(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -81,23 +81,23 @@ void SetRandomSeed(uint32 seed);
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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uint32 DoRandomRange(uint32 max, int line, const char *file);
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#else
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static FORCEINLINE uint32 Random()
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static inline uint32 Random()
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{
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return _random.Next();
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}
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static FORCEINLINE uint32 RandomRange(uint32 max)
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static inline uint32 RandomRange(uint32 max)
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{
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return _random.Next(max);
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}
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#endif
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static FORCEINLINE uint32 InteractiveRandom()
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static inline uint32 InteractiveRandom()
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{
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return _interactive_random.Next();
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}
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static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
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static inline uint32 InteractiveRandomRange(uint32 max)
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{
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return _interactive_random.Next(max);
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}
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@@ -117,7 +117,7 @@ static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
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* @param r The given randomize-number
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* @return True if the probability given by r is less or equal to (a/b)
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*/
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static FORCEINLINE bool Chance16I(const uint a, const uint b, const uint32 r)
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static inline bool Chance16I(const uint a, const uint b, const uint32 r)
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{
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assert(b != 0);
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return (((uint16)r * b + b / 2) >> 16) < a;
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@@ -136,7 +136,7 @@ static FORCEINLINE bool Chance16I(const uint a, const uint b, const uint32 r)
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#ifdef RANDOM_DEBUG
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#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
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#else
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static FORCEINLINE bool Chance16(const uint a, const uint b)
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static inline bool Chance16(const uint a, const uint b)
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{
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return Chance16I(a, b, Random());
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}
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@@ -160,7 +160,7 @@ static FORCEINLINE bool Chance16(const uint a, const uint b)
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#ifdef RANDOM_DEBUG
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#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
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#else
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static FORCEINLINE bool Chance16R(const uint a, const uint b, uint32 &r)
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static inline bool Chance16R(const uint a, const uint b, uint32 &r)
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{
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r = Random();
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return Chance16I(a, b, r);
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