Merge branch 'template_train_replacement' into template_train_replacement-sx
# Conflicts: # src/saveload/saveload.cpp
This commit is contained in:
4
src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp
vendored
4
src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp
vendored
@@ -119,10 +119,10 @@ static SQInteger _sqstd_aux_printerror(HSQUIRRELVM v)
|
||||
const SQChar *sErr = 0;
|
||||
if(sq_gettop(v)>=1) {
|
||||
if(SQ_SUCCEEDED(sq_getstring(v,2,&sErr))) {
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||||
pf(v,"\nAN ERROR HAS OCCURED [%s]\n",sErr);
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||||
pf(v,"\nAN ERROR HAS OCCURRED [%s]\n",sErr);
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||||
}
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||||
else{
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||||
pf(v,"\nAN ERROR HAS OCCURED [unknown]\n");
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||||
pf(v,"\nAN ERROR HAS OCCURRED [unknown]\n");
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||||
}
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||||
sqstd_printcallstack(v);
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||||
}
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||||
|
3
src/3rdparty/squirrel/squirrel/sqapi.cpp
vendored
3
src/3rdparty/squirrel/squirrel/sqapi.cpp
vendored
@@ -798,7 +798,8 @@ SQRESULT sq_setdelegate(HSQUIRRELVM v,SQInteger idx)
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||||
switch(type) {
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case OT_TABLE:
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if(type(mt) == OT_TABLE) {
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if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle"); v->Pop();}
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||||
if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle");
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||||
v->Pop();}
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||||
else if(type(mt)==OT_NULL) {
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||||
_table(self)->SetDelegate(NULL); v->Pop(); }
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||||
else return sq_aux_invalidtype(v,type);
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||||
|
2
src/3rdparty/squirrel/squirrel/sqdebug.cpp
vendored
2
src/3rdparty/squirrel/squirrel/sqdebug.cpp
vendored
@@ -105,7 +105,7 @@ void SQVM::Raise_IdxError(const SQObject &o)
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void SQVM::Raise_CompareError(const SQObject &o1, const SQObject &o2)
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||||
{
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||||
SQObjectPtr oval1 = PrintObjVal(o1), oval2 = PrintObjVal(o2);
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||||
Raise_Error("comparsion between '%.50s' and '%.50s'", _stringval(oval1), _stringval(oval2));
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||||
Raise_Error("comparison between '%.50s' and '%.50s'", _stringval(oval1), _stringval(oval2));
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}
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||||
|
||||
|
||||
|
@@ -28,6 +28,7 @@
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#include "../widgets/dropdown_type.h"
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#include "../widgets/dropdown_func.h"
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#include "../hotkeys.h"
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||||
#include "../core/geometry_func.hpp"
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||||
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||||
#include "ai.hpp"
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#include "ai_gui.hpp"
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||||
@@ -766,6 +767,22 @@ struct AIConfigWindow : public Window {
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||||
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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||||
size->height = 8 * this->line_height;
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||||
break;
|
||||
|
||||
case WID_AIC_CHANGE: {
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||||
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
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||||
Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
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||||
|
||||
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
|
||||
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
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||||
|
||||
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
|
||||
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
|
||||
|
||||
dim.width += padding.width;
|
||||
dim.height += padding.height;
|
||||
*size = maxdim(*size, dim);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -28,7 +28,7 @@ static bool CheckAPIVersion(const char *api_version)
|
||||
{
|
||||
return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 ||
|
||||
strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
|
||||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0;
|
||||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0;
|
||||
}
|
||||
|
||||
#if defined(WIN32)
|
||||
|
@@ -433,6 +433,7 @@ void AddArticulatedParts(Vehicle *first)
|
||||
v->x_pos = first->x_pos;
|
||||
v->y_pos = first->y_pos;
|
||||
v->z_pos = first->z_pos;
|
||||
v->date_of_last_service = first->date_of_last_service;
|
||||
v->build_year = first->build_year;
|
||||
v->vehstatus = first->vehstatus & ~VS_STOPPED;
|
||||
|
||||
|
@@ -20,6 +20,11 @@
|
||||
/** Instantiation of the 32bpp with animation blitter factory. */
|
||||
static FBlitter_32bppAnim iFBlitter_32bppAnim;
|
||||
|
||||
Blitter_32bppAnim::~Blitter_32bppAnim()
|
||||
{
|
||||
free(this->anim_buf);
|
||||
}
|
||||
|
||||
template <BlitterMode mode>
|
||||
inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
|
@@ -29,6 +29,8 @@ public:
|
||||
anim_buf_height(0)
|
||||
{}
|
||||
|
||||
~Blitter_32bppAnim();
|
||||
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
|
||||
|
@@ -81,7 +81,7 @@ CommandCallback CcBuildBridge;
|
||||
|
||||
/* dock_gui.cpp */
|
||||
CommandCallback CcBuildDocks;
|
||||
CommandCallback CcBuildCanal;
|
||||
CommandCallback CcPlaySound_SPLAT_WATER;
|
||||
|
||||
/* depot_gui.cpp */
|
||||
CommandCallback CcCloneVehicle;
|
||||
@@ -97,19 +97,19 @@ CommandCallback CcAddVehicleNewGroup;
|
||||
CommandCallback CcBuildIndustry;
|
||||
|
||||
/* main_gui.cpp */
|
||||
CommandCallback CcPlaySound10;
|
||||
CommandCallback CcPlaySound_EXPLOSION;
|
||||
CommandCallback CcPlaceSign;
|
||||
CommandCallback CcTerraform;
|
||||
CommandCallback CcGiveMoney;
|
||||
|
||||
/* rail_gui.cpp */
|
||||
CommandCallback CcPlaySound1E;
|
||||
CommandCallback CcPlaySound_SPLAT_RAIL;
|
||||
CommandCallback CcRailDepot;
|
||||
CommandCallback CcStation;
|
||||
CommandCallback CcBuildRailTunnel;
|
||||
|
||||
/* road_gui.cpp */
|
||||
CommandCallback CcPlaySound1D;
|
||||
CommandCallback CcPlaySound_SPLAT_OTHER;
|
||||
CommandCallback CcBuildRoadTunnel;
|
||||
CommandCallback CcRoadDepot;
|
||||
CommandCallback CcRoadStop;
|
||||
|
@@ -36,6 +36,38 @@
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#ifdef WITH_ALLEGRO
|
||||
# include <allegro.h>
|
||||
#endif /* WITH_ALLEGRO */
|
||||
#ifdef WITH_FONTCONFIG
|
||||
# include <fontconfig/fontconfig.h>
|
||||
#endif /* WITH_FONTCONFIG */
|
||||
#ifdef WITH_PNG
|
||||
/* pngconf.h, included by png.h doesn't like something in the
|
||||
* freetype headers. As such it's not alphabetically sorted. */
|
||||
# include <png.h>
|
||||
#endif /* WITH_PNG */
|
||||
#ifdef WITH_FREETYPE
|
||||
# include <ft2build.h>
|
||||
# include FT_FREETYPE_H
|
||||
#endif /* WITH_FREETYPE */
|
||||
#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT)
|
||||
# include <unicode/uversion.h>
|
||||
#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */
|
||||
#ifdef WITH_LZMA
|
||||
# include <lzma.h>
|
||||
#endif
|
||||
#ifdef WITH_LZO
|
||||
#include <lzo/lzo1x.h>
|
||||
#endif
|
||||
#ifdef WITH_SDL
|
||||
# include "sdl.h"
|
||||
# include <SDL.h>
|
||||
#endif /* WITH_SDL */
|
||||
#ifdef WITH_ZLIB
|
||||
# include <zlib.h>
|
||||
#endif
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
/* static */ const char *CrashLog::message = NULL;
|
||||
@@ -180,39 +212,6 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/* Include these here so it's close to where it's actually used. */
|
||||
#ifdef WITH_ALLEGRO
|
||||
# include <allegro.h>
|
||||
#endif /* WITH_ALLEGRO */
|
||||
#ifdef WITH_FONTCONFIG
|
||||
# include <fontconfig/fontconfig.h>
|
||||
#endif /* WITH_FONTCONFIG */
|
||||
#ifdef WITH_PNG
|
||||
/* pngconf.h, included by png.h doesn't like something in the
|
||||
* freetype headers. As such it's not alphabetically sorted. */
|
||||
# include <png.h>
|
||||
#endif /* WITH_PNG */
|
||||
#ifdef WITH_FREETYPE
|
||||
# include <ft2build.h>
|
||||
# include FT_FREETYPE_H
|
||||
#endif /* WITH_FREETYPE */
|
||||
#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT)
|
||||
# include <unicode/uversion.h>
|
||||
#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */
|
||||
#ifdef WITH_LZMA
|
||||
# include <lzma.h>
|
||||
#endif
|
||||
#ifdef WITH_LZO
|
||||
#include <lzo/lzo1x.h>
|
||||
#endif
|
||||
#ifdef WITH_SDL
|
||||
# include "sdl.h"
|
||||
# include <SDL.h>
|
||||
#endif /* WITH_SDL */
|
||||
#ifdef WITH_ZLIB
|
||||
# include <zlib.h>
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Writes information (versions) of the used libraries.
|
||||
* @param buffer The begin where to write at.
|
||||
|
@@ -505,15 +505,12 @@ struct DepotWindow : Window {
|
||||
this->sel = INVALID_VEHICLE;
|
||||
TrainDepotMoveVehicle(v, sel, gdvp.head);
|
||||
} else if (v != NULL) {
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
|
||||
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
|
||||
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
|
||||
SetMouseCursorVehicle(v, EIT_IN_DEPOT);
|
||||
_cursor.vehchain = _ctrl_pressed;
|
||||
|
||||
this->sel = v->index;
|
||||
this->SetDirty();
|
||||
|
||||
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
|
||||
_cursor.vehchain = _ctrl_pressed;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -663,7 +660,8 @@ struct DepotWindow : Window {
|
||||
DepotSortList(&this->vehicle_list);
|
||||
|
||||
uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
|
||||
if (this->unitnumber_digits != new_unitnumber_digits) {
|
||||
/* Only increase the size; do not decrease to prevent constant changes */
|
||||
if (this->unitnumber_digits < new_unitnumber_digits) {
|
||||
this->unitnumber_digits = new_unitnumber_digits;
|
||||
this->ReInit();
|
||||
}
|
||||
|
@@ -48,7 +48,7 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
|
||||
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
||||
}
|
||||
|
||||
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
|
||||
}
|
||||
@@ -235,10 +235,10 @@ struct BuildDocksToolbarWindow : Window {
|
||||
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
|
||||
break;
|
||||
case DDSP_CREATE_WATER:
|
||||
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
|
||||
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER);
|
||||
break;
|
||||
case DDSP_CREATE_RIVER:
|
||||
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
|
||||
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
@@ -433,7 +433,7 @@ public:
|
||||
* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
|
||||
* (This is the case, if making the window bigger moves the mouse into the window.) */
|
||||
if (top > bottom) {
|
||||
ResizeWindow(this, 0, top - bottom);
|
||||
ResizeWindow(this, 0, top - bottom, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1317,7 +1317,8 @@ static uint GetLoadAmount(Vehicle *v)
|
||||
/* Scale load amount the same as capacity */
|
||||
if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
|
||||
|
||||
return load_amount;
|
||||
/* Zero load amount breaks a lot of things. */
|
||||
return max(1u, load_amount);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1651,6 +1652,7 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
|
||||
bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
|
||||
|
||||
assert(payment != NULL);
|
||||
payment->SetCargo(v->cargo_type);
|
||||
|
||||
if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
|
||||
|
@@ -85,6 +85,7 @@ Engine::Engine(VehicleType type, EngineID base)
|
||||
this->type = type;
|
||||
this->grf_prop.local_id = base;
|
||||
this->list_position = base;
|
||||
this->preview_company = INVALID_COMPANY;
|
||||
|
||||
/* Check if this base engine is within the original engine data range */
|
||||
if (base >= _engine_counts[type]) {
|
||||
@@ -879,7 +880,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32
|
||||
{
|
||||
Engine *e = Engine::GetIfValid(GB(p2, 0, 31));
|
||||
if (e == NULL || _current_company >= MAX_COMPANIES) return CMD_ERROR;
|
||||
if ((e->flags & ENGINE_AVAILABLE) == 0 || !HasBit(e->company_avail, _current_company)) return CMD_ERROR;
|
||||
if (!IsEngineBuildable(e->index, e->type, _current_company)) return CMD_ERROR;
|
||||
|
||||
if ((flags & DC_EXEC) != 0) {
|
||||
SB(e->company_hidden, _current_company, 1, GB(p2, 31, 1));
|
||||
@@ -902,7 +903,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32
|
||||
CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
||||
{
|
||||
Engine *e = Engine::GetIfValid(p1);
|
||||
if (e == NULL || e->preview_company != _current_company) return CMD_ERROR;
|
||||
if (e == NULL || !(e->flags & ENGINE_EXCLUSIVE_PREVIEW) || e->preview_company != _current_company) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);
|
||||
|
||||
|
@@ -25,7 +25,7 @@
|
||||
static bool CheckAPIVersion(const char *api_version)
|
||||
{
|
||||
return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
|
||||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0;
|
||||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0;
|
||||
}
|
||||
|
||||
#if defined(WIN32)
|
||||
|
@@ -77,7 +77,7 @@ static void CleanupGeneration()
|
||||
{
|
||||
_generating_world = false;
|
||||
|
||||
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
|
||||
SetMouseCursorBusy(false);
|
||||
/* Show all vital windows again, because we have hidden them */
|
||||
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
|
||||
SetModalProgress(false);
|
||||
|
@@ -1190,7 +1190,7 @@ struct GenerateProgressWindow : public Window {
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_GP_ABORT:
|
||||
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
|
||||
SetMouseCursorBusy(false);
|
||||
ShowQuery(
|
||||
STR_GENERATION_ABORT_CAPTION,
|
||||
STR_GENERATION_ABORT_MESSAGE,
|
||||
|
116
src/gfx.cpp
116
src/gfx.cpp
@@ -1223,10 +1223,6 @@ void DrawMouseCursor()
|
||||
if (_screen.dst_ptr == NULL) return;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
/* Redraw mouse cursor but only when it's inside the window */
|
||||
if (!_cursor.in_window) return;
|
||||
@@ -1237,36 +1233,44 @@ void DrawMouseCursor()
|
||||
UndrawMouseCursor();
|
||||
}
|
||||
|
||||
w = _cursor.size.x;
|
||||
x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
|
||||
if (x < 0) {
|
||||
w += x;
|
||||
x = 0;
|
||||
/* Determine visible area */
|
||||
int left = _cursor.pos.x + _cursor.total_offs.x;
|
||||
int width = _cursor.total_size.x;
|
||||
if (left < 0) {
|
||||
width += left;
|
||||
left = 0;
|
||||
}
|
||||
if (w > _screen.width - x) w = _screen.width - x;
|
||||
if (w <= 0) return;
|
||||
_cursor.draw_pos.x = x;
|
||||
_cursor.draw_size.x = w;
|
||||
|
||||
h = _cursor.size.y;
|
||||
y = _cursor.pos.y + _cursor.offs.y;
|
||||
if (y < 0) {
|
||||
h += y;
|
||||
y = 0;
|
||||
if (left + width > _screen.width) {
|
||||
width = _screen.width - left;
|
||||
}
|
||||
if (h > _screen.height - y) h = _screen.height - y;
|
||||
if (h <= 0) return;
|
||||
_cursor.draw_pos.y = y;
|
||||
_cursor.draw_size.y = h;
|
||||
if (width <= 0) return;
|
||||
|
||||
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
|
||||
int top = _cursor.pos.y + _cursor.total_offs.y;
|
||||
int height = _cursor.total_size.y;
|
||||
if (top < 0) {
|
||||
height += top;
|
||||
top = 0;
|
||||
}
|
||||
if (top + height > _screen.height) {
|
||||
height = _screen.height - top;
|
||||
}
|
||||
if (height <= 0) return;
|
||||
|
||||
_cursor.draw_pos.x = left;
|
||||
_cursor.draw_pos.y = top;
|
||||
_cursor.draw_size.x = width;
|
||||
_cursor.draw_size.y = height;
|
||||
|
||||
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
|
||||
|
||||
/* Make backup of stuff below cursor */
|
||||
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
|
||||
/* Draw cursor on screen */
|
||||
_cur_dpi = &_screen;
|
||||
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
|
||||
for (uint i = 0; i < _cursor.sprite_count; ++i) {
|
||||
DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y);
|
||||
}
|
||||
|
||||
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
|
||||
@@ -1525,15 +1529,33 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
|
||||
*/
|
||||
void UpdateCursorSize()
|
||||
{
|
||||
CursorVars *cv = &_cursor;
|
||||
const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
|
||||
/* Ignore setting any cursor before the sprites are loaded. */
|
||||
if (GetMaxSpriteID() == 0) return;
|
||||
|
||||
cv->size.y = UnScaleGUI(p->height);
|
||||
cv->size.x = UnScaleGUI(p->width);
|
||||
cv->offs.x = UnScaleGUI(p->x_offs);
|
||||
cv->offs.y = UnScaleGUI(p->y_offs);
|
||||
assert_compile(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
|
||||
assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq));
|
||||
for (uint i = 0; i < _cursor.sprite_count; ++i) {
|
||||
const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL);
|
||||
Point offs, size;
|
||||
offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x;
|
||||
offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y;
|
||||
size.x = UnScaleGUI(p->width);
|
||||
size.y = UnScaleGUI(p->height);
|
||||
|
||||
cv->dirty = true;
|
||||
if (i == 0) {
|
||||
_cursor.total_offs = offs;
|
||||
_cursor.total_size = size;
|
||||
} else {
|
||||
int right = max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
|
||||
int bottom = max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
|
||||
if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
|
||||
if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
|
||||
_cursor.total_size.x = right - _cursor.total_offs.x;
|
||||
_cursor.total_size.y = bottom - _cursor.total_offs.y;
|
||||
}
|
||||
}
|
||||
|
||||
_cursor.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1543,14 +1565,15 @@ void UpdateCursorSize()
|
||||
*/
|
||||
static void SetCursorSprite(CursorID cursor, PaletteID pal)
|
||||
{
|
||||
CursorVars *cv = &_cursor;
|
||||
if (cv->sprite == cursor) return;
|
||||
if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return;
|
||||
|
||||
_cursor.sprite_count = 1;
|
||||
_cursor.sprite_seq[0].sprite = cursor;
|
||||
_cursor.sprite_seq[0].pal = pal;
|
||||
_cursor.sprite_pos[0].x = 0;
|
||||
_cursor.sprite_pos[0].y = 0;
|
||||
|
||||
cv->sprite = cursor;
|
||||
cv->pal = pal;
|
||||
UpdateCursorSize();
|
||||
|
||||
cv->short_vehicle_offset = 0;
|
||||
}
|
||||
|
||||
static void SwitchAnimatedCursor()
|
||||
@@ -1559,7 +1582,7 @@ static void SwitchAnimatedCursor()
|
||||
|
||||
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
||||
|
||||
SetCursorSprite(cur->sprite, _cursor.pal);
|
||||
SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
|
||||
|
||||
_cursor.animate_timeout = cur->display_time;
|
||||
_cursor.animate_cur = cur + 1;
|
||||
@@ -1572,6 +1595,19 @@ void CursorTick()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set or unset the ZZZ cursor.
|
||||
* @param busy Whether to show the ZZZ cursor.
|
||||
*/
|
||||
void SetMouseCursorBusy(bool busy)
|
||||
{
|
||||
if (busy) {
|
||||
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
|
||||
} else {
|
||||
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Assign a single non-animated sprite to the cursor.
|
||||
* @param sprite Sprite to draw for the cursor.
|
||||
@@ -1595,7 +1631,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
|
||||
{
|
||||
_cursor.animate_list = table;
|
||||
_cursor.animate_cur = NULL;
|
||||
_cursor.pal = PAL_NONE;
|
||||
_cursor.sprite_seq[0].pal = PAL_NONE;
|
||||
SwitchAnimatedCursor();
|
||||
}
|
||||
|
||||
|
@@ -145,6 +145,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
|
||||
/* window.cpp */
|
||||
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
|
||||
|
||||
void SetMouseCursorBusy(bool busy);
|
||||
void SetMouseCursor(CursorID cursor, PaletteID pal);
|
||||
void SetAnimatedMouseCursor(const AnimCursor *table);
|
||||
void CursorTick();
|
||||
|
@@ -115,29 +115,35 @@ struct AnimCursor {
|
||||
|
||||
/** Collection of variables for cursor-display and -animation */
|
||||
struct CursorVars {
|
||||
Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
|
||||
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
|
||||
int short_vehicle_offset; ///< offset of the X for short vehicles
|
||||
CursorID sprite; ///< current image of cursor
|
||||
PaletteID pal;
|
||||
|
||||
int wheel; ///< mouse wheel movement
|
||||
/* Logical mouse position */
|
||||
Point pos; ///< logical mouse position
|
||||
Point delta; ///< relative mouse movement in this tick
|
||||
int wheel; ///< mouse wheel movement
|
||||
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
|
||||
|
||||
/* We need two different vars to keep track of how far the scrollwheel moved.
|
||||
* OSX uses this for scrolling around the map. */
|
||||
int v_wheel;
|
||||
int h_wheel;
|
||||
|
||||
/* Mouse appearance */
|
||||
PalSpriteID sprite_seq[16]; ///< current image of cursor
|
||||
Point sprite_pos[16]; ///< relative position of individual sprites
|
||||
uint sprite_count; ///< number of sprites to draw
|
||||
Point total_offs, total_size; ///< union of sprite properties
|
||||
|
||||
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
|
||||
|
||||
const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
|
||||
const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
|
||||
uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor
|
||||
|
||||
bool visible; ///< cursor is visible
|
||||
bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
|
||||
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
|
||||
bool in_window; ///< mouse inside this window, determines drawing logic
|
||||
bool visible; ///< cursor is visible
|
||||
bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
|
||||
bool in_window; ///< mouse inside this window, determines drawing logic
|
||||
|
||||
bool vehchain; ///< vehicle chain is dragged
|
||||
/* Drag data */
|
||||
bool vehchain; ///< vehicle chain is dragged
|
||||
|
||||
bool UpdateCursorPosition(int x, int y, bool queued_warp);
|
||||
|
||||
|
@@ -628,8 +628,8 @@ public:
|
||||
|
||||
this->vehicle_sel = v->index;
|
||||
|
||||
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_LIST);
|
||||
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
|
||||
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
|
||||
SetMouseCursorVehicle(v, EIT_IN_LIST);
|
||||
_cursor.vehchain = true;
|
||||
|
||||
this->SetDirty();
|
||||
|
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
|
||||
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Die OpenTTD span
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Die OpenTTD span
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
|
||||
|
@@ -2320,7 +2320,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
|
||||
STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
|
||||
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2015 فريق النسخة المفتوحة
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2016 فريق النسخة المفتوحة
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة
|
||||
|
@@ -2582,7 +2582,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa
|
||||
|
@@ -3020,7 +3020,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
|
||||
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2015 Каманда распрацоўнікаў OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2016 Каманда распрацоўнікаў OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
|
||||
@@ -3207,7 +3207,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Пера
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папярэдні спрайт
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y. Ctrl+пстрычка, каб зрушыць спрайт на восем адзінак за раз
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае)
|
||||
|
@@ -1090,7 +1090,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostil
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online'
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :[WHITE}Configurações
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configurações
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo
|
||||
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipe do OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 A equipe do OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
|
||||
@@ -2875,7 +2875,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Vai para
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite" anterior
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite"
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y. Ctrl+Clique para mover o sprite 8 unidades por vez
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto)
|
||||
|
@@ -2626,7 +2626,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
|
||||
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта
|
||||
|
@@ -326,8 +326,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra l
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra la informació general de la companyia
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra el llibre de partida
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra la llista d'objectius
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de les empreses
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga d'empreses
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de l'evolució de les companyies i les tarifes de transport.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga de companyies.
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finança la construcció d'una nova indústria
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles.
|
||||
@@ -416,12 +416,12 @@ STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gràfic de bene
|
||||
STR_GRAPH_MENU_INCOME_GRAPH :Gràfic d'ingressos
|
||||
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega
|
||||
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Gràfic històric de rendiment
|
||||
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic del valor de les empreses
|
||||
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic del valor de les companyies
|
||||
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega
|
||||
############ range ends here
|
||||
|
||||
############ range for company league menu starts
|
||||
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga d'empreses
|
||||
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga de companyies
|
||||
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detall de ratis de rendiment
|
||||
STR_GRAPH_MENU_HIGHSCORE :Taula de puntuacions
|
||||
############ range ends here
|
||||
@@ -436,7 +436,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finança una no
|
||||
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcció de ferrocarril
|
||||
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcció de ferrocarril elèctric
|
||||
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcció de monorail
|
||||
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcció de Maglev
|
||||
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcció de maglev
|
||||
############ range ends here
|
||||
|
||||
############ range for road construction menu starts
|
||||
@@ -477,7 +477,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura de pant
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de pantalla amb el zoom predeterminat
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de pantalla de tot el mapa
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a l'OpenTTD
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador d'sprites
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Commuta les caixes delimitadores
|
||||
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Commuta l'acoloriment de blocs bruts
|
||||
############ range ends here
|
||||
@@ -593,7 +593,7 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Llegenda
|
||||
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per mostrar/amagar la companyia al gràfic
|
||||
|
||||
# Company league window
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la lliga d'empreses
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la lliga de companyies
|
||||
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} «{STRING}»
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Enginyer
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de trànsit
|
||||
@@ -683,8 +683,8 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica la
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica la pista de música per treure-la de la llista actual (només en llistes personalitzables)
|
||||
|
||||
# Highscore window
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals empreses en arribar al {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de la lliga d'empreses a {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals companyies que han arribat al {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de la lliga de companyies a {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Empresari
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Emprenedor
|
||||
@@ -802,9 +802,9 @@ STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}L'enfonsament d'una mina de carbó deixa un rastre de destrucció prop de {TOWN}!
