(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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@@ -54,6 +54,7 @@ public:
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~ClientNetworkGameSocketHandler();
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
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void ClientError(NetworkRecvStatus res);
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static NetworkRecvStatus SendCompanyInformationQuery();
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@@ -71,6 +72,10 @@ public:
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static NetworkRecvStatus SendSetName(const char *name);
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static NetworkRecvStatus SendRCon(const char *password, const char *command);
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static NetworkRecvStatus SendMove(CompanyID company, const char *password);
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static void Send();
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static bool Receive();
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static bool GameLoop();
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};
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typedef ClientNetworkGameSocketHandler MyClient;
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