Merge branch 'master' into jgrpp

# Conflicts:
#	src/3rdparty/fmt/core.h
#	src/command_type.h
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/landscape.cpp
#	src/network/network.cpp
#	src/newgrf_object.h
#	src/object_cmd.cpp
#	src/order_gui.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_industrytype.cpp
#	src/script/api/script_object.hpp
#	src/script/api/script_town.cpp
#	src/table/object_land.h
#	src/timetable_cmd.cpp
#	src/tree_cmd.cpp
#	src/vehicle_gui.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2023-01-15 19:28:37 +00:00
64 changed files with 442 additions and 310 deletions

View File

@@ -969,7 +969,7 @@ void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
void SmallMapWindow::DrawMapIndicators() const
{
/* Find main viewport. */
const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
const Viewport *vp = GetMainWindow()->viewport;
Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top);
Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1);
@@ -1461,7 +1461,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
if (click_count > 0) this->mouse_capture_widget = widget;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
Window *w = GetMainWindow();
int sub;
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
@@ -1732,7 +1732,7 @@ void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
*/
void SmallMapWindow::SmallMapCenterOnCurrentPos()
{
const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
const Viewport *vp = GetMainWindow()->viewport;
Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
int sub;
@@ -2024,7 +2024,7 @@ void ShowSmallMap()
*/
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
{
bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant);
/* If a user scrolls to a tile (via what way what so ever) and already is on
* that tile (e.g.: pressed twice), move the smallmap to that location,