Import town cargo generation factor patch
Adjust whitespace http://www.tt-forums.net/viewtopic.php?f=33&t=46399&start=200#p1086221
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committed by
Jonathan G Rennison

parent
d4f2bcc545
commit
1c9801e6b6
@@ -436,6 +436,61 @@ static void MakeTownHouseBigger(TileIndex tile)
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if (flags & BUILDING_HAS_4_TILES) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
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}
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/**
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* Generate cargo for a town (house).
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*
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* The amount of cargo should be and will be greater than zero.
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*
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* @param t current town
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* @param ct type of cargo to generate, usually CT_PASSENGERS or CT_MAIL
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* @param amount how many units of cargo
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* @param stations available stations for this house
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*/
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static void TownGenerateCargo (Town *t, CargoID ct, uint amount, StationFinder &stations)
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{
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// custom cargo generation factor
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int cf = _settings_game.economy.town_cargo_factor;
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// when the economy flunctuates, everyone wants to stay at home
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if (EconomyIsInRecession()) {
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amount = (amount + 1) >> 1;
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}
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// apply custom factor?
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if (cf < 0) {
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// approx (amount / 2^cf)
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// adjust with a constant offset of {(2 ^ cf) - 1} (i.e. add cf * 1-bits) before dividing to ensure that it doesn't become zero
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// this skews the curve a little so that isn't entirely exponential, but will still decrease
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amount = (amount + ((1 << -cf) - 1)) >> -cf;
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}
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else if (cf > 0) {
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// approx (amount * 2^cf)
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// XXX: overflow?
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amount = amount << cf;
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}
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// with the adjustments above, this should never happen
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assert(amount > 0);
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// calculate for town stats
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const CargoSpec *cs = CargoSpec::Get(ct);
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switch (cs->town_effect) {
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case TE_PASSENGERS:
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t->supplied[CT_PASSENGERS].new_max += amount;
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t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amount, ST_TOWN, t->index, stations.GetStations());
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break;
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case TE_MAIL:
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t->supplied[CT_MAIL].new_max += amount;
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t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amount, ST_TOWN, t->index, stations.GetStations());
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break;
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default:
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break;
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}
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}
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/**
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* Tile callback function.
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*
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@@ -483,27 +538,20 @@ static void TileLoop_Town(TileIndex tile)
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uint amt = GB(callback, 0, 8);
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if (amt == 0) continue;
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uint moved = MoveGoodsToStation(cargo, amt, ST_TOWN, t->index, stations.GetStations());
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const CargoSpec *cs = CargoSpec::Get(cargo);
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t->supplied[cs->Index()].new_max += amt;
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t->supplied[cs->Index()].new_act += moved;
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// XXX: no economy flunctuation for GRF cargos?
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TownGenerateCargo(t, cargo, amt, stations);
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}
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} else {
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if (GB(r, 0, 8) < hs->population) {
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uint amt = GB(r, 0, 8) / 8 + 1;
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if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
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t->supplied[CT_PASSENGERS].new_max += amt;
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t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, ST_TOWN, t->index, stations.GetStations());
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TownGenerateCargo(t, CT_PASSENGERS, amt, stations);
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}
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if (GB(r, 8, 8) < hs->mail_generation) {
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uint amt = GB(r, 8, 8) / 8 + 1;
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if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
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t->supplied[CT_MAIL].new_max += amt;
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t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, ST_TOWN, t->index, stations.GetStations());
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TownGenerateCargo(t, CT_MAIL, amt, stations);
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}
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}
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