Add: Warning in save description when showing a save whith a different id
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@@ -463,6 +463,14 @@ public:
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y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
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y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
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y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
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y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
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} else {
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} else {
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/* Warning if save unique id differ when saving */
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if (this->fop == SLO_SAVE &&
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_load_check_data.settings.game_creation.generation_unique_id != 0 && /* Don't warn if the save has no id (old save) */
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_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) {
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y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
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y, r.bottom - WD_FRAMERECT_BOTTOM, STR_SAVELOAD_DIFFERENT_ID);
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}
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/* Mapsize */
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/* Mapsize */
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SetDParam(0, _load_check_data.map_size_x);
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SetDParam(0, _load_check_data.map_size_x);
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SetDParam(1, _load_check_data.map_size_y);
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SetDParam(1, _load_check_data.map_size_y);
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@@ -2773,6 +2773,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No infor
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STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1}
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STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1}
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STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
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STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
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STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
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STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
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STR_SAVELOAD_DIFFERENT_ID :{RED}Not the same game as you are saving.
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STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
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STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
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