Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
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committed by
Patric Stout

parent
5e1bcee39b
commit
1ba4dcc924
@@ -42,6 +42,8 @@
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#include "group_cmd.h"
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#include "misc_cmd.h"
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#include "object_cmd.h"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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#include "widgets/company_widget.h"
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@@ -519,15 +521,18 @@ struct CompanyFinancesWindow : Window {
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}
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}
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void OnHundredthTick() override
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{
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/**
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* Check on a regular interval if the maximum amount of money has changed.
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* If it has, rescale the window to fit the new amount.
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*/
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IntervalTimer<TimerWindow> rescale_interval = {std::chrono::seconds(3), [this](auto) {
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const Company *c = Company::Get((CompanyID)this->window_number);
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if (c->money > CompanyFinancesWindow::max_money) {
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CompanyFinancesWindow::max_money = std::max(c->money * 2, CompanyFinancesWindow::max_money * 4);
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this->SetupWidgets();
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this->ReInit();
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}
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}
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}};
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};
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/** First conservative estimate of the maximum amount of money */
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@@ -2679,11 +2684,10 @@ struct CompanyWindow : Window
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}
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}
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void OnHundredthTick() override
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{
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/* redraw the window every now and then */
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/** Redraw the window on a regular interval. */
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IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
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this->SetDirty();
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}
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}};
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void OnPlaceObject(Point pt, TileIndex tile) override
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{
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