(svn r22503) -Doc: EffectVehicleType.

This commit is contained in:
frosch
2011-05-28 09:43:22 +00:00
parent 986d5e950d
commit 1b34d22620
2 changed files with 32 additions and 30 deletions

View File

@@ -16,16 +16,16 @@
/** Effect vehicle types */
enum EffectVehicleType {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
EV_CHIMNEY_SMOKE = 0, ///< Smoke of power plant (industry).
EV_STEAM_SMOKE = 1, ///< Smoke of steam engines.
EV_DIESEL_SMOKE = 2, ///< Smoke of diesel engines.
EV_ELECTRIC_SPARK = 3, ///< Sparcs of electric engines.
EV_SMOKE = 4, ///< Smoke of broken aircraft, copper mine and disasters.
EV_EXPLOSION_LARGE = 5, ///< Various explosions.
EV_BREAKDOWN_SMOKE = 6, ///< Smoke of broken vehicles except aircraft.
EV_EXPLOSION_SMALL = 7, ///< Various explosions.
EV_BULLDOZER = 8, ///< Bulldozer at roadworks.
EV_BUBBLE = 9, ///< Bubble of bubble generator (industry).
};
EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);