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions{}Almenys {COMMA} desapareguts, possiblement morts, després de les inundacions!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Empresa de transport en dificultats!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Companyia de transport en dificultats!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment incrementi aviat!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió d'empreses de transport
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió de companyies de transport
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} s'ha venut a {STRING} per {CURRENCY_LONG}!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Fallida!
|
||||
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i s'han venut tots els seus actius
|
||||
@@ -1232,11 +1232,11 @@ STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permet a les co
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permet comprar els drets del transport en exclusiva: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva d'una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant un any sencer.
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permet finançar edificis: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per finançar nous edificis
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per finançar nous edificis.
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permet finançar la reconstrucció dels carrers locals: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per la reconstrucció de carrers i sabotejar la circulació de vehicles.
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permet enviar diners a altres companyies: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador.
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per simular trens pesats: {STRING}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Els valors alts fan que transportar contenidors sigui més exigent amb els trens, especialment als turons.
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocitat dels avions: {STRING}
|
||||
@@ -1270,13 +1270,13 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Quan està acti
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Els vehicles mai caduquen: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quan està activat, tots els models de vehicles continuen disponibles per sempre després de la seva introducció
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenova el vehicle quan sigui vell: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat relativa a partir de la qual s'ha de considerar l'autorenovació del vehicle
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació.
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima.
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat a partir de la qual s'ha de considerar l'autorenovació del vehicle.
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" os} abans
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mes{P 0 "" os} després
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY :Mínim de diners per a renovacions automàtiques: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Quantitat mínima de diners que han de quedar al banc abans de considerar l'autorenovació de vehicles
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Estableix la quantitat mínima de diners que han de quedar al banc abans de considerar l'autorenovació de vehicles.
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Duració del missatge d'error: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duració dels missatges d'error mostrats en finestres vermelles. Alguns missatges d'error (crítics) no es tanquen automàticament i s'han de tancar manualment
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segon{P 0 "" s}
|
||||
@@ -1375,7 +1375,7 @@ STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Desplaçament a
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activa el desplaçament del mapa arrossegant-lo amb el botó esquerre del ratolí. Això és especialment útil quan s'utilitzen pantalles tàctils
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides.
|
||||
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin
|
||||
@@ -1392,7 +1392,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes les accio
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tot menys les accions modificadores del paisatge
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Totes les accions
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Mostra els grups en el llistat de vehicles de la companyia: {STRING}
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes de vehicles avançades per agrupar vehicles
|
||||
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes avançades de vehicles per agrupar vehicles.
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Utilitza indicadors de càrrega: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Selecciona si els indicadors de càrrega seran mostrats sobre els vehicles en càrrega o descàrrega
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Mostra horaris amb marques en lloc de dies: {STRING}
|
||||
@@ -1418,7 +1418,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodueix un s
|
||||
STR_CONFIG_SETTING_SOUND_NEWS :Notícies: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reprodueix un so quan apareix una notícia
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Cap d'any: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodueix un efecte de so al final de l'any quan apareix el resum financer de l'any de l'empresa en comparació amb l'anterior
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodueix un efecte de so al final de l'any quan apareix el resum financer de l'any de la companyia en comparació amb l'anterior
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Construcció: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Reprodueix un efecte de so quan es realitzin amb èxit construccions o altres accions
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :Botons: {STRING}
|
||||
@@ -1441,23 +1441,23 @@ STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Màxim nombre d
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Màxim nombre de vaixells per companyia: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Màxim nombre de vaixells que pot tenir una companyia
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactiva trens per a les IA de l'ordinador: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir trens als jugadors IA de l'ordinador
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactiva automòbils per a les IA de l'ordinador: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activant aquesta opció fa que sigui impossible construir automòbils als jugadors IA de l'ordinador
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactiva avions per a les IA de l'ordinador: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activant aquesta opció fa que sigui impossible construir avions als jugadors IA de l'ordinador
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva vaixells per a les IA de l'ordinador: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA de l'ordinador
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactiva els trens per a les IA: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir trens i altres vehicles que utilitzen rails als jugadors IA.
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactiva els vehicles de carretera per a les IA: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activant aquesta opció fa que sigui impossible construir automòbils i altres vehicles de carretera als jugadors IA.
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactiva les aeronaus per a les IA: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activant aquesta opció fa que sigui impossible construir aeronaus als jugadors IA.
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els vaixells per a les IA: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escull quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o Script de la partida
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permet IA en multijugador: {STRING}
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permet a les IA de l'ordinador participar en partides multijugador
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permet a les IA participar en partides multijugador.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes abans de suspendre els scripts: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Màxim nombre de passos de càlcul que un script pot fer en un torn
|
||||
|
||||
@@ -1486,7 +1486,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arribada del pr
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Mostra les notícies quan arribi el primer vehicle a una estació d'un competidor
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / desastres: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Mostra un diari quan passin accidents i desastres
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Informació de l'empresa: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Informació de la companyia: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Mostra les notícies de companyies noves que es creen i de companyies en risc de fer fallida
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Obertura d'indústries: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Mostra les notícies d'aparicions d'indústries noves
|
||||
@@ -1520,8 +1520,8 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Any en què els
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Any d'inici: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activa economia suau (més canvis però més petits): {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Quan està activat, els canvis de producció de la indústria són més habituals, i en passos més petits. Aquest paràmetre usualment no té efecte, si el tipus d'indústria estan proveïts per un NewGRF
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permet comprar participacions d'altres empreses: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Quan està activat, permet comprar i vendre accions de les companyis. Les accions només estan disponibles per companyies d'una certa edat
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permet comprar participacions d'altres companyies: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Permet comprar i vendre accions de les companyies. Les accions només estan disponibles per companyies d'una certa edat.
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentatge del benefici total a pagar en transferències: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentatge del benefici donat a branques intermediàries dins els sistemes, donant més control sobre els beneficis
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :En arrossegar, col·locar senyals cada: {STRING}
|
||||
@@ -1552,9 +1552,9 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiva-ho per prevenir que les autoritats de la població construeixin carreteres
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions tenen permís per construir passos a nivell: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció es permet a les poblacions construir passos a nivell
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions poden construir passos a nivell: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció, les poblacions podran construir passos a nivell.
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Permet a la ciutat controlar el nivell de soroll dels aeroports: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Amb aquesta opció desactivada, no podran haver-hi més de dos aeroports en una mateixa població. Amb aquesta opció activada, el nombre d'aeroports en cada població està limitat pel límit d'acceptació de soroll de la població, que depèn de la mida de l'aeroport i de la distància
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING}
|
||||
@@ -1687,7 +1687,7 @@ STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Poblaci
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Indústries
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribució de la càrrega
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Competidors
|
||||
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors de l'ordinador (IA)
|
||||
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors IA
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_OPF :Original
|
||||
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
@@ -1707,39 +1707,39 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Canvia e
|
||||
# Config errors
|
||||
STR_CONFIG_ERROR :{WHITE}S'ha produït un error en l'arxiu de configuració...
|
||||
STR_CONFIG_ERROR_ARRAY :{WHITE}...error en la matriu «{STRING}».
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... valor invàlid '{STRING}' per '{STRING}'
|
||||
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... caràcters de fi al final de la configuració '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}...valor «{STRING}» invàlid per a «{STRING}».
|
||||
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}...caràcters finals (espai, nova línia...) al final de la configuració de l'opció «{STRING}».
|
||||
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}...s'ignorarà l'arxiu NewGRF «{STRING}» perquè l'identificador del GRF és el mateix que el de «{STRING}».
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}...s'ignorarà l'arxiu NewGRF invàlid «{STRING}»: {STRING}
|
||||
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no s'ha trobat.
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :insegur per a ús estàtic
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :insegur per a ús estàtic.
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :arxiu NewGRF compatible només amb el TTDPatch.
|
||||
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :no és compatible amb aquesta versió de l'OpenTTD.
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... el nivell de compressió '{STRING}' no és vàlid
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el format de partida '{STRING}' no està disponible. Tornant a '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut.
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}...el nivell de compressió «{STRING}» no és vàlid.
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}...el format de partida «{STRING}» no està disponible. Es revertirà a «{STRING}».
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de gràfics base «{STRING}» perquè no s'ha trobat.
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de sons base «{STRING}» perquè no s'ha trobat.
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de peces de música «{STRING}» perquè no s'ha trobat.
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de la memòria cau d'sprites ha fallat. La memòria cau d'sprites s'ha reduït a {BYTES}. Això reduirà el rendiment d'OpenTTD. Per reduir els requeriments de memòria pots probar a desactivar els gràfics de 32bpp i/o els nivells amb zoom
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
STR_INTRO_NEW_GAME :{BLACK}Nova Partida
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Carrega una Partida
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un Escenari
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un Mapa d'Alçades
|
||||
STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor d'Escenaris
|
||||
STR_INTRO_NEW_GAME :{BLACK}Nova partida
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
|
||||
STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor d'escenaris
|
||||
STR_INTRO_MULTIPLAYER :{BLACK}Multijugador
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}Opcions del Joc
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}Opcions del joc
|
||||
STR_INTRO_HIGHSCORE :{BLACK}Taula de rècords
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en Línia
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/Script de la Partida
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
|
||||
STR_INTRO_QUIT :{BLACK}Surt
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
|
||||
@@ -1822,15 +1822,15 @@ STR_LIVERY_DEFAULT :Decoració est
|
||||
STR_LIVERY_STEAM :Locomotora a Vapor
|
||||
STR_LIVERY_DIESEL :Locomotora Dièsel
|
||||
STR_LIVERY_ELECTRIC :Locomotora Elèctrica
|
||||
STR_LIVERY_MONORAIL :Locomotora Monorail
|
||||
STR_LIVERY_MAGLEV :Locomotora Maglev
|
||||
STR_LIVERY_MONORAIL :Locomotora monorail
|
||||
STR_LIVERY_MAGLEV :Locomotora maglev
|
||||
STR_LIVERY_DMU :DMU
|
||||
STR_LIVERY_EMU :EMU
|
||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Vagó de passatgers (Vapor)
|
||||
STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagó de passatgers (Dièsel)
|
||||
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagó de passatgers (Elèctric)
|
||||
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagó de Passatgers (Monorail)
|
||||
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagó de Passatgers (Maglev)
|
||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Vagó de passatgers (vapor)
|
||||
STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagó de passatgers (dièsel)
|
||||
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagó de passatgers (elèctric)
|
||||
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagó de passatgers (monorail)
|
||||
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagó de passatgers (maglev)
|
||||
STR_LIVERY_FREIGHT_WAGON :Vagó de càrrega
|
||||
STR_LIVERY_BUS :Autobús
|
||||
STR_LIVERY_TRUCK :Camió
|
||||
@@ -1852,7 +1852,7 @@ STR_FACE_MALE_BUTTON :{BLACK}Home
|
||||
STR_FACE_MALE_TOOLTIP :{BLACK}Selecciona cares d'home
|
||||
STR_FACE_FEMALE_BUTTON :{BLACK}Dona
|
||||
STR_FACE_FEMALE_TOOLTIP :{BLACK}Selecciona cares de dona
|
||||
STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova Cara
|
||||
STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova cara
|
||||
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Genera una nova cara aleatòria
|
||||
STR_FACE_ADVANCED :{BLACK}Avançat
|
||||
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selecció de cara avançada
|
||||
@@ -1915,7 +1915,7 @@ STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients en línia / clients màx.{}Companyies en línia / companyies màx.
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Mida del Mapa
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Mida del mapa
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Mida del mapa de la partida{}Clica per ordenar per àrea
|
||||
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Data
|
||||
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Data actual
|
||||
@@ -2024,9 +2024,9 @@ STR_NETWORK_LANG_LATVIAN :Letó
|
||||
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Lobby de partida multijugador
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparant per connectar: {ORANGE}{STRING}
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Una llista de totes les empreses actuals en aquesta partida. Pots utilitzar-ne una o bé iniciar-ne una de nova si hi ha algun lloc lliure
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Una llista de totes les companyies actuals en aquesta partida. Podeu utilitzar-ne una o bé iniciar-ne una de nova si hi ha algun lloc lliure.
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓ DE L'EMPRESA
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓ DE LA COMPANYIA
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nom companyia: {WHITE}{STRING}
|
||||
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguració: {WHITE}{NUM}
|
||||
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Valor de la companyia: {WHITE}{CURRENCY_LONG}
|
||||
@@ -2038,8 +2038,8 @@ STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicle
|
||||
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Estacions: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
|
||||
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Jugadors: {WHITE}{STRING}
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nova Empresa
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Obre una nova Empresa
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Crea companyia nova
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Obre una nova companyia.
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Espectador
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Veure la partida com a espectador
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Uneix-te a la companyia
|
||||
@@ -2065,11 +2065,11 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}
|
||||
|
||||
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconnecta
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit. Entra la contrasenya
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Entra la contrasenya
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de Clients
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de clients
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia
|
||||
|
||||
@@ -2078,7 +2078,7 @@ STR_NETWORK_CLIENTLIST_KICK :Breu
|
||||
STR_NETWORK_CLIENTLIST_BAN :Prohibit
|
||||
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla a l'Empresa
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla amb la companyia
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Missatge Privat
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
@@ -2207,7 +2207,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Deselecc
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marca tots els continguts a no ser descarregats
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Cerca en webs externes
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Cerca contingut no disponible al servei de continguts d'OpenTTD en webs no associades amb OpenTTD
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint d'OpenTTD!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint de l'OpenTTD!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Els termes i condicions per descarregar contingut des de webs externes varia.{}Hauràs d'adreçar-te a les webs externes per trobar instruccions sobre com instal·lar contingut a OpenTTD.{}Vols continuar?
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Marca/anomena filtre:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Visita la web
|
||||
@@ -2306,10 +2306,10 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix pu
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de pas separat
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de Ferrocarril
|
||||
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcció de Ferrocarril Elèctric
|
||||
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcció de Monorail
|
||||
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcció de Maglev
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de ferrocarril
|
||||
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcció de ferrocarril elèctric
|
||||
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcció de monorail
|
||||
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcció de maglev
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies de tren. Ctrl canvia entre contrueix/treu la construcció de vies. Shift commuta construeix/mostra el cost estimat
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construeix vies de tren utilitzant el mode Autorail. Ctrl canvia entre construeix/treu la construcció de vies de tren. Shift commuta construeix/mostra el cost estimat
|
||||
@@ -2333,7 +2333,7 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleccio
|
||||
|
||||
# Rail waypoint construction window
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Punt de pas
|
||||
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona tipus de punt de control
|
||||
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona el tipus de punt de pas.
|
||||
|
||||
# Rail station construction window
|
||||
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Estacions de Tren
|
||||
@@ -2433,8 +2433,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construe
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construeix un port. Ctrl permet ajuntar estacions. Shift commuta construeix/mostra el cost estimat
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix l'àrea d'aigua.{}Fa un canal, excepte si CTRL està polsat al nivell de mar, llavors s'inundaran els voltants
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Situa rius
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix caselles com a canals d'aigua.{}Amb Ctrl+Clic a nivell de mar, es defineix una casella de mar i s'inundaran els seus voltants.
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua.
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Drassanes
|
||||
@@ -2450,7 +2450,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construe
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Aeroports
|
||||
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Selecciona mida/tipus d'aeroport
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Classe d'Aeroport
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Classe d'aeroport
|
||||
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Disposició {NUM}
|
||||
|
||||
STR_AIRPORT_SMALL :Petit
|
||||
@@ -2681,22 +2681,22 @@ STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqüeducte
|
||||
|
||||
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Repetidor
|
||||
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Far
|
||||
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Seu de l'Empresa
|
||||
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propietat de l'Empresa
|
||||
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Seu de la companyia
|
||||
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propietat de l'empresa
|
||||
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'equip de l'OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 L'equip de l'OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Carrega una Partida
|
||||
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Desa l'Escenari
|
||||
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Carrega un Escenari
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carrega un Mapa d'alçades
|
||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Desa Mapa d'alçades
|
||||
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Desa l'escenari
|
||||
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Carrega un escenari
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carrega un mapa d'alçades
|
||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Desa el mapa d'alçades
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Clica aquí per anar a la carpeta predeterminada de desa/carrega actual
|
||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} lliures
|
||||
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Llista de dispositius de disc, carpetes i arxius de partides desades
|
||||
@@ -2773,7 +2773,7 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Canvia l
|
||||
# Map generation progress
|
||||
STR_GENERATION_WORLD :{WHITE}Generant món...
|
||||
STR_GENERATION_ABORT :{BLACK}Avorta
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la Generació del Món
|
||||
STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la generació del mapa
|
||||
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realment vols avortar la generació?
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complet
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
@@ -2907,11 +2907,11 @@ STR_NEWGRF_ERROR_INVALID_ID :Intent d'utilit
|
||||
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conté un sprite corrupte. Tots els sprites corruptes seran mostrats amb un interrogant vermell (?)
|
||||
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conté múltiples entrades d'acció 8 (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit després del final d'un pseudo-sprite (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al joc de gràfics base establert actualment li falten un nombre d'sprites.{}Si us plau actualitza el joc de gràfics base
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Als gràfics base actualment utilitzats els hi falta un nombre d'sprites.{}Si us plau actualitza el conjunt de gràfics base.{}Com que estàs jugant amb una {YELLOW}versió de desenvolupament d'OpenTTD{WHITE}, pot ser que necessitis una {YELLOW}versió de desenvolupament dels gràfics base{WHITE}
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al joc de gràfics base establert actualment li falten un nombre de sprites.{}Si us plau, actualitzeu el joc de gràfics base.
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Als gràfics base actualment utilitzats els hi falta un nombre de sprites.{}Si us plau, actualitzeu el conjunt de gràfics base.{}Com que esteu jugant amb una {YELLOW}versió de desenvolupament de l'OpenTTD{WHITE}, pot ser que necessiteu una {YELLOW}versió de desenvolupament dels gràfics base{WHITE}.
|
||||
STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició d'sprite invàlid/desconegut (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}).
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
|
||||
@@ -3009,7 +3009,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Canvia el nom d
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoritat local
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ratis de l'Empresa de Transports:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ratis de la companyia de transports:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Accions disponibles:
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Llista de coses per fer en aquesta població - clica en un ítem per més detalls
|
||||
@@ -3172,12 +3172,12 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Evita qu
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal al lloc del punt de control. Ctrl+Clic obre una nova vista al lloc del punt de control
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia el nom del punt de trobada
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal al lloc del punt de pas. Amb Ctrl+Clic, obre una nova vista al lloc del punt de pas.
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia el nom del punt de pas
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal en la boia. Amb Ctrl+Clic, obre una nova vista centrada en la boia.
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita el nom del punt de pas
|
||||
|
||||
# Finances window
|
||||
STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM}
|
||||
@@ -3302,14 +3302,14 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for produces ends
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia producció (múltiple de 8, fins a 2040)
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (percentatge, fins al 800%)
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia la producció (múltiple de 8, fins a 2040)
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (en percentatge, fins a 800%)
|
||||
|
||||
# Vehicle lists
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trens
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicles
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Vaixells
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Avions
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} tren{P "" s}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} vehicle{P "" s}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} vaixell{P "" s}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} aeronau{P "" s}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trens - clica al tren per més informació
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Automòbils - clica en un vehicle per més informació
|
||||
@@ -3318,26 +3318,26 @@ STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Avió -
|
||||
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Benefici enguany: {CURRENCY_LONG} (darrer any: {CURRENCY_LONG})
|
||||
|
||||
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trens Disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicles Disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Vaixells Disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Avions Disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trens disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicles disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Vaixells disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Avions disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Veure una llista dels models disponibles per aquest tipus de vehicle
|
||||
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administra llista
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administra la llista
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envia instruccions a tots els vehicles de la llista
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Substitueix Vehicles
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Enviar a fer Revisió
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Substitueix vehicles
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Envia a fer revisió
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar a la Cotxera
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar a la Cotxera
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Enviar a la Drassana
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Enviar a l'Hangar
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Envia a la cotxera
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Envia a la cotxera
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Envia a la drassana
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Envia a l'hangar
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Clica per parar tots els vehicles de la llista
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Clica per engegar tots els vehicles de la llista
|
||||
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordres compartides de {COMMA} Vehicle{P "" s}
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordres compartides de {COMMA} vehicle{P "" s}
|
||||
|
||||
# Group window
|
||||
STR_GROUP_ALL_TRAINS :Tots els trens
|
||||
@@ -3384,7 +3384,7 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Cost d'u
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacitat: {GOLD}{CARGO_LONG} {STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE :(remodelable)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dissenyat: {GOLD}{NUM}{BLACK} Vida: {GOLD}{COMMA} any{P "" s}
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Màx. Fiabilitat: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilitat màxima: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pes: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Velocitat: {GOLD}{VELOCITY}
|
||||
@@ -3393,13 +3393,13 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons A
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
|
||||
STR_PURCHASE_INFO_ALL_BUT :Tots menys {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Màx. Esforç de Tracció: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Llista de selecció de trens i vagons. Clica al vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle ferroviari
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Llista de models de vehicles de carretera. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model.
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Llista de models de vaixells. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model.
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Llista de selecció d'aeronaus. Clica sobre l'aeronau per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar l'aeronau.
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Llista de models d'aeronaus. Cliqueu sobre l'aeronau per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar l'aeronau.
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Compra el tren/vagó
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra el vehicle
|
||||
@@ -3409,7 +3409,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra l
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el tren/vagó seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehicle marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'avió marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeronau marcada. Amb Maj+Clic, mostra el cost estimat sense comprar-la.
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Canvia el nom
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Canvia el nom
|
||||
@@ -3567,8 +3567,8 @@ STR_REPLACE_HELP_RAILTYPE :{BLACK}Tria el
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra quin model dels seleccionats a l'esquerra es substitueix, si n'hi ha
|
||||
STR_REPLACE_RAIL_VEHICLES :Trens de Vapor i Dièsel
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Trens Elèctrics
|
||||
STR_REPLACE_MONORAIL_VEHICLES :Trens Monorail
|
||||
STR_REPLACE_MAGLEV_VEHICLES :Trens Maglev
|
||||
STR_REPLACE_MONORAIL_VEHICLES :Trens monorail
|
||||
STR_REPLACE_MAGLEV_VEHICLES :Trens maglev
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{BLACK}Treure vagons: {ORANGE}{STRING}
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fer que la substitució automàtica mantingui la llargada del tren eliminant vagons (començant pel front), si substituint la màquina el tren es fa més llarg
|
||||
@@ -3653,10 +3653,10 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Anys: {L
|
||||
STR_VEHICLE_INFO_AGE :{COMMA} any{P "" s} ({COMMA})
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} any{P "" s} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vel. Màx.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vel. màx.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Vel. màx: {LTBLUE}{VELOCITY} {BLACK}Abast: {LTBLUE}{COMMA} cel·les
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY} {BLACK}Màx. E.T.: {LTBLUE}{FORCE}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. màx: {LTBLUE}{VELOCITY} {BLACK}E.T. màx.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici d'aquest any: {LTBLUE}{CURRENCY_LONG} (darrer any: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA}
|
||||
@@ -3667,7 +3667,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacita
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferir Crèdits: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferir crèdits: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}{NBSP}dies{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}%{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG}
|
||||
@@ -3976,8 +3976,8 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, reporta això a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/Script de la Partida
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{WHITE}Configuració de les IA/Script de la Partida
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
|
||||
@@ -4094,7 +4094,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... no s
|
||||
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... l'imatge és massa gran
|
||||
|
||||
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Alerta d'escala
|
||||
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomana redimensionar massa el mapa d'origen. Vols continuar amb la generació?
|
||||
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomana redimensionar massa el mapa d'origen. Voleu continuar amb la generació?
|
||||
|
||||
# Soundset messages
|
||||
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s'ha trobat el conjunt de sons buit. Si vols sons al joc, instal·la un conjunt de sons amb el sistema de descàrregues de continguts en línia
|
||||
@@ -4113,7 +4113,7 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Missatg
|
||||
# Generic construction errors
|
||||
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fora del marc del mapa
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Massa prop del marc del mapa
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}No tens prou diners - et fan falta {CURRENCY_LONG}
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}...no teniu prou diners - us fan falta {CURRENCY_LONG}.
|
||||
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Es necessita un terreny pla
|
||||
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Terreny inclinat en direcció incorrecta
|
||||
STR_ERROR_CAN_T_DO_THIS :{WHITE}Això no es pot fer...
|
||||
@@ -4126,9 +4126,9 @@ STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... l'à
|
||||
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de paisatge
|
||||
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de cel·les
|
||||
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de plantat d'arbres
|
||||
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}El nom ha de ser únic
|
||||
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}...el nom ha de ser únic.
|
||||
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} en el camí
|
||||
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}No està permès mentre s'està en pausa
|
||||
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}...no està permès mentre s'està en pausa.
|
||||
|
||||
# Local authority errors
|
||||
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Les autoritats locals de {TOWN} no permeten fer això
|
||||
@@ -4170,7 +4170,7 @@ STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No es po
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... massa prop del límit del mapa
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... massa prop d'una altra població
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... massa poblacions
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... no queda espai al mapa
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...no queda espai al mapa.
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La població no construirà carrers. Pots activar la construcció de carrers via Configuració->Interacció amb l'entorn->Poblacions
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obres en progrés
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No es pot eliminar aquesta població...{}Hi ha una estació, un dipòsit o una cel·la pertanyent a la població que no pot ser eliminada
|
||||
@@ -4182,7 +4182,7 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No es po
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Aquí no es pot construir {STRING}...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Aquí no es pot construir aquest tipus d'indústria...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... massa prop d'altres indústries
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... primer has de construir la població
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}...abans s'ha de fundar una població.
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... només un permès per població
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... només es pot construir en poblacions de més de 1200 hab.
