VarAction2: Prune deterministic sprite group children again after DSE
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@@ -6974,8 +6974,10 @@ static void HandleVarAction2OptimisationPasses()
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}
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});
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handle_group(group->default_group);
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for (const auto &range : group->ranges) {
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group->default_group = PruneTargetSpriteGroup(group->default_group);
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for (auto &range : group->ranges) {
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handle_group(range.group);
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range.group = PruneTargetSpriteGroup(range.group);
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}
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}
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