(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
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@@ -608,7 +608,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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int32 cost;
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// check if we own the tile below the bridge..
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if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, TilePixelHeight(tile))))
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if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)))
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return CMD_ERROR;
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if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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@@ -626,7 +626,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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/* delete canal under bridge */
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// check for vehicles under bridge
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if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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SetClearUnderBridge(tile);
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@@ -752,7 +752,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
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IsTransportUnderBridge(tile) &&
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GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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// only check for train under bridge
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if (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
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if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))
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return CMD_ERROR;
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if (GetRailType(tile) == totype) return CMD_ERROR;
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