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... només es pot construir en àrees de selva tropical
|
||||
@@ -4224,21 +4224,21 @@ STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Primer has de treure la via de l'estació
|
||||
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}...abans s'ha de treure l'estació de rail.
|
||||
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}No es pot treure l'estació d'autobusos...
|
||||
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No es pot treure l'estació de camions...
|
||||
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de passatgers
|
||||
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de mercaderies
|
||||
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Primer has de treure la parada
|
||||
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}...abans s'ha de treure la parada.
|
||||
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... aquí no hi ha estació
|
||||
|
||||
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Primer has d'enderrocar l'estació de tren
|
||||
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Primer has d'enderrocar la parada d'autobús
|
||||
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Primer has d'enderrocar l'estació de mercaderies
|
||||
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Primer has de demolir l'estació de tramvies de passatgers
|
||||
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Primer has de demolir l'estació de tramvies de mercaderies
|
||||
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Primer has d'enderrocar el moll
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primer has d'enderrocar l'aeroport
|
||||
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}...primer s'ha d'enderrocar l'estació de tren.
|
||||
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar la parada d'autobús.
|
||||
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de mercaderies.
|
||||
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de tramvia de passatgers.
|
||||
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de tramvia de mercaderies.
|
||||
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}...abans s'ha d'enderrocar el moll.
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}...abans s'ha d'enderrocar l'aeroport.
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de pas existent adjunt
|
||||
@@ -4246,10 +4246,10 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Massa pr
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir un punt de pas de tren...
|
||||
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia...
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de control...
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de pas...
|
||||
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure un punt de pas de tren...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primer s'ha de treure la via punt de control
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}...abans s'ha de treure el punt de pas.
|
||||
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia!
|
||||
|
||||
@@ -4286,9 +4286,9 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(límit de dine
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinació de vies impossible
|
||||
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Abans s'han de treure els senyals
|
||||
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}...abans s'han de treure els senyals.
|
||||
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la via primer
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}...abans s'ha de treure la via.
|
||||
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La carretera és un d'un sol sentit o està bloquejada
|
||||
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Els passos a nivell no estan permesos en aquest tipus de via
|
||||
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Aquí no es poden construir senyals...
|
||||
@@ -4302,7 +4302,7 @@ STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... no h
|
||||
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Aquí no es pot convertir el tipus de via...
|
||||
|
||||
# Road construction errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}S'ha de treure la carretera primer
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}...abans s'ha de treure la carretera.
|
||||
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... les carreteres de sentit únic no poden tenir encreuaments
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Aquí no es pot construir una carretera...
|
||||
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}No puc construir la via de tramvia aquí...
|
||||
@@ -4315,12 +4315,12 @@ STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... no h
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Aquí no es poden construir canals...
|
||||
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa...
|
||||
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Aquí no es poden posar rius...
|
||||
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... s'han de construir sobre l'aigua
|
||||
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...s'ha de construir sobre l'aigua.
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... no es pot construir sobre l'aigua
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... no es pot construir a mar obert
|
||||
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... no es pot construir sobre el canal
|
||||
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... no es pot construir sobre el riu
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Has de demolir el canal primer
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}...abans s'ha d'enderrocar el canal.
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Aquí no es pot construir un aqüeducte...
|
||||
|
||||
# Tree related errors
|
||||
@@ -4330,7 +4330,7 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Aquí no
|
||||
|
||||
# Bridge related errors
|
||||
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Aquí no es pot construir el pont...
|
||||
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Primer has d'enderrocar el pont
|
||||
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}...abans s'ha d'enderrocar el pont.
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}No es pot començar i acabar a la mateixa posició
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Les capçaleres del pont no són al mateix nivell
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}El pont és massa baix pel terreny
|
||||
@@ -4343,7 +4343,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}El pont
|
||||
# Tunnel related errors
|
||||
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Aquí no es pot construir el túnel...
|
||||
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lloc inadequat per l'entrada del túnel
|
||||
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primer has d'enderrocar el túnel
|
||||
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}...abans s'ha d'enderrocar el túnel.
|
||||
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Un altre túnel en el camí
|
||||
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel acabarà fora del mapa
|
||||
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible excavar la terra a l'altre extrem del túnel
|
||||
@@ -4432,7 +4432,7 @@ STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No s'ha
|
||||
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L'avió està volant
|
||||
|
||||
# Order related errors
|
||||
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No hi ha més espai per ordres
|
||||
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}...no hi ha més espai disponible per ordres.
|
||||
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Massa ordres
|
||||
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}No es pot afegir una nova ordre...
|
||||
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}No es pot esborrar aquesta ordre...
|
||||
@@ -4487,9 +4487,9 @@ STR_TOWN_BUILDING_NAME_STATUE_1 :Estàtua
|
||||
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Font
|
||||
STR_TOWN_BUILDING_NAME_PARK_1 :Parc
|
||||
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Bloc d'oficines
|
||||
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Botigues i Oficines
|
||||
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Botigues i oficines
|
||||
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Edifici d'oficines modern
|
||||
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Gran Magatzem
|
||||
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Magatzem gran
|
||||
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Bloc d'oficines
|
||||
STR_TOWN_BUILDING_NAME_STADIUM_1 :Estadi
|
||||
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Cases velles
|
||||
@@ -4504,11 +4504,11 @@ STR_TOWN_BUILDING_NAME_STADIUM_2 :Estadi
|
||||
STR_TOWN_BUILDING_NAME_OFFICES_1 :Oficines
|
||||
STR_TOWN_BUILDING_NAME_HOUSES_2 :Cases
|
||||
STR_TOWN_BUILDING_NAME_CINEMA_1 :Cine
|
||||
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Grans Magatzems
|
||||
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Grans magatzems
|
||||
STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglú
|
||||
STR_TOWN_BUILDING_NAME_TEPEES_1 :Tipis
|
||||
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-Tetera
|
||||
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-Guardiola Porquet
|
||||
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-tetera
|
||||
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-guardiola porquet
|
||||
|
||||
##id 0x4800
|
||||
# industry names
|
||||
@@ -4554,7 +4554,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=Femenin}Mina
|
||||
############ These strings may never get a new id, or savegames will break!
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Sense Nom
|
||||
STR_SV_UNNAMED :Sense nom
|
||||
STR_SV_TRAIN_NAME :{G=Masculin}Tren {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :{G=Masculin}Automòbil {COMMA}
|
||||
STR_SV_SHIP_NAME :{G=Masculin}Vaixell {COMMA}
|
||||
@@ -4619,95 +4619,95 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elèct
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :{G=Masculin}Vagó per Correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :{G=Masculin}Vagó per Carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :{G=Masculin}Vagó de Mercaderies
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :{G=Masculin}Vagó per Gra
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :{G=Masculin}Vagó per Fusta
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :{G=Masculin}Vagó per Acer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :{G=Masculin}Vagó Blindat
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :{G=Masculin}Vagó per Queviures
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :{G=Masculin}Vagó per Paper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :{G=Masculin}Tanc d'Aigua
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc per Refresc
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó per Dolços
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó per Joguines
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó per Piles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :{G=Masculin}Vagó de passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :{G=Masculin}Vagó de correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :{G=Masculin}Vagó de carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :{G=Masculin}Tanc de petroli
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :{G=Masculin}Vagó de mercaderies
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :{G=Masculin}Vagó de gra
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :{G=Masculin}Vagó de fusta
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :{G=Masculin}Vagó d'acer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :{G=Masculin}Vagó blindat
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :{G=Masculin}Vagó de queviures
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :{G=Masculin}Vagó de paper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :{G=Masculin}Tanc d'aigua
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :{G=Masculin}Vagó de fruita
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vagó de sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc de refresc
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó de dolços
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó de joguines
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó per Correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó per Carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :{G=Masculin}Vagó de Mercaderies
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :{G=Masculin}Vagó per Gra
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :{G=Masculin}Vagó per Fusta
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :{G=Masculin}Vagó per Acer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :{G=Masculin}Vagó Blindat
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :{G=Masculin}Vagó per Queviures
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :{G=Masculin}Vagó per Paper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :{G=Masculin}Tanc d'Aigua
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc per Refresc
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó per Dolços
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó per Joguines
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó per Piles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó de correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó de carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de petroli
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :{G=Masculin}Vagó de mercaderies
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :{G=Masculin}Vagó de gra
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :{G=Masculin}Vagó de fusta
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :{G=Masculin}Vagó d'acer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :{G=Masculin}Vagó blindat
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :{G=Masculin}Vagó de queviures
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :{G=Masculin}Vagó de paper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :{G=Masculin}Tanc d'aigua
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :{G=Masculin}Vagó de fruita
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vagó de sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc de refresc
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó de dolços
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó de joguines
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cíclope' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctrica)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó per Correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó per Carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de Petroli
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :{G=Masculin}Vagó de Mercaderies
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :{G=Masculin}Vagó per Gra
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :{G=Masculin}Vagó per Fusta
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :{G=Masculin}Vagó per Acer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :{G=Masculin}Vagó Blindat
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :{G=Masculin}Vagó per Queviures
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :{G=Masculin}Vagó per Paper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :{G=Masculin}Tanc d'Aigua
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc per Refresc
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó per Dolços
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó per Joguines
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó per Piles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de passatgers
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó de correu
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó de carbó
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de petroli
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :{G=Masculin}Vagó de mercaderies
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :{G=Masculin}Vagó de gra
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :{G=Masculin}Vagó de fusta
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :{G=Masculin}Vagó d'acer
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :{G=Masculin}Vagó blindat
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :{G=Masculin}Vagó de queviures
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :{G=Masculin}Vagó de paper
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :{G=Masculin}Tanc d'aigua
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :{G=Masculin}Vagó de fruita
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vagó de sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc de refresc
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó de dolços
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó de joguines
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó de piles
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :{G=Masculin}Autobús MPS Regal
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :{G=Masculin}Autobús Hereford Leopard
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :{G=Masculin}Autobús Foster
|
||||
|
@@ -200,7 +200,7 @@ STR_QUANTITY_GRAIN :{WEIGHT_LONG}
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} drveta
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} željezne rude
|
||||
STR_QUANTITY_STEEL :{WEIGHT_LONG} čelika
|
||||
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}vreć{P a e a} s vrijednosnicama
|
||||
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}vreć{P a e a} s dragocjenostima
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bakrene rude
|
||||
STR_QUANTITY_MAIZE :{WEIGHT_LONG} kukuruza
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} voća
|
||||
@@ -242,7 +242,7 @@ STR_ABBREV_FRUIT :{TINY_FONT}VĆ
|
||||
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
|
||||
STR_ABBREV_FOOD :{TINY_FONT}HN
|
||||
STR_ABBREV_PAPER :{TINY_FONT}PR
|
||||
STR_ABBREV_GOLD :{TINY_FONT}AU
|
||||
STR_ABBREV_GOLD :{TINY_FONT}ZL
|
||||
STR_ABBREV_WATER :{TINY_FONT}VO
|
||||
STR_ABBREV_WHEAT :{TINY_FONT}PŠ
|
||||
STR_ABBREV_RUBBER :{TINY_FONT}GM
|
||||
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetrično" z
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Način distribucije pošte: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" znači da će se otprilike ista količina pošte slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine pošte slati u oba smjera. "Ručno" znači da se distribucija neće vršiti automatski.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži vrijednosnice u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke vrijednosnice natrag prema izvorišnoj banci.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži dragocjenosti u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke dragocjenosti natrag prema izvorišnoj banci.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrično" znači da će se proizvoljna količina tereta slati u bilo kojem smjeru. "Ručno" znači da neće biti nikakve automatske distribucije za te terete.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Točnost distribucije: {STRING}
|
||||
@@ -2783,7 +2783,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD tim
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD tim
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
|
||||
|
@@ -2780,7 +2780,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Tým OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Tým OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Het OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Het OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
|
||||
@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ga naar
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige afbeelding
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets. Ctr+klik om de afbeelding 8 eenheden per keer te verplaatsen.
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
|
@@ -2662,7 +2662,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
|
@@ -472,6 +472,7 @@ STR_ABOUT_MENU_GIANT_SCREENSHOT :Tuta karto ekra
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Pri 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Bildeto-liniigilo
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Montri/ne montri limigujo
|
||||
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :(Mal)ŝalti la kolorigon de malpuraj blokoj
|
||||
############ range ends here
|
||||
|
||||
############ range for ordinal numbers used for the place in the highscore window
|
||||
@@ -1280,6 +1281,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permesu Artefar
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Prizorgintervala procentaĵo: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE :Malŝaltu prizorgadon se rompiĝoj ne okazas: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktivigu vagonajn rapideclimojn: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kiam ebligita, ankaŭ uzu rapideco-limigojn de vagonoj por decidi la maksimuman rapidecon de trajno
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Malŝaltu elektrajn relojn: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Unua veturilo atingas propran stacion: {STRING}
|
||||
@@ -1349,6 +1351,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Komenca urbgran
|
||||
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metriko (hp)
|
||||
|
||||
|
||||
|
||||
@@ -2262,7 +2265,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda
|
||||
STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 La teamo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 La teamo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon
|
||||
@@ -2559,10 +2562,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subaĉe
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nenia -
|
||||
|
||||
# Goal question window
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CONTINUE :Daŭrigu
|
||||
############ End of Goal Question button list
|
||||
|
||||
# Subsidies window
|
||||
@@ -3365,12 +3370,14 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vidu for
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI/Ludo Skripto Agordo
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Homa ludanto
|
||||
STR_AI_CONFIG_RANDOM_AI :Hazarda AI
|
||||
STR_AI_CONFIG_NONE :(neniu)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}Movi supren
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Movi elektitan AI-on supren en la listo
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Movi suben
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Movi elektitan AI-on suben en la listo
|
||||
|
||||
STR_AI_CONFIG_AI :{SILVER}AIj
|
||||
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Agordi
|
||||
|
@@ -2745,7 +2745,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD meeskond
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 OpenTTD meeskond
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine
|
||||
|
@@ -2427,7 +2427,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit
|
||||
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD toymi
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD toymi
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
|
||||
@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Mene val
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja. Ctrl+Klik siirtää spriteä kahdeksan yksikköä kerralla
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen)
|
||||
|
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte
|
||||
STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'équipe OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 L'équipe OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie
|
||||
|
@@ -1232,7 +1232,7 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Ro-shea
|
||||
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 not (£) san airgeadra agad
|
||||
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Atharraich paramadair an airgeadra ghnàthaichte
|
||||
|
||||
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Àireamh as motha dhe dh'fharpaisichean: {ORANGE}{COMMA}
|
||||
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Àireamh as motha dhe cho-fharpaisich: {ORANGE}{COMMA}
|
||||
|
||||
STR_NONE :Chan eil gin
|
||||
STR_FUNDING_ONLY :Le maoineachadh a-mhàin
|
||||
@@ -1431,7 +1431,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Na h-uile port-
|
||||
STR_CONFIG_SETTING_BRIBE :Ceadaich brìbeadh an ùghdarrais ionadail: {STRING}
|
||||
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Faodaidh companaidhean feuchainn ri ùghdarras ionadail a' bhaile a bhrìbeadh. Ma mhothaicheas neach-sgrùdaidh am brìbeadh, chan fhaod a' chompanaidh dad a dhèanamh tuilleadh sa bhaile fad sia mìosan
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ceadaich ceannach aig còirichean giùlain às-dùnach: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ma cheannaicheas companaidh còirichean giùlain às-dùnach airson baile, chan fhaigh stèiseanan (taistealaich no carago) nan co-fharpaisichean carago sam bith fad bliadhna
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ma cheannaicheas companaidh còirichean giùlain às-dùnach airson baile, chan fhaigh stèiseanan (taistealaich no carago) nan co-fharpaiseach carago sam bith fad bliadhna
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Ceadaich maoineachadh thogalaichean: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Faodaidh companaidhean airgead a thoirt dha bhailtean ach an tog iad taighean ùra
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Ceadaich maoineachadh ath-thogail rathaidean ionadail: {STRING}
|
||||
@@ -1991,7 +1991,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}A bheil
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Cealgaireachd
|
||||
STR_CHEATS_TOOLTIP :{BLACK}Is ciall dha bhogsaichean-cromaige gun deach a' chealgaireachd seo a chleachdadh roimhe
|
||||
STR_CHEATS_WARNING :{BLACK}Rabhadh! Tha thu gu bhith a' mealladh na co-fharpaisichean agad. Thoir an aire gun cumar cuimhne air an tàmailt seo gu bràth tuilleadh
|
||||
STR_CHEATS_WARNING :{BLACK}Rabhadh! Tha thu gu bhith a' mealladh nan co-fharpaiseach agad. Thoir an aire gun cumar cuimhne air an tàmailt seo gu bràth tuilleadh
|
||||
STR_CHEAT_MONEY :{LTBLUE}Meudaich an t-airgead le {CURRENCY_LONG}
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}A' cluich mar a' chompanaidh: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer draoidheach (thoir air falbh gnìomhachasan, oibseactan do-ghluasad): {ORANGE}{STRING}
|
||||
@@ -2916,7 +2916,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan
|
||||
STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 An sgioba OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 An sgioba OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama
|
||||
|
@@ -2646,7 +2646,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 O equipo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 O equipo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida
|
||||
|
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-Team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD-Team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
|
||||
|
@@ -263,7 +263,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}פס ה
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}הסרת בניינים וכו' במשבצת קרקע. מקש Ctrl מסמן את האזור באופן אלכנסוני. מקש Shift מעביר בין בנייה לבין הצגה של הערכת העלות
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}הצגת מוסתרים
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}הצג מוסתרים
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}הצג מוסתרים
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}הצגת מוסתרים
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, רכבות מוסתרות יוצגו גם
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, כלי רכב מוסתרים יוצגו גם
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, ספינות מוסתרות יוצגו גם
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, כלי טיס מוסתרים יוצגו גם
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}בחירת מחדל
|
||||
@@ -329,7 +337,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}הצג
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג את סיפור החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג סיפור חברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}הצג רשימת מטרות
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות
|
||||
@@ -378,6 +386,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :יציאה
|
||||
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :הגדרות
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :הגדרות סקריפטים של משחק/שחקני מחשב
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות
|
||||
@@ -849,6 +858,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}ל{VEHIC
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}ל{VEHICLE} יעד שאינו קיים עוד עבור
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}ל{VEHICLE} כפילות ברשימת היעדים של
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} יעד בלתי חוקי במסלול הנסיעה של
|
||||
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :ל{WHITE}{VEHICLE} יש בהוראות שדה תעופה בעל מסלול קצר מידי
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיישן {VEHICLE}
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE}
|
||||
@@ -984,7 +994,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :רגיל
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
|
||||
@@ -1079,6 +1094,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :שטוח ביו
|
||||
STR_TERRAIN_TYPE_FLAT :שטוח
|
||||
STR_TERRAIN_TYPE_HILLY :נוף גבעות
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :הררי
|
||||
STR_TERRAIN_TYPE_ALPINIST :מטפס הרים
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :מתירני
|
||||
STR_CITY_APPROVAL_TOLERANT :סביר
|
||||
@@ -1087,6 +1103,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון'
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}הגדרות
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
|
||||
@@ -1190,6 +1207,8 @@ STR_CONFIG_SETTING_INFLATION :אנפלציה:
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :אפשר אינפלציה בכלכלה, כך שהעלויות עולות מעט מהר יותר מאשר התשלומים
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :אורך גשר מירבי: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :אורך מירבי לבניית גשרים
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :גובה גשר מקסימלי: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :גובה מקסימלי לבניית גשרים
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :אורך מנהרה מירבי: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :אורך מירבי לבניית מנהרות
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{STRING} :שיטת היצירה של משאבי טבע חדשים
|
||||
@@ -1283,6 +1302,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את א
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :עובי קווים בגרפים: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :עובי הקו בגרפים. קו דק ניתן לקריאה באופן מדויק יותר, אולם קל יותר לראות קו עבה ולהבחין בין הצבעים של קוים עבים
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :תמונת נוף: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :תוואי נוף מגדירים תרחישי משחק עם דרישות מטען וצמיחת ערים שונות. NewGRF וסקריפטים של המשחק מאפשרים שליטה עדיין יותר
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :מחולל פני שטח: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :המחולל המקורי מבוסס על הגרפיקה הבסיסית, ויוצר פני שטח אחידים. בורא הקרקע מבוסס על אלגוריתם רעש פרלין עם אפשרויות עריכה עדינות
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :מקורי
|
||||
@@ -1613,6 +1634,13 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה מש
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :ככל שתקבע ערך גבוה יותר כך ייארך זמן עיבוד במעד של גרף הקישור. אם זה ייארך זמן רב מידי אתה עלול לראות תקיעות. אולם אם תקבע ערך זה להיות נמוך, החלוקה לא תהיה מדוייקת, ואתה עלול לראות שהמטען לא יישלח למקומות שאתה מצפה שישלח.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :השפעת המרחק על ביקושים: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :אם תקבע ערך זה ליותר מ-0, המרחק בין תחנת מקור A של מטען מסויים ויעד אפשרי B ישפיע על כמות המטען שנשלח מ-A ל-B. ככל ש-B מרוחקת מ-A כך פחות מטען יישלח. כלל שתקבע ערך גבוה יותר, כך פחות מטען יישלח לתחנות מרוחקות ויותר מטען יישלח לתחנות קרובות.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :כמות המטען החוזר עבור מצב סימטרי: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :קביעת ערך זה לקטן מ-100% יגרום לחלוקה הסימטרית להתנהג יותר כמו חלוקה אסימטרית. פחות מטען יישלח בעל כורחו חזרה אם כמות מסויימת נשלחת לתחנה. אם ערך זה ייקבע ל-0%, החלוקה הסימטרית תהיה חלוקה אסימטרית.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :הרוויה של מסלולים קצרים לפני שימוש במסלולי קיבולת גבוהה: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :לעיתים קרובות יש מספר מסלולים בין שתי תחנות נתונות. אלגוריתם מרחק-מטען יגרום לרוויה במסלול הקצר ביותר תחילה, אחר כך ישתמש במסלול הקצר הבא אחריו עד שהוא יהיה רווי וכן הלאה. רוויה נקבעת על ידי הערכת הקיבולת והשימוש המתוכנן. ברגע שכל המסלולים רוויים, אם עדיין נותר ביקוש, הוא יעמיס על כל המסלולים, תוך כדי העדפת המסלולים עם קיבולת גבוהה. רוב הזמן האלגוריתם לא יעריך את הקיבלת במדוייק. הגדרה זאת מאפשרת לך לציין עד לאיזה אחוז יש לגרום למסלול קצר לרוויה בפעם הראשונה לפני שייבחר המסלול הבא הארוך ממנו. קבע הגדרה זו לערך קטן מ-100% כדי למנוע תחנות צפופות במקרה של הערכת יתר של הקיבולת.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :יחידות מהירות: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :כאשר מוצגת מהירות השתמש ביחידות הנבחרות
|
||||
@@ -1651,11 +1679,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מט
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}הגדרות מיקום
|
||||
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}גרפיקה
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}צלילים
|
||||
STR_CONFIG_SETTING_INTERFACE :{ORANGE}ממשק חזותי
|
||||
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}כללי
|
||||
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}נקודות מבט
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}בנייה
|
||||
STR_CONFIG_SETTING_ADVISORS :{ORANGE}חדשות / יועצים
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}חברה
|
||||
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}חשבונאות
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה
|
||||
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}פיזיקה
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}ניתוב
|
||||
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}מגבלות
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}אסונות / תאונות
|
||||
STR_CONFIG_SETTING_GENWORLD :{ORANGE}יצירת עולם
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}סביבה
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}רשויות
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}ערים
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}תעשיות
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}התפלגות המטען
|
||||
@@ -1694,6 +1734,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... פו
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... מתעלם מערכת גרפיקה בסיסית '{STRING}': לא נמצאה
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... מתעלם מערכת צלילים בסיסית '{STRING}': לא נמצאה
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מתעלם מערכת מוסיקה בסיסית '{STRING}': לא נמצאה
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכרון התמלא
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1707,6 +1749,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}משחק
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}אפשרויות
|
||||
STR_INTRO_HIGHSCORE :{BLACK}טבלת ניקוד מירבי
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדרות
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב
|
||||
@@ -1726,6 +1769,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}ארץ
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}הצג הגדרות משחק
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג טבלת ניקוד מירבי
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}הצגת הגדרות
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב
|
||||
@@ -1752,7 +1796,7 @@ STR_OSNAME_OS2 :מערכת הפ
|
||||
STR_OSNAME_SUNOS :סולריס
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}עזוב משחק
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}עזיבת משחק
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}?האם אתה בטוח שברצונך לעזוב את המשחק
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}האם אתה בטוח שברצונך לצאת משלב זה?
|
||||
|
||||
@@ -1871,6 +1915,10 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK} שנה
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}מפורסם
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}בחר בין משחק מפורסם (אינטרנטי) ומשחק לא מפורסם (רשת מקומית, LAN)
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :לא
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :כן
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK} :שם השחקן
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}זהו שמך כפי שיצפה ע"י המשתתפים האחרים
|
||||
|
||||
@@ -1929,6 +1977,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}השם
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :לא
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :כן
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי
|
||||
@@ -2168,6 +2218,10 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK} בחר
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK} בחר את כל התכנים המהווים שדרוג לבחירה קיימת
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} בטל בחירה
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} בטל את כל הבחירות להורדה
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}חפש באתרים חיצוניים
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}חיפוש תוכן שלא זמין בשירות התוכן של OpenTTD באתרים שלא משוייכים לפרויקט OpenTTD
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}אתה עומד לצאת מ-OpenTTD!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE} התנאים להורדת תוכן מאתר חיצוני השתנו.{}עלייך לפנות לאתרים חיצוניים להנחיות כיצד להתקין את התוכן לתוך OpenTTD.{}האם ברצונך להמשיך?
