Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
This commit is contained in:

committed by
Patric Stout

parent
5e1bcee39b
commit
1ba4dcc924
@@ -17,12 +17,13 @@
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#include "strings_func.h"
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#include "console_func.h"
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#include "console_type.h"
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#include "guitimer_func.h"
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#include "company_base.h"
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#include "ai/ai_info.hpp"
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#include "ai/ai_instance.hpp"
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#include "game/game.hpp"
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#include "game/game_instance.hpp"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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#include "widgets/framerate_widget.h"
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@@ -410,7 +411,6 @@ static const NWidgetPart _framerate_window_widgets[] = {
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struct FramerateWindow : Window {
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bool small;
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bool showing_memory;
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GUITimer next_update;
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int num_active;
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int num_displayed;
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@@ -456,7 +456,6 @@ struct FramerateWindow : Window {
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this->showing_memory = true;
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this->UpdateData();
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this->num_displayed = this->num_active;
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this->next_update.SetInterval(100);
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/* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */
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ResizeWindow(this, 0, (std::max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL);
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@@ -464,22 +463,21 @@ struct FramerateWindow : Window {
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void OnRealtimeTick(uint delta_ms) override
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{
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bool elapsed = this->next_update.Elapsed(delta_ms);
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/* Check if the shaded state has changed, switch caption text if it has */
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if (this->small != this->IsShaded()) {
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this->small = this->IsShaded();
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this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
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elapsed = true;
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}
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if (elapsed) {
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this->UpdateData();
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this->SetDirty();
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this->next_update.SetInterval(100);
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}
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}
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/** Update the window on a regular interval. */
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IntervalTimer<TimerWindow> update_interval = {std::chrono::milliseconds(100), [this](auto) {
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this->UpdateData();
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this->SetDirty();
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}};
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void UpdateData()
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{
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double gl_rate = _pf_data[PFE_GAMELOOP].GetRate();
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@@ -754,7 +752,6 @@ static const NWidgetPart _frametime_graph_window_widgets[] = {
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struct FrametimeGraphWindow : Window {
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int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
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int horizontal_scale; ///< number of half-second units horizontally
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GUITimer next_scale_update; ///< interval for next scale update
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PerformanceElement element; ///< what element this window renders graph for
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Dimension graph_size; ///< size of the main graph area (excluding axis labels)
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@@ -764,9 +761,9 @@ struct FrametimeGraphWindow : Window {
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this->element = (PerformanceElement)number;
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this->horizontal_scale = 4;
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this->vertical_scale = TIMESTAMP_PRECISION / 10;
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this->next_scale_update.SetInterval(1);
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this->InitNested(number);
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this->UpdateScale();
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}
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void SetStringParameters(int widget) const override
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@@ -882,14 +879,14 @@ struct FrametimeGraphWindow : Window {
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this->SelectVerticalScale(peak_value);
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}
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/** Update the scaling on a regular interval. */
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IntervalTimer<TimerWindow> update_interval = {std::chrono::milliseconds(500), [this](auto) {
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this->UpdateScale();
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}};
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void OnRealtimeTick(uint delta_ms) override
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{
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this->SetDirty();
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if (this->next_scale_update.Elapsed(delta_ms)) {
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this->next_scale_update.SetInterval(500);
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this->UpdateScale();
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}
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}
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/** Scale and interpolate a value from a source range into a destination range */
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