Add: [Script] Game script control of industry production level.

This commit is contained in:
Michael Lutz
2023-07-16 21:34:42 +02:00
parent a5c8365aa4
commit 1c56991213
7 changed files with 110 additions and 2 deletions

View File

@@ -20,11 +20,13 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
CommandCost CmdIndustrySetFlags(DoCommandFlag flags, IndustryID ind_id, IndustryControlFlags ctlflags);
CommandCost CmdIndustrySetExclusivity(DoCommandFlag flags, IndustryID ind_id, Owner company_id, bool consumer);
CommandCost CmdIndustrySetText(DoCommandFlag flags, IndustryID ind_id, const std::string &text);
CommandCost CmdIndustrySetProduction(DoCommandFlag flags, IndustryID ind_id, byte prod_level, bool show_news);
DEF_CMD_TRAIT(CMD_BUILD_INDUSTRY, CmdBuildIndustry, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_INDUSTRY_SET_FLAGS, CmdIndustrySetFlags, CMD_DEITY, CMDT_OTHER_MANAGEMENT)
DEF_CMD_TRAIT(CMD_INDUSTRY_SET_EXCLUSIVITY, CmdIndustrySetExclusivity, CMD_DEITY, CMDT_OTHER_MANAGEMENT)
DEF_CMD_TRAIT(CMD_INDUSTRY_SET_TEXT, CmdIndustrySetText, CMD_DEITY | CMD_STR_CTRL, CMDT_OTHER_MANAGEMENT)
DEF_CMD_TRAIT(CMD_INDUSTRY_SET_PRODUCTION, CmdIndustrySetProduction, CMD_DEITY, CMDT_OTHER_MANAGEMENT)
void CcBuildIndustry(Commands cmd, const CommandCost &result, TileIndex tile, IndustryType indtype, uint32_t, bool, uint32_t);