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}סינון תוית\שם:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}בקר באתר האינטרנט
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}בקר באתר האינטרנט עבור התוכן הזה
|
||||
@@ -2239,8 +2293,14 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}מקרא זרימת מטענים
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}הכל
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}ללא
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}בחר חברות להצגה
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}לא בשימוש
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}רווי
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}העמסת יתר
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}הדגשת שטח הכיסוי
|
||||
@@ -2641,7 +2701,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות
|
||||
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק
|
||||
@@ -2828,7 +2888,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי ההיסט של צירי ה-X וה-Y. לחץ עם ctrl כדי להזיז את הספרייט שמונה יחידות בבת אחת
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}איפוס יחסית
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}איפוס ההיסטים היחסיים הנוכחיים
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}היסט X: {NUM}, היסט Y: {NUM} (מוחלט)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}היסט X: {NUM}, היסט Y: {NUM} (יחסית)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך
|
||||
|
||||
@@ -2885,6 +2949,7 @@ STR_NEWGRF_LIST_MISSING :{RED}חסרים
|
||||
STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}זה שינה את קיבולת כלי הרכב של '{1:ENGINE}' כשלא בתוך מוסך או תיקון
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגרם ככל הנראה בעקבות בעיות ב-NEWGRF. המשחק עלול לצאת מסנכרון או לקרוס
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון
|
||||
@@ -2989,6 +3054,8 @@ STR_GOALS_GLOBAL_TITLE :{BLACK}מטרו
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- אין -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
|
||||
|
||||
@@ -3029,6 +3096,15 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :ספר סיפור {WHITE}{COMPANY}
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}ספר סיפור כללי
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :עמוד {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}קפוץ לדף מסויים באמצעות בחירתו ברשימה נפתחת זו.
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}קודם
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}עבור לעמוד קודם
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}הבא
|
||||
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}עבור לעמוד הבא
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה לא תקינה
|
||||
|
||||
# Station list window
|
||||
@@ -3046,6 +3122,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}שום
|
||||
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
|
||||
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
|
||||
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} בדרך מ{STATION})
|
||||
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} שמור לטעינה)
|
||||
|
||||
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}מקבל
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}הצג רשימת סוגי המטען שהתחנה מקבלת
|
||||
@@ -3056,6 +3133,8 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}אספקה חודשית ודירוג מקומי:
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}קבץ לפי
|
||||
STR_STATION_VIEW_WAITING_STATION :תחנה: בהמתנה
|
||||
@@ -3221,6 +3300,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK} :תפו
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{BLACK}(הובלו {NBSP}{2:COMMA}%) {YELLOW}{1:STRING}{0:CARGO_LONG}
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום התעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התעשייה
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}התעשייה הכריזה על סגירה מתקרבת!
|
||||
|
||||
############ range for requires starts
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} : דורש
|
||||
@@ -3289,6 +3369,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}מחק
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}שנה את שם הקבוצה
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}לחץ על מנת להגן על הכלים בקבוצה בפני החלפה אוטומטית
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}מחק קבוצה
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}אתה בטוח שברצונך למחוק את הקבוצה הזאת ואת הקשורים אליה?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :הוסף כלים
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :הסר את כל הכלים מהקבוצה
|
||||
@@ -3352,8 +3434,18 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}שנה
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי השייט
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי הטיס
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}החלף בין הסתרה/הצגה של סוג רכבת
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}החלף בין הסתרה/הצגה של סוג רכב כביש
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :הסתר/הצג סוג של כלי שיט
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}הסתר/הצג סוג של כלי טיס
|
||||
|
||||
@@ -3461,6 +3553,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :רכב
|
||||
STR_REPLACE_VEHICLE_SHIP :כלי שייט
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :כלי טייס
|
||||
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}כלי רכב בשימוש
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}עמודה עם כלי רכב בבעלותך
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}כלי רכב זמינים
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}עמודה עם כלי רכב זמינים להחלפה
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}בחר את סוג המנוע/קטר שברצונך להחליף
|
||||
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}בחר את הקטר/מנוע שברצונך לבנות במקום הקטר/מנוע הקיים
|
||||
@@ -3591,6 +3687,10 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{LTBLUE}{1:DATE
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הגדל את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מגדיל את המרווח ב-5
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הקטן את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מקטינה את המרווח ב-5
|
||||
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}שנה סוג מרווח שירות
|
||||
STR_VEHICLE_DETAILS_DEFAULT :ברירת מחדל
|
||||
STR_VEHICLE_DETAILS_DAYS :ימים
|
||||
STR_VEHICLE_DETAILS_PERCENT :אחוז
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}תן שם לרכבת
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}תן שם לכלי הרכב
|
||||
@@ -3812,6 +3912,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :(מסע (ללא
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :סע במהירות שהיא לכל היותר {2:VELOCITY} (ללא לוח זמנים)
|
||||
STR_TIMETABLE_TRAVEL_FOR :{STRING} ערוך מסע ל
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :סע למשך {STRING} במהירות שהיא לכל היותר {VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :מסע (עבור {STRING}, לא מתוזמן)
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :מסע (עבור {STRING}, לא מתוזמן) במהירות שיא של {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR_ESTIMATED :(נשאר ל-{STRING}, לא מתוזמן)
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(מסע עבור {STRING} ללא טבלת זמנים)
|
||||
STR_TIMETABLE_STAY_FOR :{STRING} והמתן למשך
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :{STRING} וערוך מסע ל
|
||||
STR_TIMETABLE_DAYS :{P 0 "יום " ""}{COMMA}{P "" " ימים"}
|
||||
@@ -3965,6 +4069,10 @@ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GRE
|
||||
STR_INCOME_FLOAT_INCOME :{GREEN} {CURRENCY_LONG} :הכנסה
|
||||
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}
|
||||
STR_FEEDER :{YELLOW}העברה: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {GREEN}הכנסה:{CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME :{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {GREEN}הכנסה: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {RED}עלות: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST :{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / עלות: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_COST :{WHITE}{CURRENCY_LONG} :מחיר משוער
|
||||
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}{CURRENCY_LONG} :הכנסה משוערת
|
||||
|
||||
@@ -4049,6 +4157,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}חפיר
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... כבר בגובה ים
|
||||
STR_ERROR_TOO_HIGH :{WHITE}... גבוה מידי
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... הקרקע כבר שטוחה
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}אחרי הגשר שלמעלה זה יהיה גבוה מידי.
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}לא ניתן לשנות את שם החברה...
|
||||
@@ -4099,6 +4208,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... יע
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מעל לקו השלג
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מתחת לקו השלג
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}אין מיקומים מתאימים לתעשיות '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}שנה את פרמטרי יצירת המפה לקבלת מפה טובה יותר
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}לא ניתן לבנות תחנת רכבת כאן...
|
||||
@@ -4263,6 +4374,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... שט
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}לא ניתן ליצור קבוצה...
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}לא ניתן למחוק קבוצה זו...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}לא ניתן לשנות שם קבוצה...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}לא ניתן לקבוע קבוצת-אב...
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}לא ניתן למחוק את כל הכלים מקבוצה זו...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}לא ניתן להוסיף כלי זה לקבוצה זו...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}לא ניתן להוסיף כלים משותפים לרשימה זו...
|
||||
@@ -4366,6 +4478,14 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}לא נ
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :משחק סימולציה המבוסס על תחבורה, הון ופאר
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית).
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :אוסף צלילים ללא צלילים.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :אוסף מנגינות ללא מנגינות.
|
||||
|
||||
##id 0x2000
|
||||
# Town building names
|
||||
|
@@ -2751,7 +2751,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta
|
||||
STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Az OpenTTD csapat
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 Az OpenTTD csapat
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
|
||||
|
@@ -2536,7 +2536,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy
|
||||
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD hópurinn
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 OpenTTD hópurinn
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Tim OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Tim OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi
|
||||
STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 An fhoireann OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 An fhoireann OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche
|
||||
|
@@ -2717,7 +2717,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu
|
||||
STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Il team OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Il team OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存
|
||||
@@ -2875,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}前の
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}前のノーマルスプライトに戻ります。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}現在選択されているスプライトの代表絵を示します。この配列はスプライトを描画するときには無視されます
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオフセットを変更し、スプライトを移動します
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK} 相対値リセット
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK} 現在の相対オフセットをリセットします。
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Xオフセット : {NUM},Yオフセット : {NUM} (絶対値)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL : {BLACK}X オフセット : {NUM}, Y オフセット : {NUM} (相対値)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}スプライトを選ぶ
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}画面内からスプライトを選びます
|
||||
|
||||
|
@@ -911,7 +911,7 @@ STR_GAME_OPTIONS_CURRENCY_ISK :아이슬란드
|
||||
STR_GAME_OPTIONS_CURRENCY_ITL :이탈리아 리라 (ITL)
|
||||
STR_GAME_OPTIONS_CURRENCY_NLG :네덜란드 길더 (NLG)
|
||||
STR_GAME_OPTIONS_CURRENCY_NOK :노르웨이 크로네 (NOK)
|
||||
STR_GAME_OPTIONS_CURRENCY_PLN :폴란드 즐로티 (PLN)
|
||||
STR_GAME_OPTIONS_CURRENCY_PLN :폴란드 즈워티 (PLN)
|
||||
STR_GAME_OPTIONS_CURRENCY_RON :루마니아 레우 (RON)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUR :러시아 루블 (RUR)
|
||||
STR_GAME_OPTIONS_CURRENCY_SIT :슬로바키아 톨라 (SIT)
|
||||
@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA}칸 간
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :드래그할 때, 신호기 사이의 거리를 계속 고정: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :신호기를 CTRL+드래그 하여 설치할 때의 행동을 선택합니다. 이 옵션을 끄면, 신호기가 없는 긴 폐색을 만들지 않기 위해 터널이나 다리 주변에 먼저 신호기가 설치될 것입니다. 이 옵션을 켜면, 신호기는 터널/다리와 상관없이 매 n개의 칸마다 설치될 것입니다.
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :전자식 신호기의 사용: {STRING}년 이후에
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :전자식 신호기를 사용할 수 있는 연도를 설정합니다. 이 이전에는 구식 신호기만 사용 가능합니다. (두 신호등은 기능적으로는 동일하고 모습만 다릅니다.)
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :전자식 신호기를 사용할 수 있는 연도를 설정합니다. 이 이전에는 구식 신호기만 사용 가능합니다. (두 신호기는 기능적으로는 동일하고 모습만 다릅니다.)
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :신호기 설치시 신호기 선택 창을 띄움: {STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :설치할 신호기 종류를 고를 수 있는 신호기 선택 창을 표시합니다. 이 옵션을 끄면 선택 창 없이 CTRL+클릭 만으로 신호기의 종류를 바꿔야 합니다.
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :기본적으로 만들 신호기 종류: {STRING}
|
||||
@@ -1762,7 +1762,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}새로
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}인공지능/게임 스크립트 설정창을 엽니다.
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD'를 종료합니다.
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}이 버전의 OpenTTD는 {NUM}개의 문장이 한국어로 번역되지 않았습니다. 한국어 번역자에게 번역을 의뢰하십시오.{}텔크 (telk5093@gmail.com)
|
||||
STR_INTRO_TRANSLATION :{BLACK}이 버전의 OpenTTD는 {NUM}개의 문장이 한국어로 번역되지 않았습니다. OpenTTD가 더욱 발전할 수 있도록 번역에 참여하세요. 자세한 사항은 readme.txt를 참고하세요.
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}종료
|
||||
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 개발팀
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD 개발팀
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장
|
||||
@@ -3012,7 +3012,7 @@ STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN}
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동:
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요.
|
||||
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}실행
|
||||
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}선택된 항목을 실행에 옮깁니다
|
||||
|
||||
@@ -3796,8 +3796,8 @@ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :<
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :≤
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :>
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :≥
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :있을 때
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :없을 때
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :이 있을 때
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :이 없을 때
|
||||
|
||||
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}비교조건에 대한 입력값입니다.
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}비교할 값을 입력하세요.
|
||||
|
@@ -61,10 +61,10 @@ STR_CARGO_PLURAL_WOOD :{G=n}Lignum
|
||||
STR_CARGO_PLURAL_WOOD.gen :ligni
|
||||
STR_CARGO_PLURAL_WOOD.acc :Lignum
|
||||
STR_CARGO_PLURAL_WOOD.dat :Ligno
|
||||
STR_CARGO_PLURAL_IRON_ORE :{G=n}Ferrum
|
||||
STR_CARGO_PLURAL_IRON_ORE.gen :ferri
|
||||
STR_CARGO_PLURAL_IRON_ORE.acc :Ferrum
|
||||
STR_CARGO_PLURAL_IRON_ORE.dat :Ferro
|
||||
STR_CARGO_PLURAL_IRON_ORE :{G=n}Ferrum Rude
|
||||
STR_CARGO_PLURAL_IRON_ORE.gen :ferri rudis
|
||||
STR_CARGO_PLURAL_IRON_ORE.acc :Ferrum Rude
|
||||
STR_CARGO_PLURAL_IRON_ORE.dat :Ferro Rudi
|
||||
STR_CARGO_PLURAL_STEEL :{G=m}Chalybs
|
||||
STR_CARGO_PLURAL_STEEL.gen :chalybis
|
||||
STR_CARGO_PLURAL_STEEL.acc :Chalybem
|
||||
@@ -73,10 +73,10 @@ STR_CARGO_PLURAL_VALUABLES :{G=fp}Res Preti
|
||||
STR_CARGO_PLURAL_VALUABLES.gen :rerum pretiosarum
|
||||
STR_CARGO_PLURAL_VALUABLES.acc :Res Pretiosas
|
||||
STR_CARGO_PLURAL_VALUABLES.dat :Rebus Pretiosis
|
||||
STR_CARGO_PLURAL_COPPER_ORE :{G=n}Aes
|
||||
STR_CARGO_PLURAL_COPPER_ORE.gen :aeris
|
||||
STR_CARGO_PLURAL_COPPER_ORE.acc :Aes
|
||||
STR_CARGO_PLURAL_COPPER_ORE.dat :Aeri
|
||||
STR_CARGO_PLURAL_COPPER_ORE :{G=n}Aes Rude
|
||||
STR_CARGO_PLURAL_COPPER_ORE.gen :aeris rudis
|
||||
STR_CARGO_PLURAL_COPPER_ORE.acc :Aes Rude
|
||||
STR_CARGO_PLURAL_COPPER_ORE.dat :Aeri Rudi
|
||||
STR_CARGO_PLURAL_MAIZE :{G=n}Maizium
|
||||
STR_CARGO_PLURAL_MAIZE.gen :maizii
|
||||
STR_CARGO_PLURAL_MAIZE.acc :Maizium
|
||||
@@ -188,10 +188,10 @@ STR_CARGO_SINGULAR_WOOD :{G=n}Lignum
|
||||
STR_CARGO_SINGULAR_WOOD.gen :ligni
|
||||
STR_CARGO_SINGULAR_WOOD.acc :Lignum
|
||||
STR_CARGO_SINGULAR_WOOD.dat :Ligno
|
||||
STR_CARGO_SINGULAR_IRON_ORE :{G=n}Ferrum
|
||||
STR_CARGO_SINGULAR_IRON_ORE.gen :ferri
|
||||
STR_CARGO_SINGULAR_IRON_ORE.acc :Ferrum
|
||||
STR_CARGO_SINGULAR_IRON_ORE.dat :Ferro
|
||||
STR_CARGO_SINGULAR_IRON_ORE :{G=n}Ferrum Rudum
|
||||
STR_CARGO_SINGULAR_IRON_ORE.gen :ferri rudis
|
||||
STR_CARGO_SINGULAR_IRON_ORE.acc :Ferrum Rude
|
||||
STR_CARGO_SINGULAR_IRON_ORE.dat :Ferro Rudi
|
||||
STR_CARGO_SINGULAR_STEEL :{G=m}Chalybs
|
||||
STR_CARGO_SINGULAR_STEEL.gen :chalybis
|
||||
STR_CARGO_SINGULAR_STEEL.acc :Chalybem
|
||||
@@ -200,10 +200,10 @@ STR_CARGO_SINGULAR_VALUABLES :{G=fp}Res Preti
|
||||
STR_CARGO_SINGULAR_VALUABLES.gen :rerum pretiosarum
|
||||
STR_CARGO_SINGULAR_VALUABLES.acc :Res Pretiosas
|
||||
STR_CARGO_SINGULAR_VALUABLES.dat :Rebus Pretiosis
|
||||
STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Aes
|
||||
STR_CARGO_SINGULAR_COPPER_ORE.gen :aeris
|
||||
STR_CARGO_SINGULAR_COPPER_ORE.acc :Aes
|
||||
STR_CARGO_SINGULAR_COPPER_ORE.dat :Aeri
|
||||
STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Aes Rude
|
||||
STR_CARGO_SINGULAR_COPPER_ORE.gen :aeris rudis
|
||||
STR_CARGO_SINGULAR_COPPER_ORE.acc :Aes Rude
|
||||
STR_CARGO_SINGULAR_COPPER_ORE.dat :Aeri Rudi
|
||||
STR_CARGO_SINGULAR_MAIZE :{G=n}Maizium
|
||||
STR_CARGO_SINGULAR_MAIZE.gen :maizii
|
||||
STR_CARGO_SINGULAR_MAIZE.acc :Maizium
|
||||
@@ -291,10 +291,10 @@ STR_QUANTITY_LIVESTOCK :{G=np}{COMMA}{N
|
||||
STR_QUANTITY_GOODS :{G=fp}{COMMA}{NBSP}capsa{P "" e} mercium
|
||||
STR_QUANTITY_GRAIN :{WEIGHT_LONG} frumenti
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} ligni
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} ferri
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} ferri rudis
|
||||
STR_QUANTITY_STEEL :{WEIGHT_LONG} chalybis
|
||||
STR_QUANTITY_VALUABLES :{G=mp}{COMMA}{NBSP}sacc{P us i} rerum pretiosarum
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris rudis
|
||||
STR_QUANTITY_MAIZE :{WEIGHT_LONG} maizii
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} fructuum
|
||||
STR_QUANTITY_DIAMONDS :{G=mp}{COMMA}{NBSP}sacc{P us i} adamantum
|
||||
|
@@ -562,8 +562,8 @@ STR_MONTH_DEC :Decembris
|
||||
############ range for months ends
|
||||
|
||||
# Graph window
|
||||
STR_GRAPH_KEY_BUTTON :{BLACK}Leģenda
|
||||
STR_GRAPH_KEY_TOOLTIP :{BLACK}Diagrammās rādīt leģendas
|
||||
STR_GRAPH_KEY_BUTTON :{BLACK}Apzīmējumu atslēga
|
||||
STR_GRAPH_KEY_TOOLTIP :{BLACK}Diagrammās rādīt apzīmējumu atslēgas
|
||||
STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING}
|
||||
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
|
||||
STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
|
||||
@@ -577,7 +577,7 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Uzņēmu
|
||||
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Kravas apmaksas cenas
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dienas pārvadājumos
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Izmaksas par 10 vienību (vai 10,000 litru) kravas pārvadāšanu par 20mit lauciņiem
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Izmaksas par 10 vienību (vai 10,000 litru) kravas pārvadāšanu par 20 lauciņiem
|
||||
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Iespējot visu
|
||||
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Atspējot visu
|
||||
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Rādīt visas kravas samaksu salīdzināšanas diagrammā
|
||||
@@ -588,8 +588,8 @@ STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLA
|
||||
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Rādīt detalizētus uzņēmējdarbības vērtējumus
|
||||
|
||||
# Graph key window
|
||||
STR_GRAPH_KEY_CAPTION :{WHITE}Leģendas uzņēmumu diagrammās
|
||||
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klikšķināt šeit, lai izslēgtu/ieslēgtu uzņēmuma iekļaušanu diagrammā
|
||||
STR_GRAPH_KEY_CAPTION :{WHITE}Apzīmējumu atslēgas uzņēmumu diagrammās
|
||||
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klikšķināt šeit, lai ieslēgtu/izslēgtu uzņēmuma attēlošanu diagrammā
|
||||
|
||||
# Company league window
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Uzņēmumu rangu saraksts
|
||||
@@ -703,6 +703,7 @@ STR_SMALLMAP_CAPTION :{WHITE}Karte -
|
||||
STR_SMALLMAP_TYPE_CONTOURS :kontūras
|
||||
STR_SMALLMAP_TYPE_VEHICLES :transportlīdzekļi
|
||||
STR_SMALLMAP_TYPE_INDUSTRIES :ražotnes
|
||||
STR_SMALLMAP_TYPE_ROUTEMAP :kravas plūsma
|
||||
STR_SMALLMAP_TYPE_ROUTES :maršruti
|
||||
STR_SMALLMAP_TYPE_VEGETATION :augu valsts
|
||||
STR_SMALLMAP_TYPE_OWNERS :īpašnieki
|
||||
@@ -760,6 +761,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslē
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nerādīt kravas uz kartes
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Rādīt visas kravas uz kartes
|
||||
|
||||
# Status bar messages
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu
|
||||
@@ -1338,6 +1340,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izslēgta
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Kreisā klikšķa ritināšana: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Automātiskā saglabāšana: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izvēlēties spēles automātiskās saglabāšanas starplaikus
|
||||
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Lietot {STRING} datuma formātu saglabāto spēļu nosaukumos
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datuma formāts spēļu saglabājuma failu nosaukumos
|
||||
@@ -2215,9 +2218,15 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Pārslē
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Caurspīdības vietā objektus padarīt neredzamus
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Atzīmēt kompānijas kuras uzrādīt
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Kravas plūsmas apzīmējumi
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Visi
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Neviens
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Izvēlēties attēlojamos uzņēmumus
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nelietots
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}piesātināts
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}pārslogots
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Pārklājuma iezīmēšana
|
||||
@@ -2619,7 +2628,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Uzņēmumam pie
|
||||
STR_ABOUT_OPENTTD :{WHITE}Par OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģināla autortiesības {COPYRIGHT} 1995 Kriss Sojers. Visas tiesības paturētas
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD darba grupa
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD darba grupa
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Saglabāt spēli
|
||||
@@ -2740,6 +2749,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Uz augš
|
||||
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta augšā
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Uz leju
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta apakšā
|
||||
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atjaunināt
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Instalēto NewGRF failu saraksts.
|
||||
|
||||
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Iestatīt parametrus
|
||||
@@ -3007,6 +3017,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikšķināt uz servisa, lai iecentrētu skatu uz rūpnīcu/pilsētu. Ctrl+klikšķis atvērs jaunu skatu lauku uz pilsētu/rūpnīcu
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Stāstu grāmata
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globālā stāstu grāmata
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM} lapa
|
||||
@@ -3814,7 +3825,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Saraksts
|
||||
|
||||
STR_TIMETABLE_NO_TRAVEL :Bez braukšanas
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :Ceļot (automātiski; pēc nākamā manuālā rīkojuma saraksta)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Braukšana (nav pēc saraksta)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Braukšana (nav sarakstā)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Braukt ar ne vairāk kā {2:VELOCITY} (nav sarakstā)
|
||||
STR_TIMETABLE_TRAVEL_FOR :Braukt līdz {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Braukt uz {STRING} ar ne vairāk kā {VELOCITY}
|
||||
@@ -4241,7 +4252,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Vispirms
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Nevar sākties un beigties tajā paša vietā
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Tilta gali nav vienā līmenī
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Tilts ir pārāk zems šim zemes apvidum
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Tilts ir pārāk augsts priekš šī vilciena.
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Tilts ir pārāk augsts šim zemes apvidum.
|
||||
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Sākumam un beigām jābūt uz vienas līnijas
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... abiem tilta galiem jābūt uz zemes
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... tilts ir pārāk garš
|
||||
@@ -4268,7 +4279,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... tā
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nevar izveidot grupu...
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Nevar izdzēst šo grupu...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Nevar pārdēvēt grupu...
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}No šīs grupas nevar noņemt visus transportlīdzekļus...
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Nevar noņemt no šīs grupas visus transportlīdzekļus...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Nevar pievienot transportlīdzekļus šai grupai...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Nevar pievienot koplietojamos transportlīdzekļus šai grupai...
|
||||
|
||||
@@ -4284,8 +4295,8 @@ STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Nevar pi
|
||||
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nevar pielāgot lidaparātu...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Nevar nosaukt vilcienu...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Autotransporta līdzekli nevar nosaukt...
|
||||
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nevar pārdēvēt kuģi...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nevar nosaukt autotransporta līdzekli...
|
||||
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nevar nosaukt kuģi...
|
||||
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nevar nosaukt lidaparātu...
|
||||
|
||||
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Nevar apturēt/palaist vilcienu...
|
||||
@@ -4371,6 +4382,10 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Nevar dz
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :Uz 'Transport Tycoon Deluxe' balstīta simulācijas spēle
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika.
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Skaņu kopa bez skaņas.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Mūzikas kopa bez mūzikas
|
||||
|
||||
|
@@ -2906,7 +2906,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem
|
||||
STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD komanda
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 OpenTTD komanda
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb
|
||||
STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 D'OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 D'OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren
|
||||
@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Géi op
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Viregt Sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang zréck op den Ufank no der leschter.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement gëtt ignoréiert wann d'Sprite gezun gëtt
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech. Ctrl+Klick fir de Sprite8 Eenheete matenen ze bewegen.
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} (Absolut)
|
||||
|
@@ -241,6 +241,7 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Musnahka
|
||||
|
||||
# Show engines button
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Dengan membenarkan pilihan ini, kapal tersembunyi turut ditunjukkan
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Asal
|
||||
@@ -279,6 +280,7 @@ STR_SORT_BY_LENGTH :Panjang
|
||||
STR_SORT_BY_LIFE_TIME :Baki jangka hayat
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Kelewatan jadual waktu
|
||||
STR_SORT_BY_FACILITY :Jenis stesen
|
||||
STR_SORT_BY_WAITING_TOTAL :Jumlah kargo menunggu
|
||||
STR_SORT_BY_RATING_MAX :Penarafan kargo tertinggi
|
||||
STR_SORT_BY_RATING_MIN :Penarafan kargo terendah
|
||||
STR_SORT_BY_ENGINE_ID :ID Enjin (susunan klasik)
|
||||
@@ -893,6 +895,7 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Lita
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya
|
||||
@@ -1396,6 +1399,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lambat
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Biasa
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Pantas
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Sangat pantas
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 dalam {COMMA}
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Pengganda awal saiz bandar: {STRING}
|
||||
|
||||
|
||||
@@ -1409,6 +1413,7 @@ STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaram
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Pembinaan
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Kenderaan
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Laluan
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Kecelakaan / Kemalangan
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Bandar-bandar
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri-industri
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Pesaing
|
||||
@@ -1422,6 +1427,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pencari laluan
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pencari laluan untuk kenderaan jalanraya: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pencari laluan untuk kapal: {STRING}
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Berundur secara automatik di isyarat: {STRING}
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Benarkan keretapi berundur di lampu isyarat, jika ia menuggu lama
|
||||
|
||||
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Tukar nilai tetapan
|
||||
|
||||
@@ -2388,7 +2394,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta Asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan
|
||||
@@ -4073,6 +4079,8 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Papan ta
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :Sebuah permainan simulasi berasaskan Transport Tycoon Deluxe
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Grafik asal Transport Tycoon Deluxe DOS edition.
