Add: [Script] Game script control of industry production level.
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@@ -20,11 +20,13 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
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CommandCost CmdIndustrySetFlags(DoCommandFlag flags, IndustryID ind_id, IndustryControlFlags ctlflags);
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CommandCost CmdIndustrySetExclusivity(DoCommandFlag flags, IndustryID ind_id, Owner company_id, bool consumer);
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CommandCost CmdIndustrySetText(DoCommandFlag flags, IndustryID ind_id, const std::string &text);
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CommandCost CmdIndustrySetProduction(DoCommandFlag flags, IndustryID ind_id, byte prod_level, bool show_news);
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DEF_CMD_TRAIT(CMD_BUILD_INDUSTRY, CmdBuildIndustry, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_INDUSTRY_SET_FLAGS, CmdIndustrySetFlags, CMD_DEITY, CMDT_OTHER_MANAGEMENT)
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DEF_CMD_TRAIT(CMD_INDUSTRY_SET_EXCLUSIVITY, CmdIndustrySetExclusivity, CMD_DEITY, CMDT_OTHER_MANAGEMENT)
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DEF_CMD_TRAIT(CMD_INDUSTRY_SET_TEXT, CmdIndustrySetText, CMD_DEITY | CMD_STR_CTRL, CMDT_OTHER_MANAGEMENT)
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DEF_CMD_TRAIT(CMD_INDUSTRY_SET_PRODUCTION, CmdIndustrySetProduction, CMD_DEITY, CMDT_OTHER_MANAGEMENT)
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void CcBuildIndustry(Commands cmd, const CommandCost &result, TileIndex tile, IndustryType indtype, uint32_t, bool, uint32_t);
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