(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed

-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
This commit is contained in:
truelight
2007-06-19 15:04:08 +00:00
parent 9ad02c11c6
commit 1c4760ee06
12 changed files with 115 additions and 28 deletions

View File

@@ -177,3 +177,13 @@ int Blitter_32bppBase::BufferSize(int width, int height)
{
return width * height * sizeof(uint32);
}
void Blitter_32bppBase::PaletteAnimate(uint start, uint count)
{
/* By default, 32bpp doesn't have palette animation */
}
Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation()
{
return Blitter::PALETTE_ANIMATION_NONE;
}