(svn r18371) -Codechange: unify calling of the train pathfinders

This commit is contained in:
rubidium
2009-12-02 09:57:17 +00:00
parent ec68bd67e3
commit 1c2214b430
7 changed files with 242 additions and 206 deletions

View File

@@ -21,6 +21,7 @@
#include "../../train.h"
#include "../../ship.h"
#include "../pathfinder_func.h"
#include "../pathfinder_type.h"
#include "npf.h"
static AyStar _npf_aystar;
@@ -1059,30 +1060,6 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
return best_result;
}
NPFFoundTargetData NPFRouteToSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
{
assert(v->type == VEH_TRAIN);
NPFFindStationOrTileData fstd;
fstd.v = v;
fstd.reserve_path = true;
AyStarNode start1;
start1.tile = tile;
/* We set this in case the target is also the start tile, we will just
* return a not found then */
start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
start1.direction = trackdir;
NPFSetFlag(&start1, NPF_FLAG_IGNORE_RESERVED, true);
RailTypes railtypes = v->compatible_railtypes;
if (override_railtype) railtypes |= GetRailTypeInfo(v->railtype)->compatible_railtypes;
/* perform a breadth first search. Target is NULL,
* since we are just looking for any safe tile...*/
return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, TRANSPORT_RAIL, 0, v->owner, railtypes, 0);
}
void InitializeNPF()
{
static bool first_init = true;
@@ -1139,3 +1116,98 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
return TrackdirToTrack(ftd.best_trackdir);
}
/*** Trains ***/
FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance)
{
const Train *last = v->Last();
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
assert(trackdir != INVALID_TRACKDIR);
NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
if (ftd.best_bird_dist != 0) FindDepotData();
/* Found target */
/* Our caller expects a number of tiles, so we just approximate that
* number by this. It might not be completely what we want, but it will
* work for now :-) We can possibly change this when the old pathfinder
* is removed. */
return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH, NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE));
}
bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
{
assert(v->type == VEH_TRAIN);
NPFFindStationOrTileData fstd;
fstd.v = v;
fstd.reserve_path = true;
AyStarNode start1;
start1.tile = tile;
/* We set this in case the target is also the start tile, we will just
* return a not found then */
start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
start1.direction = trackdir;
NPFSetFlag(&start1, NPF_FLAG_IGNORE_RESERVED, true);
RailTypes railtypes = v->compatible_railtypes;
if (override_railtype) railtypes |= GetRailTypeInfo(v->railtype)->compatible_railtypes;
/* perform a breadth first search. Target is NULL,
* since we are just looking for any safe tile...*/
return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, TRANSPORT_RAIL, 0, v->owner, railtypes, 0).res_okay;
}
bool NPFTrainCheckReverse(const Train *v)
{
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
const Train *last = v->Last();
NPFFillWithOrderData(&fstd, v);
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
assert(trackdir != INVALID_TRACKDIR);
assert(trackdir_rev != INVALID_TRACKDIR);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist != 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}
Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, struct PBSTileInfo *target)
{
NPFFindStationOrTileData fstd;
NPFFillWithOrderData(&fstd, v, reserve_track);
PBSTileInfo origin = FollowTrainReservation(v);
assert(IsValidTrackdir(origin.trackdir));
NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
if (target != NULL) {
target->tile = ftd.node.tile;
target->trackdir = (Trackdir)ftd.node.direction;
target->okay = ftd.res_okay;
}
if (ftd.best_trackdir == INVALID_TRACKDIR) {
/* We are already at our target. Just do something
* @todo maybe display error?
* @todo: go straight ahead if possible? */
if (path_not_found) *path_not_found = false;
return FindFirstTrack(tracks);
}
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
* we did not find our target, but ftd.best_trackdir contains the direction leading
* to the tile closest to our target. */
if (path_not_found != NULL) *path_not_found = (ftd.best_bird_dist != 0);
/* Discard enterdir information, making it a normal track */
return TrackdirToTrack(ftd.best_trackdir);
}