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Grafik asal Transport Tycoon Deluxe edisi Windows.
|
||||
|
||||
##id 0x2000
|
||||
# Town building names
|
||||
|
@@ -102,25 +102,25 @@ STR_QUANTITY_COAL :{WEIGHT_LONG} k
|
||||
STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er}
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} olje
|
||||
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap
|
||||
STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} med gods
|
||||
STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} gods
|
||||
STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn
|
||||
STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer
|
||||
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm
|
||||
STR_QUANTITY_STEEL :{WEIGHT_LONG} stål
|
||||
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} med verdisaker
|
||||
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} verdisaker
|
||||
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm
|
||||
STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt
|
||||
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} med diamanter
|
||||
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} diamanter
|
||||
STR_QUANTITY_FOOD :{WEIGHT_LONG} mat
|
||||
STR_QUANTITY_PAPER :{WEIGHT_LONG} papir
|
||||
STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} med gull
|
||||
STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} gull
|
||||
STR_QUANTITY_WATER :{VOLUME_LONG} vann
|
||||
STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete
|
||||
STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi
|
||||
STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker
|
||||
STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r}
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} med godteri
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} godteri
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} cola
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn
|
||||
STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r}
|
||||
@@ -816,7 +816,7 @@ STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDE
|
||||
|
||||
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponset grunnleggelsen av den nye byen {TOWN}!
|
||||
|
||||
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} bygges i nærheten av {TOWN}!
|
||||
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} blir anlagt i nærheten av {TOWN}!
|
||||
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} plantes i nærheten av {TOWN}!
|
||||
|
||||
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} legges ned!
|
||||
@@ -825,7 +825,7 @@ STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLAC
|
||||
|
||||
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europeisk valutaunion!{}{}Euro introdusert som enerådende valutaenhet for transaksjoner i landet ditt!
|
||||
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Global finanskrise!{}{}Økonomer frykter det verste i det økonomien raser!
|
||||
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Finanskrisen over!{}{}Opptur i markedet gir industrien selvsikkerheten tilbake!
|
||||
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Finanskrisen over!{}{}Opptur i markedet gir industrien selvtilliten tilbake!
|
||||
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} øker produksjonen!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny kullåre funnet i {INDUSTRY}!{}En dobling i produksjonen ventes!
|
||||
@@ -1082,11 +1082,11 @@ STR_TERRAIN_TYPE_VERY_FLAT :Veldig flatt
|
||||
STR_TERRAIN_TYPE_FLAT :Flatt
|
||||
STR_TERRAIN_TYPE_HILLY :Åslendt
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpint
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Ettergivende
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
STR_CITY_APPROVAL_HOSTILE :Fientlig
|
||||
STR_CITY_APPROVAL_HOSTILE :Fiendtlig
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Ingen egnet AI tilgjengelig...{}Du kan laste ned flere AIer fra nettet med spillets nedlastingssystem.
|
||||
|
||||
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill
|
||||
@@ -3522,12 +3522,12 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du er n
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Melding fra kjøretøysprodusent
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Vi har nettopp designet e{G n i t} ny{G "" "" tt} {STRING} - er du interessert i et års ekslusivt bruk av dette, slik at vi kan se hvordan det virker før det blir allment tilgjengelig?
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :lokomotiv
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :kjøretøy
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=neuter}lokomotiv
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=neuter}kjøretøy
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :{G=neuter}luftfartøy
|
||||
STR_ENGINE_PREVIEW_SHIP :skip
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail-lokomotiv
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev-lokomotiv
|
||||
STR_ENGINE_PREVIEW_SHIP :{G=neuter}skip
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=neuter}monorail-lokomotiv
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=neuter}maglev-lokomotiv
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER}{}Driftskostnader: {CURRENCY_LONG}/år{}Kapasitet: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER} Maks trekkraft: {6:FORCE}{}Vedlikehold: {4:CURRENCY_LONG}/år{}Kapasitet: {5:CARGO_LONG}
|
||||
@@ -4423,7 +4423,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}...{NBSP
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen kjøretøyer vil være tilgjengelig i det hele tatt
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Endre din NewGRF konfigurasjon
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig enda
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig ennå
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Starte et nytt spill etter {DATE_SHORT}, eller bruke en NewGRF som inneholder tidlige kjøretøy
|
||||
|
||||
# Specific vehicle errors
|
||||
@@ -4547,7 +4547,7 @@ STR_INDUSTRY_NAME_CANDY_FACTORY :{G=masculine}Go
|
||||
STR_INDUSTRY_NAME_BATTERY_FARM :{G=masculine}Batterigård
|
||||
STR_INDUSTRY_NAME_COLA_WELLS :{G=masculine}Colabrønn
|
||||
STR_INDUSTRY_NAME_TOY_SHOP :{G=masculine}Leketøysbutikk
|
||||
STR_INDUSTRY_NAME_TOY_FACTORY :Leketøysfabrikk
|
||||
STR_INDUSTRY_NAME_TOY_FACTORY :{G=masculine}Leketøysfabrikk
|
||||
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=feminine}Plastfontene
|
||||
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=masculine}Mineralvannfabrikk
|
||||
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=masculine}Boblegenerator
|
||||
|
@@ -2608,7 +2608,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire.
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel
|
||||
|
@@ -3067,7 +3067,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Zespół OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 Zespół OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę
|
||||
@@ -3254,7 +3254,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Idź do
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni obrazek
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y. Ctrl+klik aby przesunąć o 8 jednostek na raz.
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity)
|
||||
|
@@ -2673,7 +2673,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno proprie
|
||||
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipa do OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 A equipa do OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo
|
||||
|
@@ -2633,7 +2633,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Echipa OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Echipa OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc
|
||||
|
@@ -2867,7 +2867,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в
|
||||
STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Команда разработчиков OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Команда разработчиков OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру
|
||||
|
@@ -2882,7 +2882,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD tim
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD tim
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地
|
||||
STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 团队
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD 团队
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏
|
||||
|
@@ -2755,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Spoločnosťou
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodný copyright: {COPYRIGHT} 1995 Chris Sawyer, všetky práva vyhradené
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 team OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 team OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložiť hru
|
||||
|
@@ -402,7 +402,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Drsnik -
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Poruši zgradbe itd. na kvadratku zemlje. Ctrl izbere diagonalno območje. Shift preklaplja med izgradnjo in predvidenimi stroški
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Prikaži skrito
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Prikaži skrito
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Prikaži skrito
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Prikaži skrito
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana skrita železniška vozila
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana tudi skrita cestna vozila.
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Z vklopom tega gumba, bodo prikazane tudi skrite ladje
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana skrita letala
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Privzeto
|
||||
@@ -989,6 +997,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima prazen ukaz
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima podvojene ukaze
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima eno neveljavno postajo na urniku
|
||||
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima v ukazih letališče, katerega steza je prekratka
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} se stara
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} podlega iztrošenosti
|
||||
@@ -1125,9 +1134,11 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi l
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Velikost kvadrata
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
|
||||
@@ -1143,6 +1154,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Izberi o
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} poškodovan{P a i e ih} datotek{P a i e ""}
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatne informacije o osnovnem kompletu glasbe
|
||||
|
||||
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Nalaganje seznama podprtih resolucij ni uspelo
|
||||
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Celozaslonski način spodletel
|
||||
|
||||
# Custom currency window
|
||||
@@ -1259,6 +1271,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavitve igre
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavitve igre (zapisane ob shranjevanju; vplivajo le na trenutno igro)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na trenutno podjetje)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Tip {BLACK}do {WHITE}Vsi tipi nastavitev
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}in {SILVER}Tip {BLACK}do {WHITE}Vsi tipi nastavitev
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Brez -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Izklopi
|
||||
@@ -1300,6 +1315,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Preklop med poj
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Odnos mestnega sveta do prestrukturiranja površine: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nastavitev nivoja hrupa in posameznih posegov podjetja na oceno v mestu in nadaljnjo gradnjo
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najvišji nivo zemljevida: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavi najvišjo dovoljeno višino za gore na ozemlju
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne moreš nastaviti najvišjega nivoja zemljevida na to vrednost. Vsaj ena gora na zemljevidu je višja.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dovoli oblikovanje terena pod objekti, tiri, ipd. (samonaklon): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dovoli spremembo terena pod zgradbami in tiri brez odstranitve
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dovoli bolj resnični območni zajem postaj: {STRING}
|
||||
@@ -1328,6 +1346,8 @@ STR_CONFIG_SETTING_INFLATION :Inflacija: {STR
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Omogoči inflacijo ekonomije, kjer se stroški zvišajo rahlo hitreje kot plačila
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Največja dolžina mostov: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Največja dolžina gradnje mostov
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Najvišja višina mosta: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Najvišja višina za gradnjo mostov
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Največja dolžina predorov: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Največja dolžina gradnje predorov
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Glavni ročni način gradnje industrij: {STRING}
|
||||
@@ -1422,24 +1442,31 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debelina črt g
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debelina črte grafov. Tanjša je bolj natančna, debelejša bolj razločna.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Pokrajina: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ozemlja definirajo osnovne načine igranja z različnimi tovori in potrebami za razvoj mest. Vsekakor NewGRF in skripti igre dopuščajo natančnejši nadzor.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Urejevalnik terena: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator je odvisen od osnovnih grafik in ustvari osnovne oblike pokrajine. TerraGenesis deluje na principu Perlin valovanja z bolj natančnim nadzorom nastavitev
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE :Tip terena: {STRING}
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(samo TerraGenesis) Hribovitost pokrajine
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gostota industrij: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavi, koliko industrij naj bi bilo ustvarjenih in kolikšen nivo naj bi se vzdrževal skozi igro
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Največja oddaljenost rafinerij nafte od roba: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftne rafinerije se nahajajo le pri robu kater, to je ob obali na otoških kartah
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nadmorska višina snežne odeje: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Nadzor nad višino snega v sub-arktičnem podnebju. Sneg vpliva tudi na rast industrije in mest
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Valovitost terena (samo TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis...) Izberi pogostost gričev: Gladke pokrajine imajo manj širokih gričev. Razgibane pokrajine imajo več gričev, ki so lahko videti ponavljajoči.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Zelo zglajen
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Zglajen
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Valovit
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Zelo valovit
|
||||
STR_CONFIG_SETTING_VARIETY :Raznolika distribucija: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Nadzor nad ravninskimi in goratimi predeli ozemlja. Ker to izravna ozemlje, nastavi drugo nastavitev na gorato.
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :Število rek: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Izberi koliko rek generirati
|
||||
STR_CONFIG_SETTING_TREE_PLACER :Algoritem postavljanja dreves: {STRING}
|
||||
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Izberi razpored dreves po ozemlju: 'Original' posadi drevesa enakomerno razporejena, 'izboljšan' posadi drevesa v skupine
|
||||
STR_CONFIG_SETTING_TREE_PLACER_NONE :Brez
|
||||
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Izboljšan
|
||||
@@ -1791,16 +1818,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrične (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalno
|
||||
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafike
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}Zvočni učinki
|
||||
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Vmesnik
|
||||
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Splošno
|
||||
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Gradnja
|
||||
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novice/Nasveti
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}Podjetje
|
||||
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računi
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila
|
||||
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Usmerjanje
|
||||
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Omejitve
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofe / Nesreče
|
||||
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Ustvarjanje sveta
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Okolje
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Oblasti
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Mesta
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrije
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Razpored tovora
|
||||
@@ -1914,6 +1948,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Igra ko
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Čarobni buldožer (odstrani industrije, neodstranljive objekte): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneli se lahko križajo pod zemljo: {ORANGE}{STRING}
|
||||
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktivna letala ne bodo (pogosto) strmoglavila na malih letališčih: {ORANGE}{STRING}
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Uredi najvišjo višino ozemlja: {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Uredi najvišjo višino gora na ozemlju
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Zmerno podnebje
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub arktično podnebje
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub tropsko podnebje
|
||||
@@ -2804,7 +2840,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 ekipa OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 ekipa OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro
|
||||
@@ -2840,6 +2876,8 @@ STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvišanje največje višine gora na ozemlju za 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Znižanje največje višine gora na ozemlju za 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
|
||||
@@ -2925,6 +2963,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Premakne
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Premakni dol
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Premakne izbrano NewGRF dol po seznamu
|
||||
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Nadgradi
|
||||
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Nadgradi NewGRF datoteke, za katere imaš nameščeno novejšo različico
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Seznam nameščenih NewGRF datotek.
|
||||
|
||||
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nastavi parametre
|
||||
@@ -2951,9 +2990,13 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nekompatib
|
||||
|
||||
# NewGRF save preset window
|
||||
STR_SAVE_PRESET_CAPTION :{WHITE}Shrani prednastavitev
|
||||
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Seznam prednastavitev na voljo, izberi eno, da jo skopiraš kot ime za shranjevanje spodaj
|
||||
STR_SAVE_PRESET_TITLE :{BLACK}Vpiši ime za prednastavitev
|
||||
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Trenutno izbrano ime za shranjevanje prednastavitev
|
||||
STR_SAVE_PRESET_CANCEL :{BLACK}Prekliči
|
||||
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ne spremeni prednastavitve
|
||||
STR_SAVE_PRESET_SAVE :{BLACK}Shrani
|
||||
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Shrani prednastavitev k trenutno izbranemu imenu
|
||||
|
||||
# NewGRF parameters window
|
||||
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Spremeni NewGRF parametre
|
||||
@@ -2984,7 +3027,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pojdi na
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnja sličica
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico naokrog s spreminjanjem X in Y osi. Ctrl-Klik za premik sličice 8 enot v koraku
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
|
||||
@@ -3045,6 +3088,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Manjkajoč
|
||||
STR_NEWGRF_BROKEN :{WHITE}Ozadje NewGRFa '{0:STRING}' lahko povzroči desinhronizacijo in sesutje igre
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Vozilo '{1:ENGINE}' je spremenilo status obratovanja, ko ni znotraj garaže
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Spremenila se je dolžina vozila za '{1:ENGINE}' ko ni v garaži
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Spremenila se je zmogljivost vozila za '{1:ENGINE}' ko ni v garaži ali predelavi
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' , ki pripada družbi '{COMPANY}', ima neveljavno dolžino. Najbrž vsebuje probleme povezane z NewGRF. Igra se lahko sesuje
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' javlja napačno informacijo
|
||||
@@ -3465,6 +3509,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenu
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikni za zaščito skupine pred splošno samoobnovo
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši skupino
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Zagotovo želiš izbrisati to skupino in vse njene podskupine?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Vsa izmenljiva vozila
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :Odstrani vsa vozila
|
||||
@@ -3528,8 +3573,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Preimenu
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Preimenuj ladjo
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Preimenuj letalo
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste železniških vozil
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Preklop med prikazom/skrivanjem tipa cestnih vozil
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste ladij
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste letal
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Preimenuj železniško vozilo
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Preimenuj cestno vozilo
|
||||
@@ -3635,6 +3692,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Cestno vozilo
|
||||
STR_REPLACE_VEHICLE_SHIP :Ladja
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :Letalo
|
||||
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vozila v uporabi
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stolpec z vozili, ki jih imaš v lasti
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vozila na razpolago
|
||||
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stolpec z vozili na voljo za zamenjavo
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izberi tip lokomotive za zamenjati
|
||||
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Izberi vrsto lokomotive, ki jo hočeš prestaviti na levo označeno mesto
|
||||
@@ -3990,6 +4051,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Potovanje (brez
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Potuj z največ {2:VELOCITY} (brez časovne tabele)
|
||||
STR_TIMETABLE_TRAVEL_FOR :Potuj za {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :Pozuj proti {STRING} z najvišjo hitrostjo {VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Potuj (za {STRING}, brez časovne tabele)
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Potuj (za {STRING}, brez časovne tabele) z največjo hitrostjo {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR_ESTIMATED :(počakaj največ {STRING}, brez časovne tabele)
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(Potuj z največ {STRING}, brez časovne tabele)
|
||||
STR_TIMETABLE_STAY_FOR :in ostani za {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :s potovanjem za {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA} d{P an neva nevi ni}
|
||||
@@ -4231,6 +4296,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Izkop bi
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... že na morski gladini
|
||||
STR_ERROR_TOO_HIGH :{WHITE}... previsoko
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... je že zravnana
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Posledično bi bil most višje previsok.
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ni mogoče spremeniti imena podjetja...
|
||||
@@ -4281,6 +4347,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... gozd
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... lahko se zgradi samo nad snežno mejo
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... lahko se zgradi samo pod snežno mejo
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tam ni bilo primernih mest za postavitev industrije '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Spremeni način ustvarjanja ozemlja, da dobiš boljše ozemlje
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tukaj ni mogoče zgraditi železniške postaje...
|
||||
@@ -4418,6 +4486,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Najprej
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ni mogoče začeti in končati v isti točki
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Priključki mosta niso na enaki višini
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je prenizek za teren
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Most je previsok za ta teren.
|
||||
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Začetek in konec morata biti na isti višini
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba priključka mostu morata biti na kopnem
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... predolg most
|
||||
@@ -4444,6 +4513,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ima
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ni mogoče ustvariti skupine...
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ni mogoče zbrisati te skupine...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ni mogoče preimenovati skupine...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Ni mogoče nastaviti višje skupine...
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ni mogoče odstraniti vseh vozil iz te skupine...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ni mogoče dodati vozila v to skupino...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ni mogoče dodati izmenljivega vozila v skupino...
|
||||
@@ -5026,6 +5096,7 @@ STR_COMPANY_NAME :{COMPANY}
|
||||
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
|
||||
STR_DEPOT_NAME :{DEPOT}
|
||||
STR_ENGINE_NAME :{ENGINE}
|
||||
STR_HIDDEN_ENGINE_NAME :{ENGINE} (skrito)
|
||||
STR_GROUP_NAME :{GROUP}
|
||||
STR_INDUSTRY_NAME :{INDUSTRY}
|
||||
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
|
||||
|
@@ -111,7 +111,7 @@ STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} d
|
||||
STR_QUANTITY_MAIZE :{WEIGHT_LONG} de maíz
|
||||
STR_QUANTITY_FRUIT :{WEIGHT_LONG} de fruta
|
||||
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bolsa{P "" s} de diamantes
|
||||
STR_QUANTITY_FOOD :{WEIGHT_LONG} de alimento
|
||||
STR_QUANTITY_FOOD :{WEIGHT_LONG} de alimentos
|
||||
STR_QUANTITY_PAPER :{WEIGHT_LONG} de papel
|
||||
STR_QUANTITY_GOLD :{COMMA}{NBSP}bolsa{P "" s} de oro
|
||||
STR_QUANTITY_WATER :{VOLUME_LONG} de agua
|
||||
@@ -229,10 +229,10 @@ STR_LIST_FILTER_TITLE :{BLACK}Patrón
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Escriba un patrón de filtrado
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Introduzca una palabra clave para filtrar la lista
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Seleccionar orden de agrupamiento
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Seleccione ordenación (descendiente/ascendiente)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Seleccione criterio de orden
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Seleccione criterio de filtrado
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona orden de agrupamiento
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona orden de clasificación (descendiente/ascendiente)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona orden de clasificación
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona criterio de filtrado
|
||||
STR_BUTTON_SORT_BY :{BLACK}Ordenar por
|
||||
STR_BUTTON_LOCATION :{BLACK}Sitio
|
||||
STR_BUTTON_RENAME :{BLACK}Renombrar
|
||||
@@ -471,7 +471,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de me
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Información sobre terreno
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Activar consola
|
||||
STR_ABOUT_MENU_AI_DEBUG :Depuración de Script de IA / Juego
|
||||
STR_ABOUT_MENU_AI_DEBUG :Depuración de Script de Juego / IA
|
||||
STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con zoom de cerca
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con zoom por defecto
|
||||
@@ -870,7 +870,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvención terminada:{}{}{STRING} de {STRING} a {STRING} ya no conlleva una subvención
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvención retirada:{}{}Servicio de {STRING} desde {STRING} a {STRING} ya no está subvencionado
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subvención:{}{}¡Al primer servicio de {STRING} que cubra la línea desde {STRING} a {STRING} se le otorgará una subvención durante un año por parte de las autoridades locales!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará el 50% más durante un año!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará un 50% más durante un año!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa doble durante un año!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa triple durante un año!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa cuádruple durante un año!
|
||||
@@ -978,7 +978,7 @@ STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla
|
||||
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca esta opción para jugar OpenTTD a pantalla completa
|
||||
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolución de pantalla
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccione la resolución de pantalla a usar
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolución de pantalla a usar
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Otras
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
|
||||
@@ -1048,7 +1048,7 @@ STR_VARIETY_VERY_LOW :Muy baja
|
||||
STR_VARIETY_LOW :Baja
|
||||
STR_VARIETY_MEDIUM :Media
|
||||
STR_VARIETY_HIGH :Alta
|
||||
STR_VARIETY_VERY_HIGH :Muy Alta
|
||||
STR_VARIETY_VERY_HIGH :Muy alta
|
||||
|
||||
STR_AI_SPEED_VERY_SLOW :Muy lenta
|
||||
STR_AI_SPEED_SLOW :Lenta
|
||||
@@ -1325,10 +1325,10 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :A la izquierda
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Sentido horario
|
||||
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :El nivel de la altura del mapa plano tiene: {STRING}
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Una o más casillas del borde norte no están vacías
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no son agua
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no es agua
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Máxima extensión de estaciones: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Máxima área que pueden ocupar las partes de una estación. Valores muy altos pueden ralentizar el juego
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Área máxima que pueden ocupar las partes de una estación. Cuidado, los valores muy altos pueden ralentizar el juego
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Realizar, automáticamente, el mantenimiento de los helicópteros en helipuertos: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Dar servicio a los helicópteros después de cada aterrizaje, aunque no haya hangar en el aeropuerto
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Une la barra de terreno a la barra de construcción: {STRING}
|
||||
@@ -1451,7 +1451,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactivar barc
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activar esta opción deshabilita la construcción de barcos para las IA
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Perfil por defecto: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Permite decidir el perfil a emplear para IA aleatorias o para los valores iniciales al añadir una nueva IA o un script de juego
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Permite decidir el perfil a emplear para IAs aleatorias o para los valores iniciales al añadir una nueva IA o un script de juego
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fácil
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Intermedio
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
|
||||
@@ -1464,7 +1464,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalo de mantenimiento en porcentajes: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Permite escoger si el mantenimiento de vehículos comenzará debido al tiempo pasado desde el último mantenimiento o por una reducción de la fiabilidad más allá de un porcentaje determinado
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de mantenimiento por defecto para trenes: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Fija el intervalo de mantenimiento por defecto para vehículos de ferrocarril nuevos, que se empleará si no se define un intervalo de forma explícita para ese vehículo
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Fija el intervalo de mantenimiento por defecto para los nuevos vehículos de ferrocarril, siendo usado este si no se define un intervalo de forma explícita para ese vehículo
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}día{P 0 "" s}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Deshabilitado
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de mantenimiento por defecto para vehículos de carretera: {STRING}
|
||||
@@ -1476,7 +1476,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Fija el interva
|
||||
STR_CONFIG_SETTING_NOSERVICE :Desactivar mantenimiento cuando las averías están desactivadas: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Cuando se activa, los vehículos no reciben mantenimiento si no pueden romperse
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activar límites de velocidad en vagones: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de decidir la máxima velocidad de un tren
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de decidir la velocidad máxima de un tren
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Desactivar ferrocarriles eléctricos: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Si se activa, no es necesario electrificar los ferrocarriles para hacer que los trenes eléctricos puedan recorrerlos
|
||||
|
||||
@@ -1582,9 +1582,9 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Número máximo
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :deshabilitado
|
||||
STR_CONFIG_SETTING_ZOOM_MIN :Máximo acercamiento: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Máximo nivel de acercamiento para las ventanas de vista y la vista principal. Aumentar el nivel de acercamiento aumenta el consumo de memoria del juego
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivel máximo de acercamiento para las ventanas de vista y la vista principal. Cuidado, aumentar el nivel de acercamiento incrementa el consumo de memoria del juego
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Máximo alejamiento: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Máximo nivel de alejamiento para las ventanas de vista y la vista principal. Niveles altos de alejamiento pueden hacer que el juego se ralentize
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivel máximo de alejamiento para las ventanas de vista y la vista principal. Cuidado, niveles altos de alejamiento pueden ralentizar el juego
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
@@ -1759,7 +1759,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Muestra ajustes de NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprobar si hay nuevos contenidos actualizados para descargar
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de IA y Juego
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de juego e IAs
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}A esta traducción le faltan {NUM} cadena{P "" s}. Considera ayudar a mejorar OpenTTD convirtiéndote en traductor. Consulta readme.txt para más detalles.
