Fix scheduled dispatch for multiplayer
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@@ -415,6 +415,8 @@ struct SchdispatchWindow : Window {
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case WID_SCHDISPATCH_ENABLED: {
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uint32 p2 = 0;
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if (!HasBit(v->vehicle_flags, VF_SCHEDULED_DISPATCH)) SetBit(p2, 0);
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if (!v->orders.list->IsScheduledDispatchValid()) v->orders.list->ResetScheduledDispatch();
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DoCommandP(0, v->index, p2, CMD_SCHEDULED_DISPATCH | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
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break;
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}
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