Codechange: migrate all Window-related timers to the new framework

This means we also say goodbye to GUITimers.
This commit is contained in:
Patric Stout
2023-04-13 17:18:27 +02:00
committed by Patric Stout
parent 5e1bcee39b
commit 1ba4dcc924
29 changed files with 259 additions and 336 deletions

View File

@@ -42,6 +42,8 @@
#include "industry_cmd.h"
#include "querystring_gui.h"
#include "stringfilter_type.h"
#include "timer/timer.h"
#include "timer/timer_window.h"
#include "table/strings.h"
@@ -723,8 +725,7 @@ public:
if (success && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void OnHundredthTick() override
{
IntervalTimer<TimerWindow> update_interval = {std::chrono::seconds(3), [this](auto) {
if (_game_mode == GM_EDITOR) return;
if (this->count == 0) return;
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
@@ -739,7 +740,7 @@ public:
this->SetDirty();
}
}
}
}};
void OnTimeout() override
{
@@ -1820,11 +1821,11 @@ public:
this->DrawWidgets();
}
void OnHundredthTick() override
{
/** Rebuild the industry list on a regular interval. */
IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
this->industries.ForceResort();
this->BuildSortIndustriesList();
}
}};
/**
* Some data on this window has become invalid.