|
||||
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 El equipo OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 El equipo OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego
|
||||
@@ -3102,7 +3102,7 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO
|
||||
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
|
||||
STR_STATION_LIST_NONE :{YELLOW}- Ninguna -
|
||||
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todos los tipos de estación
|
||||
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Seleccionar todos los tipos de carga (incluidas las que no están en espera)
|
||||
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecciona todos los tipos de carga (incluidas las que no están en espera)
|
||||
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Ningún tipo de carga está esperando
|
||||
|
||||
# Station view window
|
||||
@@ -3321,7 +3321,7 @@ STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLA
|
||||
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trenes disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehículos de carretera disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Barcos disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aviones disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronaves disponibles
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver la lista de modelos disponibles para este tipo de vehículo
|
||||
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administrar lista
|
||||
@@ -3396,17 +3396,17 @@ STR_PURCHASE_INFO_ALL_BUT :Todo excepto {C
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}F.T máxima: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de los vehículos de raíl - Click en el vehículo para más información - Ctrl+Click para mostrar/ocultar el tipo del vehículo
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera - Click en el vehículo para más información - Ctrl+Click para mostrar/ocultar el tipo del vehículo
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selección de barcos - Click en el barco para más información - Ctrl+Click para mostrar/ocultar el tipo del barco
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de selección de aeronaves - Click en la aeronave para más información - Ctrl+Click para mostrar/ocultar el tipo de la aeronave
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de los vehículos de ferrocarril. Click en el vehículo para más información. Ctrl+Click para mostrar/ocultar el tipo del vehículo
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera. Click en el vehículo para más información. Ctrl+Click para mostrar/ocultar el tipo del vehículo
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selección de barcos. Click en el barco para más información. Ctrl+Click para mostrar/ocultar el tipo del barco
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de selección de aeronaves. Click en la aeronave para más información. Ctrl+Click para mostrar/ocultar el tipo de la aeronave
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Comprar vehículo
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar vehículo
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar barco
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar aeronave
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de raíl resaltado. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehículo de ferrocarril resaltado. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de carretera resaltado. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco resaltado. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave resaltada. Shift+Click muestra una estimación del precio sin realizar la compra
|
||||
@@ -3768,7 +3768,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Cambiar
|
||||
STR_ORDER_REFIT :{BLACK}Reformar
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Selecciona el tipo de carga a reformar en esta orden. Ctrl+Click para eliminar la orden de reforma
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Reforma en la estación
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Seleccionar el tipo de carga a la que reformar en esta orden. Ctrl+Click elimina la orden de reforma. La reforma solamente puede llevarse a cabo si el vehículo lo permite
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Selecciona el tipo de carga a reformar en esta orden. Ctrl+Click elimina la orden de reforma. La reforma solamente puede llevarse a cabo si el vehículo lo permite
|
||||
STR_ORDER_DROP_REFIT_AUTO :Carga fijada
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Carga disponible
|
||||
|
||||
@@ -3956,14 +3956,14 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Seleccio
|
||||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}Depuración de Scripts de IA / Juego
|
||||
STR_AI_DEBUG :{WHITE}Depuración de Scripts de Juego / IA
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nombre del script
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Configuración
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Cambiar la configuración del script
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}Recarga la IA
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}Recargar IA
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Elimina la IA, recarga el código y reinicia la IA
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activar/desactivar la pausa automática cuando un mensaje de log de la IA coincide con la cadena de parada
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activa/desactiva la pausa automática cuando un mensaje de log de la IA coincide con la cadena de parada
|
||||
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Pausar con:
|
||||
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Pausar cuando el script registre esta cadena
|
||||
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Cuando un mensaje de log de una IA coincide con esta cadena, el juego se pausa
|
||||
@@ -3976,13 +3976,13 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprobar el registro del Script de Juego
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No se encontró IA apropiada para cargar.{}Ésta es una IA por defecto que no realiza acción alguna.{}Puedes descargar nuevas IA mediante el sistema de 'Contenido Online'
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, reporte el fallo al autor del script con una captura de la ventana de depuración de IA / Script
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, informe del fallo al autor del script con una captura de la ventana de depuración de Script / IA
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargado en la próxima partida
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Las IA que serán cargadas en la próxima partida
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts de Juego / IA
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargada en la próxima partida
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serán cargadas en la próxima partida
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jugador Humano
|
||||
STR_AI_CONFIG_RANDOM_AI :IA aleatoria
|
||||
STR_AI_CONFIG_NONE :(ninguna)
|
||||
@@ -4004,8 +4004,8 @@ STR_AI_CONFIG_CONFIGURE :{BLACK}Configur
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configura los parámetros del script
|
||||
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}{STRING} disponibles
|
||||
STR_AI_LIST_CAPTION_AI :IA
|
||||
STR_AI_LIST_CAPTION :{WHITE}Disponible {STRING}
|
||||
STR_AI_LIST_CAPTION_AI :IAs
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts de Juego
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}Click para seleccionar un script
|
||||
|
||||
@@ -4020,8 +4020,8 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}No cambi
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}Parámetros {STRING}
|
||||
STR_AI_SETTINGS_CAPTION_AI :de la IA
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :del Script de Juego
|
||||
STR_AI_SETTINGS_CAPTION_AI :IA
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Juego
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Reiniciar
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4478,7 +4478,7 @@ STR_BASEMUSIC_NONE_DESCRIPTION :Un conjunto de
|
||||
# Town building names
|
||||
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Bloque alto de oficinas
|
||||
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Bloque de oficinas
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Bloque de viviendas pequeño
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Bloque de apartamentos pequeño
|
||||
STR_TOWN_BUILDING_NAME_CHURCH_1 :Iglesia
|
||||
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Gran bloque de oficinas
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Casas del municipio
|
||||
@@ -4630,7 +4630,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Vagón de Mader
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Vagoneta de Mineral de Hierro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Vagón de Acero
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Vagón Blindado
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vagón de Alimento
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vagón de Alimentos
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Vagón de Papel
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Vagoneta de Mineral de Cobre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Cisterna de Agua
|
||||
@@ -4660,7 +4660,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Vagón de Mader
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Vagoneta de Mineral de Hierro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Vagón de Acero
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Vagón Blindado
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Vagón de Alimento
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Vagón de Alimentos
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Vagón de Papel
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Vagoneta de Mineral de Cobre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Cisterna de Agua
|
||||
@@ -4692,7 +4692,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Vagón de Mader
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Vagoneta de Mineral de Hierro
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Vagón de Acero
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Vagón Blindado
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Vagón de Alimento
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Vagón de Alimentos
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Vagón de Papel
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Vagoneta de Mineral de Cobre
|
||||
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Cisterna de Agua
|
||||
@@ -4733,9 +4733,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Camión de Gana
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Camión de Mercancías Balogh
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Camión de Mercancías Craighead
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Camión de Mercancías Goss
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Camión Granero Hereford
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Camión Granero Thomas
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Camión Granero Goss
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Camión de Grano Hereford
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Camión de Grano Thomas
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Camión de Grano Goss
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Camión Maderero Witcombe
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Camión Maderero Foster
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Camión Maderero Moreland
|
||||
@@ -4748,9 +4748,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Camión de Acer
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Furgón Blindado Balogh
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Furgón Blindado Uhl
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Furgón Blindado Foster
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Furgón de Comida Foster
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Furgón de Comida Perry
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Furgón de Comida Chippy
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Furgón de Alimentos Foster
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Furgón de Alimentos Perry
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Furgón de Alimentos Chippy
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Camión de Papel Uhl
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Camión de Papel Balogh
|
||||
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :Camión de Papel MPS
|
||||
|
4971
src/lang/spanish_MX.txt
Normal file
4971
src/lang/spanish_MX.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Mark som ägs a
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig äganderätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter hävdas
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spara spel
|
||||
|
@@ -1200,9 +1200,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :நகரத்
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :நகரத்தின் மக்கள்தொகையினை வரைபடத்தில் காட்டவும்
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :வரைபடத்தில் கோடுகளின் எண்ணிக்கை: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE : நிலவெளி: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :நில உருவாக்கி: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :உண்மையான
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :தொழிற்சாலை அடர்த்தி: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :வரைபட எல்லையிலிருந்து எண்ணெய் சுத்திகரிப்பு நிலையங்கள் இருக்கக்கூடிய தூரம்: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :எண்ணெய் சுத்திகரிப்பு நிலையங்கள் வரைபடத்தின் எல்லைகளில் மட்டுமே கட்ட இயலும், அதாவது தீவு வரைபடங்களில் கடற்கரைகளில் கட்ட இயலும்
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :பனி-கோடின் உயரம்: {STRING}
|
||||
@@ -1215,6 +1217,7 @@ STR_CONFIG_SETTING_TREE_PLACER :மரங்க
|
||||
STR_CONFIG_SETTING_TREE_PLACER_NONE :ஒன்றுமில்லை
|
||||
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :உண்மையான
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :சீரமைக்கப்பட்ட
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :சாலை வாகனங்கள்: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :உயர்பட சுழற்ச்சி: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :வலமிருந்து இடமாக செல்
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :இடமிலிருந்து வலஞ்செல்
|
||||
@@ -1250,6 +1253,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :அணை
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :தானியங்கிபதிவு: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{STRING} தேதி வகையினை பதிவுஆட்டங்கள் பெயர்களுக்கு பயன்படுத்தவும்
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :பதிவு ஆட்டங்கள் கோப்புப் பெயர்களில் உள்ள தேதி வகையினை அமை
|
||||
@@ -1306,6 +1310,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :கணினி
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :கணினியிற்கு கப்பல்களை அனுமதிக்காதே: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :கணினியால் கப்பல்களை பயன்படுத்த இயலாது
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :முதன்மை அமைப்புகள் profile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :எளிதான
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்தரமான
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான
|
||||
@@ -1414,6 +1419,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ஒன்று
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :தொடக்க நகர அளவு பெருக்கம்: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :ஆட்டத்தின் தொடக்கத்தில் மாநகரங்களின் அளவு நகரங்களை ஒப்பிடுகையில்
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :கைமுறை
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :பயணிகள் பரிமாற்றம் வகை: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :அஞ்சல் பரிமாற்றம் வகை: {STRING}
|
||||
|
||||
@@ -1446,11 +1452,17 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :இம்பீ
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :மெட்ரிக் (மீ)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (மீ)
|
||||
|
||||
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}அசைவூட்டம்
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}ஒலிகள்
|
||||
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}கட்டுமானம்
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}நிறுவனம்
|
||||
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}கணக்கியல்
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}வாகனங்கள்
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}வழி மாற்றல்
|
||||
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}எல்லைகள்
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}பேரழிவுகள் / விபத்துகள்
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}சுற்றுச்சூழல்
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}நகரங்கள்
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}தொழிற்சாலைகள்
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}சரக்கு பரிமாற்றம்
|
||||
@@ -2146,6 +2158,7 @@ STR_AIRPORT_CITY :மாநகர
|
||||
STR_AIRPORT_METRO :மாநகர
|
||||
STR_AIRPORT_INTERNATIONAL :சர்வதேச
|
||||
STR_AIRPORT_COMMUTER :பயணிகள்
|
||||
STR_AIRPORT_INTERCONTINENTAL :கண்டமிடை
|
||||
STR_AIRPORT_HELIPORT :ஹெலிபோர்ட்
|
||||
STR_AIRPORT_HELIDEPOT :வானூர்தி பணிமனை
|
||||
STR_AIRPORT_HELISTATION :வானூர்தி நிலையம்
|
||||
@@ -2365,7 +2378,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :நிறுவ
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ஐ பற்றி
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}அசல் உரிமைகள் {COPYRIGHT} 1995 கிறிஸ் சாயர், எல்லா உரிமைகளும் பதிவுசெய்யப்பட்டது
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD பதிப்பு {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD குழுமம்
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD குழுமம்
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ஆட்டத்தை பதிவு செய்
|
||||
|
@@ -1064,6 +1064,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :แบนรา
|
||||
STR_TERRAIN_TYPE_FLAT :แบนราบ
|
||||
STR_TERRAIN_TYPE_HILLY :เนินเขา
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :ภูเขาสูง
|
||||
STR_TERRAIN_TYPE_ALPINIST :นักไต่เขา
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :อนุญาต
|
||||
STR_CITY_APPROVAL_TOLERANT :พอผ่อนผันให้ได้
|
||||
@@ -1084,6 +1085,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :ตั้งค
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :ตั้งค่าองค์กร (ถูกเก็บไว้ในการบันทึกเกม; มีผลเฉพาะการเริ่มเกมใหม่)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :ตั้งค่าองค์กร (ถูกเก็บไว้ในการบันทึกเกม; มีผลเฉพาะเกมปัจจุบัน)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}หมวดหมู่:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}จำกัดรายการด้านล่างให้แสดงเฉพาะการตั้งค่าที่มีการเปลี่ยนแปลง
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :ตั้งค่าพื้นฐาน
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :ตั้งค่าขั้นสูง
|
||||
@@ -1166,6 +1168,7 @@ STR_CONFIG_SETTING_INFLATION :ภาวะเ
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :เมื่อเปิดการใช้งานอัตราเงินเฟ้อ ค่าเงินจะถูกลงและต้องใช้เงินมากขึ้นในการซื้อหรือสร้าง แต่ผลตอบแทนจากการขนส่งก็จะเพิ่มขึ้นด้วยเช่นกัน
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :ความยาวสูงสุดของสะพาน: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :ปรับความยาวสูงสุดสำหรับการสร้างสะพาน
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :ความสูงของสะพาน: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :ความยาวสูงสุดของอุโมงค์: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :ปรับความยาวสูงสุดสำหรับการสร้างอุโมงค์
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :กำหนดวิธีหลักในการก่อสร้างอุตสาหกรรมเอง: {STRING}
|
||||
@@ -1265,6 +1268,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :ระยะห่างที่สุดจากขอบแผนที่ของโรงกลั่นน้ำมัน: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :โรงกลั่นน้ำมันจะสามารถตั้งได้เฉพาะบริเวณใกล้ๆขอบแผนที่เท่านั้น การตั้งค่านี้จะสามารถตั้งให้สร้างโรงกลั่นน้ำมันได้ห่างสูงสุดเท่าใดจากของแผนที่
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ระดับความสูงแนวหิมะ: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :ควบคุมความสูงเริ่มต้นของหิมะบนพื้นภูมิทัศน์อาร์ติคย่อยๆ, หิมะยังมีผลการสร้างอุตสาหกรรม และการเติบโตของเมือง
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :ความหยาบของพื้นที่ (เฉพาะ TerraGenesis): {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :ราบเรียบมาก
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :ราบเรียบ
|
||||
@@ -1623,6 +1627,7 @@ STR_CONFIG_SETTING_INTERFACE :{ORANGE}ส่
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}การก่อสร้าง
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}ยานพาหนะ
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}การค้นหาเส้นทางของพาหนะ
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}สิ่งแวดล้อม
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}เมือง
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}อุตสาหกรรม
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}การกระจายสินค้า
|
||||
@@ -1676,6 +1681,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}เล
|
||||
|
||||
STR_INTRO_GAME_OPTIONS :{BLACK}ตัวเลือกเกม
|
||||
STR_INTRO_HIGHSCORE :{BLACK}ตารางคะแนนสูงสุด
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}ตั้งค่า
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}การตั้งค่า NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาออนไลน์
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}ตั้งค่า AI/Game Script
|
||||
@@ -2623,7 +2629,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :บริษั
|
||||
STR_ABOUT_OPENTTD :{WHITE}เกี่ยวกับ OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}ลิขสิทธิ์เดิม {COPYRIGHT} ค.ศ.1995 ของ Chris Sawyer, สงวนลิขสิทธิ์
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD รุ่นที่ {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2015 ของ The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2016 ของ The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}บันทึกเกม
|
||||
@@ -2740,6 +2746,8 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}ย้
|
||||
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}เลื่อน NewGRF ที่เลือกไว้ขึ้นไปในรายการ
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}ย้ายตำแหน่งลง
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}เลื่อน NewGRF ที่เลือกไว้ลงไปในรายการ
|
||||
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}อัพเกรด
|
||||
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}ปรับปรุงรุ่นไฟล์ NewGRF สำหรับเวอร์ชันที่ได้ติดตั้งไปแล้วก่อนหน้า
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}รายการของ NewGRF ที่มีการติดตั้งในปัจจุบัน
|
||||
|
||||
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}ตั้งค่า parameters
|
||||
@@ -3335,6 +3343,8 @@ STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}เป
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเครื่องบิน
|
||||
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล
|
||||
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถไฟ
|
||||
@@ -4037,6 +4047,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}กา
|
||||
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ตอนนี้อยู่ที่ระดับน้ำทะเลแล้ว
|
||||
STR_ERROR_TOO_HIGH :{WHITE}... สูงเกินไป
|
||||
STR_ERROR_ALREADY_LEVELLED :{WHITE}... อยู่ในสภาพที่ต่ำที่สุดแล้ว
|
||||
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}สะพานที่อยู่ด้านบนจะสูงเกินไป
|
||||
|
||||
# Company related errors
|
||||
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}ไม่สามารถเปลี่ยนชื่อบริษัทได้
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司所有土
|
||||
STR_ABOUT_OPENTTD :{WHITE}關於 OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著作權為 {COPYRIGHT} 1995 Chris Sawyer,保留所有權利
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 開發小組
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD 開發小組
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}儲存遊戲
|
||||
@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}前往
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一個子畫面
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移。Ctrl+點擊可以一次移動8個單元格。
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM},Y 位移:{NUM}(絕對值)
|
||||
|
@@ -897,8 +897,8 @@ STR_GAME_OPTIONS_CURRENCY_USD :Amerikan Dolar
|
||||
STR_GAME_OPTIONS_CURRENCY_EUR :Avro (€)
|
||||
STR_GAME_OPTIONS_CURRENCY_JPY :Japon Yeni (¥)
|
||||
STR_GAME_OPTIONS_CURRENCY_ATS :Avusturya Şilini (ATS)
|
||||
STR_GAME_OPTIONS_CURRENCY_BEF :Belcika Frangı (BEF)
|
||||
STR_GAME_OPTIONS_CURRENCY_CHF :İsviçre Frangı (CHF)
|
||||
STR_GAME_OPTIONS_CURRENCY_BEF :Belçika Frankı (BEF)
|
||||
STR_GAME_OPTIONS_CURRENCY_CHF :İsviçre Frankı (CHF)
|
||||
STR_GAME_OPTIONS_CURRENCY_CZK :Çek Korunası (CZK)
|
||||
STR_GAME_OPTIONS_CURRENCY_DEM :Alman markı (DEM)
|
||||
STR_GAME_OPTIONS_CURRENCY_DKK :Danimarka Kronu (DKK)
|
||||
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Satın alınmı
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD Hakkında
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif hakkı {COPYRIGHT} 1995 Chris Sawyer, Her hakkı saklıdır
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD sürüm {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD ekibi
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD ekibi
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Oyunu Kaydet
|
||||
|
@@ -2491,7 +2491,7 @@ STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Комб
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Односторонній розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Односторонні розширені сигнали не дозволяють вїжджати з іншої сторони
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Звичайний сигнал (електричний){}Найпростіший тип сигналу, який дозволяє перебувати у сигнальному блоці тільки одному поїзду. Сигнали необхідні для того, щоб уникнути зіткнень поїздів на залізницях, де більше одного поїзда
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (електричний){}Зелений, доки один або більше зелених вихідних сигналів з наступної блок-дільниці. Інакше червоний
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (електричний){}Зелений, доки є один або більше зелених вихідних сигналів з наступної блок-дільниці. Інакше червоний
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Вихідний сигнал (електричний){}Працює як звичайний сигнал, але необхідний для нормальної роботи вхідного або комбінованого пре-сигналів
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комбінований сигнал (електричний){}Комбінований сигнал працює як об'єднаний вхідний-вихідний сигнал. Це дозволяє будувати великі "дерева" пре-сигналів
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін
|
||||
@@ -2818,7 +2818,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ця ділян
|
||||
STR_ABOUT_OPENTTD :{WHITE}Про OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 команда OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 команда OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Зберегти гру
|
||||
@@ -3005,7 +3005,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Йти
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Попередній спрайт
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і обгортаючи (wrap) навколо починаючи з першого спрайту і закінчуючи останнім
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Відображення обраного спрайту (вирівнювання ігнорується)
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y. Ctrl+клік зміщує спрайт на 8 клітинок
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Відновити відносні
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Відновити поточні зсуви (відносні)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Абсолютно)
|
||||
@@ -4096,7 +4096,7 @@ STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Знищ
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Увімкнути/вимкнути паузу при появі сигнального рядку в журналі АІ
|
||||
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Рядок:
|
||||
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Рядок
|
||||
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У разі появи в журналі АІ цього рядку гра зупиняється
|
||||
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У разі появи в журналі АІ цього рядка гра призупиняється
|
||||
STR_AI_DEBUG_MATCH_CASE :{BLACK}Регістр
|
||||
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Перемкнути перевірку регістру при порівнянні рядків журналу АІ з сигнальним рядком
|
||||
STR_AI_DEBUG_CONTINUE :{BLACK}Продовжити
|
||||
|
@@ -1624,6 +1624,7 @@ STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Algemie
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}konstruksje
|
||||
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Nijs / Adviseurs
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}Bedriuw
|
||||
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Boekhâlding
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Auto's
|
||||
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Natuerkundig model
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Route
|
||||
@@ -1840,19 +1841,24 @@ STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum
|
||||
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Jieren
|
||||
|
||||
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Server wert dast it lêst op spiele hast
|
||||
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik om tsjinner wert dast it lêst op spiele hast te selektearje
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}Spul INFO
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliïnten: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
|
||||
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Lânskip: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Lângrutte: {WHITE}{COMMA}x{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Tsjinnerferzje: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Tsjinneradres: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start datum: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_PASSWORD :{BLACK}Mei wachtwurd beskerme!
|
||||
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER NET BESKIKBER
|
||||
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER VOL
|
||||
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}FERKEARDE FERZJE
|
||||
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}FERKEARDE NEWGRF
|
||||
|
||||
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Meidwaan mei spul
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Laad tsjinner ynfo opnij
|
||||
|
||||
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Server sykje
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Tsjinner tafoegje
|
||||
@@ -1870,6 +1876,8 @@ STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwur
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nee
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} kliïnt{P "" en}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimaal oantal kliïnten:
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} bedriuw{P "" en}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimaal tal bedriuwen:
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} taskôger{P "" s}
|
||||
@@ -1934,6 +1942,7 @@ STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nei Bedr
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Nei bedriuw oprjochtsje
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spul taskôgje
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Spul besjen as taskôger
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Meidwaan mei dit bedriuw
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help dit bedriuw bestjoeren
|
||||
|
||||
# Network connecting window
|
||||
@@ -1966,14 +1975,18 @@ STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Bedr
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Skoppe
|
||||
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Jouw jild
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tsjin elkenien prate
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat mei bedriuw
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht
|
||||
|
||||
STR_NETWORK_SERVER :Tsjinner
|
||||
STR_NETWORK_CLIENT :Kliïnt
|
||||
STR_NETWORK_SPECTATORS :Taskôgers
|
||||
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Taskôger
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Jou it bedriuw it nije wachtwurd
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuwswachtwurd
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Brûk dit bedriuwswachtwurd gewoanwei foar alle nije bedriuwen
|
||||
|
||||
@@ -1997,6 +2010,8 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Skriuw b
|
||||
|
||||
# Network messages
|
||||
STR_NETWORK_ERROR_NOSERVER :{WHITE}Koe gjin networkspullen fine
|
||||
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Koe gjin ferbyning meitsje fanwegen ferkearde NewGRF
|
||||
STR_NETWORK_ERROR_DESYNC :{WHITE}Koe net synchronisearje mei netwurkspul
|
||||
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Networkspul ferbining kwyt
|
||||
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Koe opslein spul net laden
|
||||
STR_NETWORK_ERROR_SERVER_START :{WHITE}Koe de tsjinner net starte
|
||||
@@ -2012,6 +2027,7 @@ STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Do stjoe
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :algemiene flater
|
||||
STR_NETWORK_ERROR_CLIENT_SAVEGAME :koe it lân net lade
|
||||
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :ferbining kwyt
|
||||
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokol flater
|
||||
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Ferkearde NewGRF
|
||||
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :net autorisearre
|
||||
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :ûnjildich of ûnferwacht pakket ûnfange
|
||||
@@ -2029,6 +2045,8 @@ STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De lêst
|
||||
# Network related errors
|
||||
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spul stiet noch yn rêst ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spul stiet noch yn rêst ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spul stiet nog yn rêst ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :hânmjittich
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :spulskript
|
||||
@@ -2048,6 +2066,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Alles de
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Webside besykje
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Webside foar dizze ynhâld besykje
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Delhelje
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Begjinne mei delheljen fan selektearre ynhâld
|
||||
STR_CONTENT_DETAIL_TITLE :{SILVER}KONTENT INFO
|
||||
STR_CONTENT_DETAIL_NAME :{SILVER}Namme: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_VERSION :{SILVER}Ferzje: {WHITE}{STRING}
|
||||
@@ -2060,8 +2079,10 @@ STR_CONTENT_NO_ZLIB_SUB :{WHITE}... delh
|
||||
# Order of these is important!
|
||||
STR_CONTENT_TYPE_NEWGRF :NewGRF
|
||||
STR_CONTENT_TYPE_AI :AI
|
||||
STR_CONTENT_TYPE_AI_LIBRARY :AI biblioteek
|
||||
STR_CONTENT_TYPE_SCENARIO :Lânskip
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Hichtemap
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Basislûden
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Spulskript
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :GS biblioteek
|
||||
|
||||
@@ -2073,6 +2094,7 @@ STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Delhelje
|
||||
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} fan {BYTES} delhelle ({NUM} %)
|
||||
|
||||
# Content downloading error messages
|
||||
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Koe gjin ferbyning mei ynhâldtsjinner meitsje...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Delheljen net slagge...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... ferbining kwyt
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... bestân koe net opslein wurde
|
||||
@@ -2084,6 +2106,8 @@ STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, Ope
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Trochsichtigenopsjes
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skeakelje trochsichtigens fan seinen. Brûk Ctrl+Klik om fêste te setten
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skeakelje trochsichtigens fan beammen. Brûk Ctrl+Klik om fêste te setten
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Frachtstreamleginda
|
||||
@@ -2124,6 +2148,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bou spoa
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bou in spoarbrêge
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bou in spoartunnel
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Set bouen/fuortheljen foar spoaren en stopljochten oan/út
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Soart spoar ombouwe/opwurdearje. Shift skeakelt tusken bouwe/taksearje fan de kosten
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :Spoarwei
|
||||
STR_RAIL_NAME_ELRAIL :Elektrifisearre spoarwei
|
||||
@@ -2180,9 +2205,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou auto
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bou busstasjon
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bou laadstasjon foar frachtauto's
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bou autobrêge
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bou in trambrêge. Shift skeakelt tusken bouwe/taksearje fan de kosten
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou autotunnel
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou in tramtunnel. Brûk Shift foar ferwachte kosten.
