Fix double-leave of crashed road vehicle in drive-through stop
See: #662
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@@ -613,6 +613,7 @@ uint RoadVehicle::Crash(bool flooded)
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/* If we're in a drive through road stop we ought to leave it */
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if (IsInsideMM(this->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
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RoadStop::GetByTile(this->tile, GetRoadStopType(this->tile))->Leave(this);
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this->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
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}
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}
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this->crashed_ctr = flooded ? 2000 : 1; // max 2220, disappear pretty fast when flooded
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@@ -1204,7 +1204,7 @@ void Vehicle::PreDestructor()
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if (this->type == VEH_ROAD && this->IsPrimaryVehicle()) {
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RoadVehicle *v = RoadVehicle::From(this);
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if (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) || IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
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if ((!(v->vehstatus & VS_CRASHED) && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) || IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
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/* Leave the roadstop (bay or drive-through), when you have not already left it. */
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RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
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}
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