Add: [Script] Native priority queue; useful e.g. for pathfinders.
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94
src/script/api/script_priorityqueue.hpp
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94
src/script/api/script_priorityqueue.hpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_priorityqueue.hpp A queue that keeps a list of items sorted by a priority. */
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/** @defgroup ScriptPriorityQueue Classes that create a priority queue of items. */
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#ifndef SCRIPT_PRIORITYQUEUE_HPP
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#define SCRIPT_PRIORITYQUEUE_HPP
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#include "script_object.hpp"
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#include <utility>
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#include <vector>
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/**
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* Class that creates a queue which keeps its items ordered by an item priority.
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* @api ai game
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*/
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class ScriptPriorityQueue : public ScriptObject {
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public:
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typedef std::pair<int64, HSQOBJECT> PriorityItem;
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private:
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struct PriorityComparator {
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bool operator()(const PriorityItem &lhs, const PriorityItem &rhs) const noexcept
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{
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return lhs.first > rhs.first;
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}
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};
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PriorityComparator comp;
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std::vector<PriorityItem> queue; ///< The priority list
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public:
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~ScriptPriorityQueue();
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#ifdef DOXYGEN_API
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/**
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* Add a single item to the queue.
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* @param item The item to add. Can be any Squirrel type. Should be unique, otherwise it is ignored.
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* @param priority The priority to assign the item.
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* @return True if the item was inserted, false if it was already in the queue.
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*/
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bool Insert(void *item, int64 priority);
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/**
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* Remove and return the item with the lowest priority.
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* @return The item with the lowest priority, removed from the queue. Returns null on an empty queue.
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* @pre !IsEmpty()
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*/
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void *Pop();
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/**
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* Get the item with the lowest priority, keeping it in the queue.
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* @return The item with the lowest priority. Returns null on an empty queue.
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* @pre !IsEmpty()
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*/
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void *Peek();
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/**
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* Check if an items is already included in the queue.
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* @return true if the items is already in the queue.
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* @note Performance is O(n), use only when absolutely required.
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*/
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bool Exists(void *item);
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/**
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* Clear the queue, making Count() returning 0 and IsEmpty() returning true.
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*/
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void Clear();
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#else
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SQInteger Insert(HSQUIRRELVM vm);
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SQInteger Pop(HSQUIRRELVM vm);
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SQInteger Peek(HSQUIRRELVM vm);
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SQInteger Exists(HSQUIRRELVM vm);
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SQInteger Clear(HSQUIRRELVM vm);
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#endif
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/**
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* Check if the queue is empty.
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* @return true if the queue is empty.
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*/
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bool IsEmpty();
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/**
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* Returns the amount of items in the queue.
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* @return amount of items in the queue.
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*/
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SQInteger Count();
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};
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#endif /* SCRIPT_PRIORITYQUEUE_HPP */
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