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wikselje tusken bou en fuortheljen fan dyken
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wikselje tusken bou en fuortheljen fan tramwei
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Autodepot rjochting
|
||||
@@ -2194,12 +2221,16 @@ STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies rjo
|
||||
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Busstation Rjochting
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selektearje rjochting fan busstasjon
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Frachtstasjon Rjochting
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting foar frachtweinstasjon
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Rjochting Passazjiertramstasjon
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting passazjiertramstasjon
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Rjochting fan Tramstasjon
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting fan frachttramstasjon
|
||||
|
||||
# Waterways toolbar (last two for SE only)
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Wetterwei Konstruksje
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Wetterwei
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bou kanalen. Shift skeakelt tusken bouwe/taksearje fan de kosten
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bou in slûs. Brûk Shift foar ferwachte kosten.
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bou skipmakkerij (Foar bou en ûnderhâld fan skippen). Brûk Shift foar ferwachte kosten
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bou akwadukt. Shift skeakelt tusken bouwe/taksearje fan de kosten
|
||||
@@ -2218,6 +2249,7 @@ STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Fleanfji
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Fleanfjild Seleksje
|
||||
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies grutte/type fleanfjild
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Fleanfjild klasse
|
||||
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Patroan {NUM}
|
||||
|
||||
STR_AIRPORT_SMALL :Lyts
|
||||
@@ -2235,6 +2267,7 @@ STR_AIRPORT_CLASS_LARGE :Grut fleanfjild
|
||||
STR_AIRPORT_CLASS_HUB :Hubfleansjilden
|
||||
STR_AIRPORT_CLASS_HELIPORTS :Helikopter fleanfjild
|
||||
|
||||
STR_STATION_BUILD_NOISE :{BLACK}Lûdsoerlêst: {GOLD}{COMMA}
|
||||
|
||||
# Landscaping toolbar
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Ferleech in hoekje lân
|
||||
@@ -2254,6 +2287,7 @@ STR_OBJECT_CLASS_TRNS :Stjoerders
|
||||
# Tree planting window (last two for SE only)
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Beammen
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selektear soart beam. As it fakje al in beam hat, sil dit mear beamen tafoege fan it mixed soart ûnôfhinklike fan it selekteare soart
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Samar in soart beam
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Samar wat beammen
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantsje beammen samar troch it lânskip
|
||||
|
||||
@@ -2310,6 +2344,8 @@ STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bouwe
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansierje
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Yndustrykeatlings foar {STRING} yndustry
|
||||
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Yndustrykeatlings foar {STRING} fracht
|
||||
STR_INDUSTRY_CARGOES_PRODUCERS :produksje yndustry
|
||||
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Yndustry aksepteare
|
||||
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Hûzen
|
||||
@@ -2334,6 +2370,7 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Treinspo
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemiente: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neat
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Boud: {LTBLUE}{DATE_LONG}
|
||||
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjonstype: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fleanfjild klasse: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fleanfjild namme: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fleanfjild tile namme: {LTBLUE}{STRING}
|
||||
@@ -2438,7 +2475,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Lân fan bedriu
|
||||
STR_ABOUT_OPENTTD :{WHITE}Oer OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Orizjineel copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-ferzje {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 It OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 It OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spul Opslaan
|
||||
@@ -2551,15 +2588,15 @@ STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Jou dizz
|
||||
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ferwiderje ynstellings
|
||||
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ferwiderje de selektearre ynstellings
|
||||
STR_NEWGRF_SETTINGS_ADD :{BLACK}Tafoeging
|
||||
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Foeg de selektjere NewGRF ta oan dyn ynstellings
|
||||
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Foeg de selektearre NewGRF oan dyn ynstellings ta
|
||||
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Lit sykje ny nije bestanden
|
||||
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Fernij list my beskikbere NewGRF bestanden
|
||||
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Fuorthelje
|
||||
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Smyt de selektearre NewGRF út de list
|
||||
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Pleats heger
|
||||
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Set selektjere NewGRF boppe oan de list
|
||||
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Set selektearre NewGRF boppenoan de list
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Pleats leger
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Set selektjere NewGRF ûnderoan de list
|
||||
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Set selektearre NewGRF ûnderoan de list
|
||||
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upwurdearje
|
||||
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}In list fan ynstalearre NewGRF bestânen
|
||||
|
||||
@@ -2684,6 +2721,7 @@ STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Hy hat d
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<unjildiche fracht>
|
||||
STR_NEWGRF_INVALID_CARGO_ABBREV :??
|
||||
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} fan <ûnjildiche fracht>
|
||||
STR_NEWGRF_INVALID_ENGINE :<unjildiche wein>
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<unjildiche yndustry>
|
||||
|
||||
@@ -2691,6 +2729,7 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<unjildiche ynd
|
||||
STR_INVALID_VEHICLE :<ûnjildich fiertúch>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRFs neisjen
|
||||
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Sykje nei NewGRFs. Dit kin in skoftke duorje.
|
||||
|
||||
# Sign list window
|
||||
@@ -2796,6 +2835,7 @@ STR_GOAL_QUESTION_BUTTON_STOP :Stopje
|
||||
STR_GOAL_QUESTION_BUTTON_START :Start
|
||||
STR_GOAL_QUESTION_BUTTON_GO :Gean
|
||||
STR_GOAL_QUESTION_BUTTON_CONTINUE :Trjochgean
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :Herstarte
|
||||
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utstelle
|
||||
STR_GOAL_QUESTION_BUTTON_SURRENDER :Oerjaan
|
||||
STR_GOAL_QUESTION_BUTTON_CLOSE :Slute
|
||||
@@ -2839,6 +2879,7 @@ STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Akseptea
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aksepteart: {WHITE}{CARGO_LIST}
|
||||
|
||||
STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit stasjon hat eksklusyfe transportrjochten in dizze plak.
|
||||
STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} Hat eksklusyfe transportrjochten in dizze plak kocht.
|
||||
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Stasjonwurdearing sjen litte
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Moanlikse foarried en wurdearring:
|
||||
@@ -2935,11 +2976,13 @@ STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Fiertúch
|
||||
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" en}
|
||||
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} Wein{P "" en}
|
||||
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} fleantugen
|
||||
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} sk{P ip epen}
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Gjin
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Bedriuwswearde: {WHITE}{CURRENCY_LONG}
|
||||
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit fan {COMPANY})
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Ynfrastruktuer:
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} stikje dyk{P "" s}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} stasjontegel{P "" s}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} fleanfjild{P "" en}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Gjin
|
||||
|
||||
@@ -2976,6 +3019,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Stikjes d
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Dyk
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramwei
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasjons:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stasjontegels
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Fleanfjilden
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr
|
||||
|
||||
@@ -3043,6 +3087,7 @@ STR_GROUP_ALL_ROAD_VEHICLES :Alle weinen
|
||||
STR_GROUP_ALL_SHIPS :Alle skepen
|
||||
STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen
|
||||
|
||||
STR_GROUP_DEFAULT_SHIPS :Net groepearre skepen
|
||||
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort
|
||||
@@ -3055,6 +3100,8 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Alle fiertugen
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nije spoar weinen
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nije elektryske treinen
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nije Maglev Treinen
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nije Weinen
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Nije Skepen
|
||||
@@ -3062,6 +3109,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nije fleantugen
|
||||
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Snelheid: {GOLD}{VELOCITY}{BLACK} Kracht: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}Snelheid: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Faasje op see: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Underhâldskosten: {GOLD}{CURRENCY_LONG}/jr
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE :(kin omboud wurde)
|
||||
@@ -3073,6 +3121,8 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten:
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kin omboud wurde nei: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Alle frachttypen
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles útsein {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Lûkkrêft: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Berik: {GOLD}{COMMA} flakken
|
||||
|
||||
|
||||
@@ -3094,7 +3144,7 @@ STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Jow in n
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Jow trein in nije namme
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Jow auto in nije namme
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Jow boat type in nije namme
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Jow fleantúg type in nije namme
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Fleantúch type in nije nammer jaan
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje
|
||||
@@ -3112,6 +3162,7 @@ STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart fleanmasine
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Jou treinmodel in oare namme
|
||||
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Fleantúch type in nije namme jaan
|
||||
|
||||
# Depot window
|
||||
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
|
||||
@@ -3124,13 +3175,17 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}
|
||||
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
|
||||
|
||||
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Weinen - Brûk rjochter mûsklik op de wein foar ynformaasje
|
||||
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skepen - Brûk rjochter mûsklik op it skip foar ynformaasje
|
||||
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}tôgje trein hjirhinne om it te ferkeapjen.
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}tôgje wein hjirhinne om it te ferkeapjen.
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Tôgje skip hjirhinne om it te ferkeapjen
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}tôgje fleantúg hjirhinne om it te ferkeapjen.
|
||||
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Ferkeapje alle treinen yn dit depot
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :Ferkeapje alle weinen yn disse garage
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Ferkeapje alle fleantugen yn hangar
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Ferfang automatysk skippen yn de skipmakkerij
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Ferfang automatysk alle fleantúgen yn disse fleantúchhangaar
|
||||
@@ -3148,8 +3203,11 @@ STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Nij flea
|
||||
|
||||
|
||||
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik om alle treinen binnen dit depot te stoppen
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik om alle treinen yn dit depot te stopjen
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik om alle weinen yn dizze garaazje te stopjen
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Klik om alle fleantugen yn dizze hangar te stopje
|
||||
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klik om alle skepen te starte
|
||||
|
||||
|
||||
# Engine preview window
|
||||
@@ -3163,6 +3221,8 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail lokomo
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglevlokomotyf
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kosten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER}{}Underhâldskosten: {CURRENCY_LONG}/jr{}Kapasiteit: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Maks. Faasje: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Underhâldskosten: {CURRENCY_LONG}/jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Maks. Faasje: {VELOCITY} Bereik: {COMMA} tegels{}Kapasiteit: {CARGO_LONG}{}Underhâldskosten: {CURRENCY_LONG}/jr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Ferfang {STRING} - {STRING}
|
||||
@@ -3176,27 +3236,40 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Beskikb
|
||||
|
||||
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Selektearje it type lokomotyf om te ferfangen
|
||||
|
||||
STR_REPLACE_VEHICLES_NOW :No alle fiertugen ferfange
|
||||
STR_REPLACE_VEHICLES_WHEN_OLD :Ferfang allinech âlde weinen
|
||||
|
||||
|
||||
STR_REPLACE_MONORAIL_VEHICLES :Monorail weinen
|
||||
STR_REPLACE_MAGLEV_VEHICLES :Maglev treinen
|
||||
|
||||
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan disse trein. bij Ctrl+Click bliuwst it skip folgjen
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje van dizze wein. Brûk Ctrl+klik om dizze wein te folgjen
|
||||
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit skip. bij Ctrl+Click bliuwst it skip folgjen
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit fleantúch
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer trein nei depot. Brûk Ctrl+Klik om allinich ûnderhâld te jaan
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer wein nei garaazje. Brûk Ctrl+Klik om allinich ûnderhâld te jaan
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer skip nij skipmakkerij. Brûk Ctrl+klik om skip ûnderhâld te jaan
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer fleantúch nei hanger. Brûk Ctrl+klik om allinich ûnderhald te jaan
|
||||
|
||||
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Trein ombouwe om in oar soart fracht mei te nimmen
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe om in oar soart fracht mei te nimmen
|
||||
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei in oar saort fracht
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Rydrjochting fan trein omkeare
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Lit oarders fan'e wein sjen. Brûk Ctrl+Klik om de tjinstregeling te sjen
|
||||
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Lit de rûte fan dit skip sjen. Ctrl+Click lit tsjinstregeling sjen
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Lit oarders fan fleantúch sjen. Brûk Ctrl+Klik om de tjinstregeling te sjen
|
||||
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Fleantúch details sjen litte
|
||||
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
@@ -3206,6 +3279,7 @@ STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Stikken
|
||||
STR_VEHICLE_STATUS_STOPPED :{RED}Stoppe
|
||||
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stoppet, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Gjin enerzjy
|
||||
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Wachtsje op frije rûte
|
||||
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Te fier nei folgjende bestimming
|
||||
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Ûnderweis nei {STATION}, {VELOCITY}
|
||||
@@ -3216,18 +3290,23 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}ûnderh
|
||||
# Vehicle stopped/started animations
|
||||
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stoppe
|
||||
STR_VEHICLE_COMMAND_STOPPED :{RED}Stoppe
|
||||
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Starte
|
||||
STR_VEHICLE_COMMAND_STARTED :{GREEN}Starte
|
||||
|
||||
# Vehicle details
|
||||
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
|
||||
STR_VEHICLE_NAME_BUTTON :{BLACK}Namme
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Jou trein in namme
|
||||
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Namme fan de wein
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Skip in namme jaan
|
||||
|
||||
# The next two need to stay in this order
|
||||
STR_VEHICLE_INFO_AGE :{COMMA} jier{P "" ren} ({COMMA})
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} jier{P "" ren} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. snelheid: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krêft: {LTBLUE}{POWER}{BLACK} Maks. faasje: {LTBLUE}{VELOCITY}
|
||||
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}betrouberens: {LTBLUE}{COMMA}% {BLACK}Stikken west sûnt lêste ûnderhâld: {LTBLUE}{COMMA}
|
||||
|
||||
@@ -3243,6 +3322,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Underhâ
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Underhâldsinterval ferheegje mei 10. Ctrl+Klik ferheegt underhâldsinterval mei 5
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tiid tusken ûnderhâldsbeurten ferleegje mei 10. Ctrl+Klik ferleegt de tiid tusken ûnderhâldsbeurten mei 5.
|
||||
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Feroarje tiid tusken ûnderhâldsbeurten
|
||||
STR_VEHICLE_DETAILS_DEFAULT :Standert
|
||||
STR_VEHICLE_DETAILS_DAYS :Dagen
|
||||
STR_VEHICLE_DETAILS_PERCENT :Persintaazje
|
||||
@@ -3253,6 +3333,8 @@ STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Namme fa
|
||||
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Namme fan fleantúch feroarje
|
||||
|
||||
# Extra buttons for train details windows
|
||||
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Makke: {LTBLUE}{NUM}{BLACK} Wearde: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wearde: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Totale kapasiteit fan dizze trein:
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
|
||||
@@ -3264,30 +3346,40 @@ STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_
|
||||
|
||||
STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Fracht
|
||||
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Ynformaasje
|
||||
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Treindetails sjen litte
|
||||
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapasiteit
|
||||
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Totale Fracht
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}
|
||||
|
||||
# Vehicle refit
|
||||
STR_REFIT_TITLE :{GOLD}Selektearje it soart fracht om mei te nimmen:
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nije kapasiteit: {GOLD}{CARGO_LONG}{}{BLACK}Kosten fan ombou: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nije kapasiteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}kosten fan werfolje: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selektearje in ferfiermiddel foar reparaasje. sleep mei de mûs om meardere ferfiermiddels te selekttearjen. Ctrl+klick sil in ferfiermiddel selektearje en de neikommende rige
|
||||
|
||||
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}selektearje soart fracht foar de trein om mei te nimmen
|
||||
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Selektearje it soart fracht foar wein om mei te nimmen
|
||||
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Selektearje it soart fracht foar it skip om mei te nimmen
|
||||
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Selektearje it soart fracht foar it fleantúch om mei te nimmen
|
||||
|
||||
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Trein ombouwe
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Wein ombouwe
|
||||
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Skip ombouwe
|
||||
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Fleantúch ombouwe
|
||||
|
||||
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Trein ombouwe nei selektearre fracht
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe nij selektearre fracht
|
||||
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nij selektearre fracht
|
||||
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei selektearre fracht
|
||||
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Fleantúch ombouwe nei selektearre fracht
|
||||
|
||||
# Order view
|
||||
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Tjinstregeling
|
||||
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
STR_ORDERS_END_OF_ORDERS :--Ein fan de Oarders--
|
||||
|
||||
# Order bottom buttons
|
||||
STR_ORDER_GO_TO :Gean nei
|
||||
@@ -3296,7 +3388,8 @@ STR_ORDER_GO_VIA :Gean via
|
||||
STR_ORDER_GO_NON_STOP_VIA :Gean non-stop fia
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Feroarje it stop gedrach fan selektearre opdracht
|
||||
|
||||
STR_ORDER_DROP_FULL_LOAD_ANY :Folslein lade fan alle fracht
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Alle fracht folslein lade
|
||||
STR_ORDER_DROP_FULL_LOAD_ANY :Samar in fracht folslein lade
|
||||
STR_ORDER_DROP_NO_LOADING :Net laden
|
||||
|
||||
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Alles losse
|
||||
@@ -3340,7 +3433,13 @@ STR_ORDER_SHARE :Dielde Bestimmi
|
||||
STR_ORDER_GO_TO_WAYPOINT :Lâns {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Oanienwei lâns {WAYPOINT}
|
||||
|
||||
STR_ORDER_SERVICE_AT :Underhâld by
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :de tichtstbye
|
||||
STR_ORDER_NEAREST_HANGAR :de tichtstbye Hangar
|
||||
STR_ORDER_TRAIN_DEPOT :Treindepot
|
||||
STR_ORDER_ROAD_VEHICLE_DEPOT :Garaazje
|
||||
STR_ORDER_SHIP_DEPOT :Skip Depot
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
||||
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
||||
|
||||
@@ -3352,19 +3451,25 @@ STR_ORDER_GO_TO_STATION :{STRING} {STATI
|
||||
STR_ORDER_IMPLICIT :(Ymplisyt)
|
||||
|
||||
STR_ORDER_FULL_LOAD :(Folle fracht)
|
||||
STR_ORDER_FULL_LOAD_ANY :(Folle fracht elke lading)
|
||||
STR_ORDER_FULL_LOAD_ANY :(Samar in fracht folslein lade)
|
||||
STR_ORDER_NO_LOAD :(Gjin lading)
|
||||
STR_ORDER_UNLOAD :(Afladen en nim lading
|
||||
STR_ORDER_UNLOAD_FULL_LOAD :(Afladen en wacht foar folle fracht)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Afladen en wacht foar elke folle fracht)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Losse en wachtsje foar ien folle fracht)
|
||||
STR_ORDER_UNLOAD_NO_LOAD :(Oflade en lit leech)
|
||||
STR_ORDER_TRANSFER :(Oerladen en fracht meinimme)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD :(Oerlade en wachtsje foar folle fracht)
|
||||
STR_ORDER_TRANSFER_NO_LOAD :(Oerladen en lit leech)
|
||||
STR_ORDER_NO_UNLOAD :(Net losse en fracht meinimme)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net losse en wacht foar folle fracht)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net losse en wachtsje foar samar in folle fracht)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(net lade of losse)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Ombouwe nei {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Folslein lade mei ombou nei {STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Folslein samar in fracht lade mei ombou nei {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Losse en fracht meinimme mei ombou nei {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Losse en folslein lade mei ombou nei {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(Net losse en fracht meinimme mei ombou nei {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Net losse en folslein lade mei ombou nei {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Net losse en ien fracht folslein lade mei ombou nei {STRING})
|
||||
@@ -3400,6 +3505,7 @@ STR_TIMETABLE_TICKS :{COMMA}{NBSP}ti
|
||||
|
||||
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Dit fiertûg is op tiid
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Begjin datum
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Tiid Feroarje
|
||||
|
||||
@@ -3435,6 +3541,8 @@ STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING}
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Skriptnamme
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Ynstellings
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Ynstellings fan it skript feroarje
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}AI opnij lade
|
||||
STR_AI_DEBUG_MATCH_CASE :{BLACK}Wol as net op haadletters lette
|
||||
STR_AI_DEBUG_CONTINUE :{BLACK}Trjochgean
|
||||
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Lit debug output fan dizze AI sjen
|
||||
STR_AI_GAME_SCRIPT :{BLACK}Spulskript
|
||||
@@ -3444,11 +3552,15 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spul
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spulskript konfiguraasje
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}It spulskript dat yn it folgjende spul laden sil wurde
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AIs dy't yn it folgjende spul laden sille wurde
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Minslike spiler
|
||||
STR_AI_CONFIG_RANDOM_AI :Samar in AI
|
||||
STR_AI_CONFIG_NONE :(gjin)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}Pleats heger
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Set selektearre AI boppenoan de list
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Pleats leger
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spulskript
|
||||
STR_AI_CONFIG_AI :{SILVER}AIs
|
||||
@@ -3458,6 +3570,8 @@ STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spulskript
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}in oar script lade
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Ynstelle
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Parameters fan it skript ynstelle
|
||||
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}Beskikber {STRING}
|
||||
@@ -3486,6 +3600,7 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
|
||||
# Textfile window
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} lisinsje fan {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Omwikkelje tekst
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Feroarings
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisinsje
|
||||
|
||||
|
||||
@@ -3505,6 +3620,9 @@ STR_INCOME_FLOAT_COST :{RED}Kostet: {C
|
||||
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Opbringst: {CURRENCY_LONG}
|
||||
STR_INCOME_FLOAT_INCOME :{GREEN}Opbringst: {CURRENCY_LONG}
|
||||
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Omwikselje: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Oerdracht: {CURRENCY_LONG}{WHITE} / {GREEN}Opbringst: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME :{YELLOW}Oerdracht: {CURRENCY_LONG}{WHITE} / {GREEN}Opbringst: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST :{YELLOW}Oerdracht: {CURRENCY_LONG}{WHITE} / {RED}Kosten: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_COST :{WHITE}Dit gjit {CURRENCY_LONG} kosten.
|
||||
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Dit gjit {CURRENCY_LONG} opbringen.
|
||||
|
||||
@@ -3531,6 +3649,7 @@ STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... ôfb
|
||||
# Soundset messages
|
||||
|
||||
# Screenshot related messages
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grutte skermôfbylding
|
||||
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skermfoto opslein as '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Koe gjin skermfoto meitsje!
|
||||
|
@@ -776,7 +776,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Stabeyo di komp
|
||||
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiono {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 La kruo OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 La kruo OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludo Detali
|
||||
|
@@ -1202,7 +1202,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Компани
|
||||
STR_ABOUT_OPENTTD :{WHITE}За OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинален copyright {COPYRIGHT} 1995 Chris Sawyer, Сите права се задржани
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD верзија {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD тимот
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 OpenTTD тимот
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Оптоварување
|
||||
|
@@ -970,6 +970,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید
|
||||
@@ -2388,7 +2389,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :زمین خری
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD در باره ی
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD ویرایش {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ذخیره ی بازی
|
||||
@@ -3071,6 +3072,7 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK} ستو
|
||||
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}برای توقف جایگزین کردن برای نوع انتخاب شده در سمت چپ کلیک کنید
|
||||
|
||||
|
||||
STR_REPLACE_ELRAIL_VEHICLES :وسایل نقلیه ریلی برقی
|
||||
|
||||
|
||||
# Vehicle view
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Đất công ty
|
||||
STR_ABOUT_OPENTTD :{WHITE}Về OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Nguyên tác bản quyền {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD phiên bản {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Nhóm OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Nhóm OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lưu Ván Chơi
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tir cwmni
|
||||
STR_ABOUT_OPENTTD :{WHITE}Gwybodaeth am OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hawlfraint Wreiddiol {COPYRIGHT} 1995 Chris Sawyer, Holl cedwir pob hawl
|
||||
STR_ABOUT_VERSION :{BLACK}fersiwn OpenTTD {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Y tîm OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 Y tîm OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Cadw Gêm
|
||||
|
@@ -2,11 +2,11 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "demands.h"
|
||||
#include <list>
|
||||
#include <queue>
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
||||
typedef std::list<NodeID> NodeList;
|
||||
typedef std::queue<NodeID> NodeList;
|
||||
|
||||
/**
|
||||
* Scale various things according to symmetric/asymmetric distribution.
|
||||
@@ -172,11 +172,11 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler)
|
||||
for (NodeID node = 0; node < job.Size(); node++) {
|
||||
scaler.AddNode(job[node]);
|
||||
if (job[node].Supply() > 0) {
|
||||
supplies.push_back(node);
|
||||
supplies.push(node);
|
||||
num_supplies++;
|
||||
}
|
||||
if (job[node].Demand() > 0) {
|
||||
demands.push_back(node);
|
||||
demands.push(node);
|
||||
num_demands++;
|
||||
}
|
||||
}
|
||||
@@ -191,17 +191,17 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler)
|
||||
|
||||
while (!supplies.empty() && !demands.empty()) {
|
||||
NodeID from_id = supplies.front();
|
||||
supplies.pop_front();
|
||||
supplies.pop();
|
||||
|
||||
for (uint i = 0; i < num_demands; ++i) {
|
||||
assert(!demands.empty());
|
||||
NodeID to_id = demands.front();
|
||||
demands.pop_front();
|
||||
demands.pop();
|
||||
if (from_id == to_id) {
|
||||
/* Only one node with supply and demand left */
|
||||
if (demands.empty() && supplies.empty()) return;
|
||||
|
||||
demands.push_back(to_id);
|
||||
demands.push(to_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler)
|
||||
scaler.SetDemands(job, from_id, to_id, demand_forw);
|
||||
|
||||
if (scaler.HasDemandLeft(job[to_id])) {
|
||||
demands.push_back(to_id);
|
||||
demands.push(to_id);
|
||||
} else {
|
||||
num_demands--;
|
||||
}
|
||||
@@ -245,7 +245,7 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler)
|
||||
}
|
||||
|
||||
if (job[from_id].UndeliveredSupply() != 0) {
|
||||
supplies.push_back(from_id);
|
||||
supplies.push(from_id);
|
||||
} else {
|
||||
num_supplies--;
|
||||
}
|
||||
|
@@ -17,7 +17,7 @@
|
||||
#include "../widget_type.h"
|
||||
#include "linkgraph_base.h"
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* Properties of a link between two stations.
