The maximal value this configuration setting can have.
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int custom_value = 0; ///< The default value on custom difficulty setting.
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int easy_value = 0; ///< The default value on easy difficulty setting.
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int medium_value = 0; ///< The default value on medium difficulty setting.
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int hard_value = 0; ///< The default value on hard difficulty setting.
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int random_deviation = 0; ///< The maximum random deviation from the default value.
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int step_size = 1; ///< The step size in the gui.
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ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.
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LabelMapping labels; ///< Text labels for the integer values.
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bool complete_labels = false; ///< True if all values have a label.
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};
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typedef std::list<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
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typedef std::vector<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
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/**
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* Script settings.
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@@ -63,7 +63,6 @@ public:
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name(nullptr),
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version(-1),
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info(nullptr),
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config_list(nullptr),
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is_random(false),
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to_load_data(nullptr)
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{}
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@@ -124,12 +123,12 @@ public:
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* @return The (default) value of the setting, or -1 if the setting was not
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* found.
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*/
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int GetSetting(const char *name) const;
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int GetSetting(const std::string &name) const;
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/**
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* Set the value of a setting for this config.
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*/
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void SetSetting(const char *name, int value);
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void SetSetting(const std::string &name, int value);
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/**
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* Reset all settings to their default value.
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@@ -195,7 +194,7 @@ protected:
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int version; ///< Version of the Script
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class ScriptInfo *info; ///< ScriptInfo object for related to this Script version
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SettingValueList settings; ///< List with all setting=>value pairs that are configure for this Script
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ScriptConfigItemList *config_list; ///< List with all settings defined by this Script
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std::unique_ptr<ScriptConfigItemList> config_list; ///< List with all settings defined by this Script
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bool is_random; ///< True if the AI in this slot was randomly chosen.
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std::unique_ptr<ScriptInstance::ScriptData> to_load_data; ///< Data to load after the Script start.
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