Merge branch 'master' into jgrpp
# Conflicts: # src/3rdparty/fmt/core.h # src/command_type.h # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/landscape.cpp # src/network/network.cpp # src/newgrf_object.h # src/object_cmd.cpp # src/order_gui.cpp # src/saveload/vehicle_sl.cpp # src/script/api/script_industrytype.cpp # src/script/api/script_object.hpp # src/script/api/script_town.cpp # src/table/object_land.h # src/timetable_cmd.cpp # src/tree_cmd.cpp # src/vehicle_gui.cpp # src/window.cpp
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@@ -446,6 +446,18 @@ bool RiverModifyDesertZone(TileIndex tile, void *)
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return false;
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}
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/**
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* Make a river tile and remove desert directly around it.
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* @param tile The tile to change into river and create non-desert around
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*/
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void MakeRiverAndModifyDesertZoneAround(TileIndex tile) {
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MakeRiver(tile, Random());
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MarkTileDirtyByTile(tile);
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/* Remove desert directly around the river tile. */
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CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
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}
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/**
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* Build a piece of canal.
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* @param tile end tile of stretch-dragging
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