|
||||
@@ -39,7 +39,7 @@ class LinkGraphOverlay {
|
||||
public:
|
||||
typedef std::map<StationID, LinkProperties> StationLinkMap;
|
||||
typedef std::map<StationID, StationLinkMap> LinkMap;
|
||||
typedef std::list<std::pair<StationID, uint> > StationSupplyList;
|
||||
typedef std::vector<std::pair<StationID, uint> > StationSupplyList;
|
||||
|
||||
static const uint8 LINK_COLOURS[];
|
||||
|
||||
|
@@ -32,6 +32,11 @@ public:
|
||||
*/
|
||||
inline uint GetAnnotation() const { return this->distance; }
|
||||
|
||||
/**
|
||||
* Update the cached annotation value
|
||||
*/
|
||||
inline void UpdateAnnotation() { }
|
||||
|
||||
/**
|
||||
* Comparator for std containers.
|
||||
*/
|
||||
@@ -47,6 +52,8 @@ public:
|
||||
* can only decrease or stay the same if you add more edges.
|
||||
*/
|
||||
class CapacityAnnotation : public Path {
|
||||
int cached_annotation;
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
@@ -62,7 +69,15 @@ public:
|
||||
* Return the actual value of the annotation, in this case the capacity.
|
||||
* @return Capacity.
|
||||
*/
|
||||
inline int GetAnnotation() const { return this->GetCapacityRatio(); }
|
||||
inline int GetAnnotation() const { return this->cached_annotation; }
|
||||
|
||||
/**
|
||||
* Update the cached annotation value
|
||||
*/
|
||||
inline void UpdateAnnotation()
|
||||
{
|
||||
this->cached_annotation = this->GetCapacityRatio();
|
||||
}
|
||||
|
||||
/**
|
||||
* Comparator for std containers.
|
||||
@@ -121,7 +136,7 @@ private:
|
||||
LinkGraphJob &job; ///< Link graph job we're working with.
|
||||
|
||||
/** Lookup table for getting NodeIDs from StationIDs. */
|
||||
std::map<StationID, NodeID> station_to_node;
|
||||
std::vector<NodeID> station_to_node;
|
||||
|
||||
/** Current iterator in the shares map. */
|
||||
FlowStat::SharesMap::const_iterator it;
|
||||
@@ -137,7 +152,11 @@ public:
|
||||
FlowEdgeIterator(LinkGraphJob &job) : job(job)
|
||||
{
|
||||
for (NodeID i = 0; i < job.Size(); ++i) {
|
||||
this->station_to_node[job[i].Station()] = i;
|
||||
StationID st = job[i].Station();
|
||||
if (st >= this->station_to_node.size()) {
|
||||
this->station_to_node.resize(st + 1);
|
||||
}
|
||||
this->station_to_node[st] = i;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -246,6 +265,7 @@ void MultiCommodityFlow::Dijkstra(NodeID source_node, PathVector &paths)
|
||||
paths.resize(size, NULL);
|
||||
for (NodeID node = 0; node < size; ++node) {
|
||||
Tannotation *anno = new Tannotation(node, node == source_node);
|
||||
anno->UpdateAnnotation();
|
||||
annos.insert(anno);
|
||||
paths[node] = anno;
|
||||
}
|
||||
@@ -270,6 +290,7 @@ void MultiCommodityFlow::Dijkstra(NodeID source_node, PathVector &paths)
|
||||
if (dest->IsBetter(source, capacity, capacity - edge.Flow(), distance)) {
|
||||
annos.erase(dest);
|
||||
dest->Fork(source, capacity, capacity - edge.Flow(), distance);
|
||||
dest->UpdateAnnotation();
|
||||
annos.insert(dest);
|
||||
}
|
||||
}
|
||||
|
@@ -72,10 +72,15 @@ LinkRefresher::LinkRefresher(Vehicle *vehicle, HopSet *seen_hops, bool allow_mer
|
||||
vehicle(vehicle), seen_hops(seen_hops), cargo(CT_INVALID), allow_merge(allow_merge),
|
||||
is_full_loading(is_full_loading)
|
||||
{
|
||||
memset(this->capacities, 0, sizeof(this->capacities));
|
||||
|
||||
/* Assemble list of capacities and set last loading stations to 0. */
|
||||
for (Vehicle *v = this->vehicle; v != NULL; v = v->Next()) {
|
||||
this->refit_capacities.push_back(RefitDesc(v->cargo_type, v->cargo_cap, v->refit_cap));
|
||||
if (v->refit_cap > 0) this->capacities[v->cargo_type] += v->refit_cap;
|
||||
if (v->refit_cap > 0) {
|
||||
assert(v->cargo_type < NUM_CARGO);
|
||||
this->capacities[v->cargo_type] += v->refit_cap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,11 +205,11 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next)
|
||||
StationID next_station = next->GetDestination();
|
||||
Station *st = Station::GetIfValid(cur->GetDestination());
|
||||
if (st != NULL && next_station != INVALID_STATION && next_station != st->index) {
|
||||
for (CapacitiesMap::const_iterator i = this->capacities.begin(); i != this->capacities.end(); ++i) {
|
||||
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
||||
/* Refresh the link and give it a minimum capacity. */
|
||||
|
||||
if (i->second == 0) continue;
|
||||
CargoID c = i->first;
|
||||
uint cargo_quantity = this->capacities[c];
|
||||
if (cargo_quantity == 0) continue;
|
||||
|
||||
/* If not allowed to merge link graphs, make sure the stations are
|
||||
* already in the same link graph. */
|
||||
@@ -225,7 +230,7 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next)
|
||||
st->index == vehicle->last_station_visited &&
|
||||
this->vehicle->orders.list->GetTotalDuration() >
|
||||
(Ticks)this->vehicle->current_order_time) {
|
||||
uint effective_capacity = i->second * this->vehicle->load_unload_ticks;
|
||||
uint effective_capacity = cargo_quantity * this->vehicle->load_unload_ticks;
|
||||
if (effective_capacity > (uint)this->vehicle->orders.list->GetTotalDuration()) {
|
||||
IncreaseStats(st, c, next_station, effective_capacity /
|
||||
this->vehicle->orders.list->GetTotalDuration(), 0,
|
||||
@@ -233,10 +238,10 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next)
|
||||
} else if (RandomRange(this->vehicle->orders.list->GetTotalDuration()) < effective_capacity) {
|
||||
IncreaseStats(st, c, next_station, 1, 0, EUM_INCREASE | restricted_mode);
|
||||
} else {
|
||||
IncreaseStats(st, c, next_station, i->second, 0, EUM_REFRESH | restricted_mode);
|
||||
IncreaseStats(st, c, next_station, cargo_quantity, 0, EUM_REFRESH | restricted_mode);
|
||||
}
|
||||
} else {
|
||||
IncreaseStats(st, c, next_station, i->second, 0, EUM_REFRESH | restricted_mode);
|
||||
IncreaseStats(st, c, next_station, cargo_quantity, 0, EUM_REFRESH | restricted_mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -14,7 +14,7 @@
|
||||
|
||||
#include "../cargo_type.h"
|
||||
#include "../vehicle_base.h"
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
@@ -79,12 +79,11 @@ protected:
|
||||
bool operator<(const Hop &other) const;
|
||||
};
|
||||
|
||||
typedef std::list<RefitDesc> RefitList;
|
||||
typedef std::map<CargoID, uint> CapacitiesMap;
|
||||
typedef std::vector<RefitDesc> RefitList;
|
||||
typedef std::set<Hop> HopSet;
|
||||
|
||||
Vehicle *vehicle; ///< Vehicle for which the links should be refreshed.
|
||||
CapacitiesMap capacities; ///< Current added capacities per cargo ID in the consist.
|
||||
uint capacities[NUM_CARGO]; ///< Current added capacities per cargo ID in the consist.
|
||||
RefitList refit_capacities; ///< Current state of capacity remaining from previous refits versus overall capacity per vehicle in the consist.
|
||||
HopSet *seen_hops; ///< Hops already seen. If the same hop is seen twice we stop the algorithm. This is shared between all Refreshers of the same run.
|
||||
CargoID cargo; ///< Cargo given in last refit order.
|
||||
|
@@ -118,7 +118,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyl
|
||||
}
|
||||
|
||||
|
||||
void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
|
||||
}
|
||||
|
@@ -603,7 +603,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str
|
||||
/**
|
||||
* Update vehicle loading indicators.
|
||||
* @param te_id TextEffectID to be updated.
|
||||
* @param string String wich is printed.
|
||||
* @param string String which is printed.
|
||||
*/
|
||||
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
|
||||
{
|
||||
@@ -672,8 +672,8 @@ struct TooltipsWindow : public Window
|
||||
/* Correctly position the tooltip position, watch out for window and cursor size
|
||||
* Clamp value to below main toolbar and above statusbar. If tooltip would
|
||||
* go below window, flip it so it is shown above the cursor */
|
||||
pt.y = Clamp(_cursor.pos.y + _cursor.size.y + _cursor.offs.y + 5, scr_top, scr_bot);
|
||||
if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height;
|
||||
pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot);
|
||||
if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height;
|
||||
pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
|
||||
|
||||
return pt;
|
||||
|
@@ -27,7 +27,7 @@ static CommandCallback * const _callback_table[] = {
|
||||
/* 0x01 */ CcBuildPrimaryVehicle,
|
||||
/* 0x02 */ CcBuildAirport,
|
||||
/* 0x03 */ CcBuildBridge,
|
||||
/* 0x04 */ CcBuildCanal,
|
||||
/* 0x04 */ CcPlaySound_SPLAT_WATER,
|
||||
/* 0x05 */ CcBuildDocks,
|
||||
/* 0x06 */ CcFoundTown,
|
||||
/* 0x07 */ CcBuildRoadTunnel,
|
||||
@@ -36,9 +36,9 @@ static CommandCallback * const _callback_table[] = {
|
||||
/* 0x0A */ CcRoadDepot,
|
||||
/* 0x0B */ CcRailDepot,
|
||||
/* 0x0C */ CcPlaceSign,
|
||||
/* 0x0D */ CcPlaySound10,
|
||||
/* 0x0E */ CcPlaySound1D,
|
||||
/* 0x0F */ CcPlaySound1E,
|
||||
/* 0x0D */ CcPlaySound_EXPLOSION,
|
||||
/* 0x0E */ CcPlaySound_SPLAT_OTHER,
|
||||
/* 0x0F */ CcPlaySound_SPLAT_RAIL,
|
||||
/* 0x10 */ CcStation,
|
||||
/* 0x11 */ CcTerraform,
|
||||
/* 0x12 */ CcAI,
|
||||
|
@@ -57,7 +57,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
|
||||
ci->filesize = p->Recv_uint32();
|
||||
|
||||
p->Recv_string(ci->name, lengthof(ci->name));
|
||||
p->Recv_string(ci->version, lengthof(ci->name));
|
||||
p->Recv_string(ci->version, lengthof(ci->version));
|
||||
p->Recv_string(ci->url, lengthof(ci->url));
|
||||
p->Recv_string(ci->description, lengthof(ci->description), SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE);
|
||||
|
||||
@@ -220,10 +220,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const Con
|
||||
while (count > 0) {
|
||||
/* We can "only" send a limited number of IDs in a single packet.
|
||||
* A packet begins with the packet size and a byte for the type.
|
||||
* Then this packet adds a byte for the content type and a uint16
|
||||
* for the count in this packet. The rest of the packet can be
|
||||
* used for the IDs. */
|
||||
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
|
||||
* Then this packet adds a uint16 for the count in this packet.
|
||||
* The rest of the packet can be used for the IDs. */
|
||||
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
|
||||
|
||||
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
|
||||
p->Send_uint16(p_count);
|
||||
@@ -249,9 +248,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
|
||||
|
||||
this->Connect();
|
||||
|
||||
/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
|
||||
assert(cv->Length() < 255);
|
||||
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
|
||||
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
|
||||
(sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0)));
|
||||
|
||||
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
|
||||
p->Send_uint8(cv->Length());
|
||||
|
@@ -1892,7 +1892,7 @@ struct NetworkClientListWindow : Window {
|
||||
int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y);
|
||||
/* If height is changed */
|
||||
if (diff != 0) {
|
||||
ResizeWindow(this, 0, diff);
|
||||
ResizeWindow(this, 0, diff, false);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@@ -3010,7 +3010,7 @@ static ChangeInfoResult SoundEffectChangeInfo(uint sid, int numinfo, int prop, B
|
||||
}
|
||||
|
||||
if (sid + numinfo - ORIGINAL_SAMPLE_COUNT > _cur.grffile->num_sounds) {
|
||||
grfmsg(1, "SoundEffectChangeInfo: Attemting to change undefined sound effect (%u), max (%u). Ignoring.", sid + numinfo, ORIGINAL_SAMPLE_COUNT + _cur.grffile->num_sounds);
|
||||
grfmsg(1, "SoundEffectChangeInfo: Attempting to change undefined sound effect (%u), max (%u). Ignoring.", sid + numinfo, ORIGINAL_SAMPLE_COUNT + _cur.grffile->num_sounds);
|
||||
return CIR_INVALID_ID;
|
||||
}
|
||||
|
||||
|
@@ -49,7 +49,7 @@ enum TileLayoutFlags {
|
||||
TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
|
||||
TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
|
||||
|
||||
TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF.
|
||||
TLF_KNOWN_FLAGS = 0xFF, ///< Known flags. Any unknown set flag will disable the GRF.
|
||||
|
||||
/** Flags which are still required after loading the GRF. */
|
||||
TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE,
|
||||
|
@@ -399,7 +399,8 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
|
||||
case 0x66: {
|
||||
TileIndex testtile = GetNearbyTile(parameter, this->tile);
|
||||
if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
|
||||
HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile));
|
||||
HouseID nearby_house_id = GetHouseType(testtile);
|
||||
HouseSpec *hs = HouseSpec::Get(nearby_house_id);
|
||||
/* Information about the grf local classid if the house has a class */
|
||||
uint houseclass = 0;
|
||||
if (hs->class_id != HOUSE_NO_CLASS) {
|
||||
@@ -408,8 +409,8 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
|
||||
}
|
||||
/* old house type or grf-local houseid */
|
||||
uint local_houseid = 0;
|
||||
if (this->house_id < NEW_HOUSE_OFFSET) {
|
||||
local_houseid = this->house_id;
|
||||
if (nearby_house_id < NEW_HOUSE_OFFSET) {
|
||||
local_houseid = nearby_house_id;
|
||||
} else {
|
||||
local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
|
||||
local_houseid |= hs->grf_prop.local_id;
|
||||
|
@@ -204,8 +204,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
|
||||
if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
|
||||
|
||||
switch (adjust->type) {
|
||||
case DSGA_TYPE_DIV: value /= (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_MOD: value %= (U)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_DIV: value = (S)value / (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_MOD: value = (S)value % (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_NONE: break;
|
||||
}
|
||||
|
||||
|
@@ -79,8 +79,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,6,0,!!REVISION!!
|
||||
PRODUCTVERSION 1,6,0,!!REVISION!!
|
||||
FILEVERSION 1,7,0,!!REVISION!!
|
||||
PRODUCTVERSION 1,7,0,!!REVISION!!
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@@ -100,7 +100,7 @@ BEGIN
|
||||
VALUE "FileDescription", "OpenTTD\0"
|
||||
VALUE "FileVersion", "!!VERSION!!\0"
|
||||
VALUE "InternalName", "openttd\0"
|
||||
VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2015. All Rights Reserved.\0"
|
||||
VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2016. All Rights Reserved.\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "openttd.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
|
@@ -430,29 +430,34 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
|
||||
static FindDepotData stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
|
||||
{
|
||||
Tpf pf;
|
||||
return pf.FindNearestDepot(v, tile, td, max_distance, depot_tile);
|
||||
return pf.FindNearestDepot(v, tile, td, max_distance);
|
||||
}
|
||||
|
||||
inline bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
|
||||
/**
|
||||
* Find the best depot for a road vehicle.
|
||||
* @param v Vehicle
|
||||
* @param tile Tile of the vehicle.
|
||||
* @param td Trackdir of the vehicle.
|
||||
* @param max_distance max length (penalty) for paths.
|
||||
* @todo max_distance not used by YAPF for road vehicles.
|
||||
* It can be removed or copy the SetMaxCost() strategy
|
||||
* applied in YAPF for rail. The best depot can be at
|
||||
* a distance greater than max_distance.
|
||||
*/
|
||||
inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
|
||||
{
|
||||
/* set origin and destination nodes */
|
||||
/* Set origin. */
|
||||
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
|
||||
|
||||
/* find the best path */
|
||||
bool bFound = Yapf().FindPath(v);
|
||||
if (!bFound) return false;
|
||||
/* Find the best path and return if no depot is found. */
|
||||
if (!Yapf().FindPath(v)) return FindDepotData();
|
||||
|
||||
/* some path found
|
||||
* get found depot tile */
|
||||
/* Return the cost of the best path and its depot. */
|
||||
Node *n = Yapf().GetBestNode();
|
||||
|
||||
if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false;
|
||||
|
||||
*depot_tile = n->m_segment_last_tile;
|
||||
return true;
|
||||
return FindDepotData(n->m_segment_last_tile, n->m_cost);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -504,7 +509,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
|
||||
}
|
||||
|
||||
/* default is YAPF type 2 */
|
||||
typedef bool (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int, TileIndex*);
|
||||
typedef FindDepotData (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int);
|
||||
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
|
||||
|
||||
/* check if non-default YAPF type should be used */
|
||||
@@ -512,8 +517,5 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
|
||||
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
|
||||
}
|
||||
|
||||
FindDepotData fdd;
|
||||
bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
|
||||
fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
|
||||
return fdd;
|
||||
return pfnFindNearestDepot(v, tile, trackdir, max_distance);
|
||||
}
|
||||
|
@@ -86,7 +86,7 @@ static bool IsStationAvailable(const StationSpec *statspec)
|
||||
return Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res);
|
||||
}
|
||||
|
||||
void CcPlaySound1E(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
void CcPlaySound_SPLAT_RAIL(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
|
||||
}
|
||||
@@ -97,7 +97,7 @@ static void GenericPlaceRail(TileIndex tile, int cmd)
|
||||
_remove_button_clicked ?
|
||||
CMD_REMOVE_SINGLE_RAIL | CMD_MSG(STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK) :
|
||||
CMD_BUILD_SINGLE_RAIL | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK),
|
||||
CcPlaySound1E);
|
||||
CcPlaySound_SPLAT_RAIL);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -223,7 +223,7 @@ static void GenericPlaceSignals(TileIndex tile)
|
||||
Track track = FindFirstTrack(trackbits);
|
||||
|
||||
if (_remove_button_clicked) {
|
||||
DoCommandP(tile, track, 0, CMD_REMOVE_SIGNALS | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM), CcPlaySound1E);
|
||||
DoCommandP(tile, track, 0, CMD_REMOVE_SIGNALS | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM), CcPlaySound_SPLAT_RAIL);
|
||||
} else {
|
||||
const Window *w = FindWindowById(WC_BUILD_SIGNAL, 0);
|
||||
|
||||
@@ -250,7 +250,7 @@ static void GenericPlaceSignals(TileIndex tile)
|
||||
|
||||
DoCommandP(tile, p1, 0, CMD_BUILD_SIGNALS |
|
||||
CMD_MSG((w != NULL && _convert_signal_button) ? STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE : STR_ERROR_CAN_T_BUILD_SIGNALS_HERE),
|
||||
CcPlaySound1E);
|
||||
CcPlaySound_SPLAT_RAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -355,7 +355,7 @@ static void DoRailroadTrack(int mode)
|
||||
_remove_button_clicked ?
|
||||
CMD_REMOVE_RAILROAD_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK) :
|
||||
CMD_BUILD_RAILROAD_TRACK | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK),
|
||||
CcPlaySound1E);
|
||||
CcPlaySound_SPLAT_RAIL);
|
||||
}
|
||||
|
||||
static void HandleAutodirPlacement()
|
||||
@@ -410,7 +410,7 @@ static void HandleAutoSignalPlacement()
|
||||
_remove_button_clicked ?
|
||||
CMD_REMOVE_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM) :
|
||||
CMD_BUILD_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE),
|
||||
CcPlaySound1E);
|
||||
CcPlaySound_SPLAT_RAIL);
|
||||
}
|
||||
|
||||
|
||||
@@ -710,7 +710,7 @@ struct BuildRailToolbarWindow : Window {
|
||||
break;
|
||||
|
||||
case DDSP_CONVERT_RAIL:
|
||||
DoCommandP(end_tile, start_tile, _cur_railtype | (_ctrl_pressed ? 0x10 : 0), CMD_CONVERT_RAIL | CMD_MSG(STR_ERROR_CAN_T_CONVERT_RAIL), CcPlaySound10);
|
||||
DoCommandP(end_tile, start_tile, _cur_railtype | (_ctrl_pressed ? 0x10 : 0), CMD_CONVERT_RAIL | CMD_MSG(STR_ERROR_CAN_T_CONVERT_RAIL), CcPlaySound_SPLAT_RAIL);
|
||||
break;
|
||||
|
||||
case DDSP_REMOVE_STATION:
|
||||
@@ -718,20 +718,20 @@ struct BuildRailToolbarWindow : Window {
|
||||
if (this->IsWidgetLowered(WID_RAT_BUILD_STATION)) {
|
||||
/* Station */
|
||||
if (_remove_button_clicked) {
|
||||
DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_STATION | CMD_MSG(STR_ERROR_CAN_T_REMOVE_PART_OF_STATION), CcPlaySound1E);
|
||||
DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_STATION | CMD_MSG(STR_ERROR_CAN_T_REMOVE_PART_OF_STATION), CcPlaySound_SPLAT_RAIL);
|
||||
} else {
|
||||
HandleStationPlacement(start_tile, end_tile);
|
||||
}
|
||||
} else {
|
||||
/* Waypoint */
|
||||
if (_remove_button_clicked) {
|
||||
DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT), CcPlaySound1E);
|
||||
DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT), CcPlaySound_SPLAT_RAIL);
|
||||
} else {
|
||||
TileArea ta(start_tile, end_tile);
|
||||
uint32 p1 = _cur_railtype | (select_method == VPM_FIX_X ? AXIS_X : AXIS_Y) << 4 | ta.w << 8 | ta.h << 16 | _ctrl_pressed << 24;
|
||||
uint32 p2 = STAT_CLASS_WAYP | _cur_waypoint_type << 8 | INVALID_STATION << 16;
|
||||
|
||||
CommandContainer cmdcont = { ta.tile, p1, p2, CMD_BUILD_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT), CcPlaySound1E, "" };
|
||||
CommandContainer cmdcont = { ta.tile, p1, p2, CMD_BUILD_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT), CcPlaySound_SPLAT_RAIL, "" };
|
||||
ShowSelectWaypointIfNeeded(cmdcont, ta);
|
||||
}
|
||||
}
|
||||
|
@@ -72,7 +72,7 @@ const byte _openttd_revision_modified = !!MODIFIED!!;
|
||||
* final release will always have a lower version number than the released
|
||||
* version, thus making comparisons on specific revisions easy.
|
||||
*/
|
||||
const uint32 _openttd_newgrf_version = 1 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1));
|
||||
const uint32 _openttd_newgrf_version = 1 << 28 | 7 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1));
|
||||
|
||||
#ifdef __MORPHOS__
|
||||
/**
|
||||
|
@@ -64,7 +64,7 @@ static RoadType _cur_roadtype;
|
||||
static DiagDirection _road_depot_orientation;
|
||||
static DiagDirection _road_station_picker_orientation;
|
||||
|
||||
void CcPlaySound1D(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
|
||||
}
|
||||
@@ -629,7 +629,7 @@ struct BuildRoadToolbarWindow : Window {
|
||||
DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 5),
|
||||
_remove_button_clicked ?
|
||||
CMD_REMOVE_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_road) :
|
||||
CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound1D);
|
||||
CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound_SPLAT_OTHER);
|
||||
break;
|
||||
|
||||
case DDSP_BUILD_BUSSTOP:
|
||||
@@ -642,13 +642,13 @@ struct BuildRoadToolbarWindow : Window {
|
||||
|
||||
case DDSP_REMOVE_BUSSTOP: {
|
||||
TileArea ta(start_tile, end_tile);
|
||||
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound1D);
|
||||
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound_SPLAT_OTHER);
|
||||
break;
|
||||
}
|
||||
|
||||
case DDSP_REMOVE_TRUCKSTOP: {
|
||||
TileArea ta(start_tile, end_tile);
|
||||
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound1D);
|
||||
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound_SPLAT_OTHER);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1002,7 +1002,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
|
||||
* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
|
||||
* (This is the case, if making the window bigger moves the mouse into the window.) */
|
||||
if (top > bottom) {
|
||||
ResizeWindow(this, 0, top - bottom);
|
||||
ResizeWindow(this, 0, top - bottom, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -266,9 +266,10 @@
|
||||
* 191 26646
|
||||
* 192 26700
|
||||
* 193 26802
|
||||
* 194 26881 1.5.x
|
||||
* 194 26881 1.5.x, 1.6.0
|
||||
* 195 27572 1.6.x
|
||||
*/
|
||||
extern const uint16 SAVEGAME_VERSION = 194; ///< Current savegame version of OpenTTD.
|
||||
extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD.
|
||||
const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
|
||||
|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
@@ -2548,7 +2549,7 @@ static void SaveFileStart()
|
||||
{
|
||||
_sl.ff_state = _fast_forward;
|
||||
_fast_forward = 0;
|
||||
if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
|
||||
SetMouseCursorBusy(true);
|
||||
|
||||
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
|
||||
_sl.saveinprogress = true;
|
||||
@@ -2558,7 +2559,7 @@ static void SaveFileStart()
|
||||
static void SaveFileDone()
|
||||
{
|
||||
if (_game_mode != GM_MENU) _fast_forward = _sl.ff_state;
|
||||
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
|
||||
SetMouseCursorBusy(false);
|
||||
|
||||
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);
|
||||
_sl.saveinprogress = false;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user