(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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@@ -24,6 +24,8 @@ public:
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height) {};
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
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/* virtual */ int BufferSize(int width, int height) { return 0; };
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/* virtual */ void PaletteAnimate(uint start, uint count) { };
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };
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};
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class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
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