Merge branch 'master' into jgrpp

# Conflicts:
#	src/3rdparty/fmt/core.h
#	src/command_type.h
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/landscape.cpp
#	src/network/network.cpp
#	src/newgrf_object.h
#	src/object_cmd.cpp
#	src/order_gui.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_industrytype.cpp
#	src/script/api/script_object.hpp
#	src/script/api/script_town.cpp
#	src/table/object_land.h
#	src/timetable_cmd.cpp
#	src/tree_cmd.cpp
#	src/vehicle_gui.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2023-01-15 19:28:37 +00:00
64 changed files with 442 additions and 310 deletions

View File

@@ -233,46 +233,21 @@ err1:
}
#endif /* WITH_FREETYPE */
class FontList {
protected:
wchar_t **fonts;
uint items;
uint capacity;
public:
FontList() : fonts(nullptr), items(0), capacity(0) { };
~FontList() {
if (this->fonts == nullptr) return;
for (uint i = 0; i < this->items; i++) {
free(this->fonts[i]);
}
free(this->fonts);
}
bool Add(const wchar_t *font) {
for (uint i = 0; i < this->items; i++) {
if (wcscmp(this->fonts[i], font) == 0) return false;
}
if (this->items == this->capacity) {
this->capacity += 10;
this->fonts = ReallocT(this->fonts, this->capacity);
}
this->fonts[this->items++] = wcsdup(font);
return true;
}
};
struct EFCParam {
FontCacheSettings *settings;
LOCALESIGNATURE locale;
MissingGlyphSearcher *callback;
FontList fonts;
std::vector<std::wstring> fonts;
bool Add(const std::wstring_view &font) {
for (const auto &entry : this->fonts) {
if (font.compare(entry) == 0) return false;
}
this->fonts.emplace_back(font);
return true;
}
};
static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
@@ -280,7 +255,7 @@ static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXT
EFCParam *info = (EFCParam *)lParam;
/* Skip duplicates */
if (!info->fonts.Add((const wchar_t *)logfont->elfFullName)) return 1;
if (!info->Add(logfont->elfFullName)) return 1;
/* Only use TrueType fonts */
if (!(type & TRUETYPE_FONTTYPE)) return 1;
/* Don't use SYMBOL fonts */
@@ -463,22 +438,9 @@ void Win32FontCache::ClearFontCache()
GLYPHMETRICS gm;
MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
/* Make a guess for the needed memory size. */
DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
byte *bmp = AllocaM(byte, size);
size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
if (size == GDI_ERROR) {
/* No dice with the guess. First query size of needed glyph memory, then allocate the
* memory and query again. This dance is necessary as some glyphs will only render with
* the exact matching size; e.g. the space glyph has no pixels and must be requested
* with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
* info about the size and thus the triple GetGlyphOutline()-call. */
size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
if (size == GDI_ERROR) usererror("Unable to render font glyph");
bmp = AllocaM(byte, size);
GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
}
/* Call GetGlyphOutline with zero size initially to get required memory size. */
DWORD size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
if (size == GDI_ERROR) usererror("Unable to render font glyph");
/* Add 1 scaled pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
uint shadow = (this->fs == FS_NORMAL) ? ScaleGUITrad(1) : 0;
@@ -488,6 +450,10 @@ void Win32FontCache::ClearFontCache()
/* Limit glyph size to prevent overflows later on. */
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
/* Call GetGlyphOutline again with size to actually render the glyph. */
byte *bmp = AllocaM(byte, size);
GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);