Codechange: migrate all Window-related timers to the new framework

This means we also say goodbye to GUITimers.
This commit is contained in:
Patric Stout
2023-04-13 17:18:27 +02:00
committed by Patric Stout
parent 5e1bcee39b
commit 1ba4dcc924
29 changed files with 259 additions and 336 deletions

View File

@@ -24,10 +24,11 @@
#include "core/geometry_func.hpp"
#include "newgrf_debug.h"
#include "zoom_func.h"
#include "guitimer_func.h"
#include "viewport_func.h"
#include "landscape_cmd.h"
#include "rev.h"
#include "timer/timer.h"
#include "timer/timer_window.h"
#include "widgets/misc_widget.h"
@@ -470,9 +471,6 @@ struct AboutWindow : public Window {
int line_height; ///< The height of a single line
static const int num_visible_lines = 19; ///< The number of lines visible simultaneously
static const uint TIMER_INTERVAL = 2100; ///< Scrolling interval, scaled by line text line height. This value chosen to maintain parity: 2100 / FONT_HEIGHT_NORMAL = 150ms
GUITimer timer;
AboutWindow() : Window(&_about_desc)
{
this->InitNested(WN_GAME_OPTIONS_ABOUT);
@@ -500,10 +498,6 @@ struct AboutWindow : public Window {
d.width = std::max(d.width, GetStringBoundingBox(_credits[i]).width);
}
*size = maxdim(*size, d);
/* Set scroll interval based on required speed. To keep scrolling smooth,
* the interval is adjusted rather than the distance moved. */
this->timer.SetInterval(TIMER_INTERVAL / FONT_HEIGHT_NORMAL);
}
void DrawWidget(const Rect &r, int widget) const override
@@ -521,18 +515,19 @@ struct AboutWindow : public Window {
}
}
void OnRealtimeTick(uint delta_ms) override
{
uint count = this->timer.CountElapsed(delta_ms);
if (count > 0) {
this->text_position -= count;
/* If the last text has scrolled start a new from the start */
if (this->text_position < (int)(this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y - lengthof(_credits) * this->line_height)) {
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
}
this->SetWidgetDirty(WID_A_SCROLLING_TEXT);
/**
* Scroll the text in the about window slow.
*
* The interval of 2100ms is chosen to maintain parity: 2100 / FONT_HEIGHT_NORMAL = 150ms.
*/
IntervalTimer<TimerWindow> scroll_interval = {std::chrono::milliseconds(2100) / FONT_HEIGHT_NORMAL, [this](uint count) {
this->text_position -= count;
/* If the last text has scrolled start a new from the start */
if (this->text_position < (int)(this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y - lengthof(_credits) * this->line_height)) {
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
}
}
this->SetWidgetDirty(WID_A_SCROLLING_TEXT);
}};
};
void ShowAboutWindow()