(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)

This commit is contained in:
truebrain
2011-12-20 17:57:56 +00:00
parent 7a38642a1c
commit 1c9bec1999
75 changed files with 673 additions and 672 deletions

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@@ -81,23 +81,23 @@ void SetRandomSeed(uint32 seed);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 max, int line, const char *file);
#else
static FORCEINLINE uint32 Random()
static inline uint32 Random()
{
return _random.Next();
}
static FORCEINLINE uint32 RandomRange(uint32 max)
static inline uint32 RandomRange(uint32 max)
{
return _random.Next(max);
}
#endif
static FORCEINLINE uint32 InteractiveRandom()
static inline uint32 InteractiveRandom()
{
return _interactive_random.Next();
}
static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
static inline uint32 InteractiveRandomRange(uint32 max)
{
return _interactive_random.Next(max);
}
@@ -117,7 +117,7 @@ static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
* @param r The given randomize-number
* @return True if the probability given by r is less or equal to (a/b)
*/
static FORCEINLINE bool Chance16I(const uint a, const uint b, const uint32 r)
static inline bool Chance16I(const uint a, const uint b, const uint32 r)
{
assert(b != 0);
return (((uint16)r * b + b / 2) >> 16) < a;
@@ -136,7 +136,7 @@ static FORCEINLINE bool Chance16I(const uint a, const uint b, const uint32 r)
#ifdef RANDOM_DEBUG
#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
#else
static FORCEINLINE bool Chance16(const uint a, const uint b)
static inline bool Chance16(const uint a, const uint b)
{
return Chance16I(a, b, Random());
}
@@ -160,7 +160,7 @@ static FORCEINLINE bool Chance16(const uint a, const uint b)
#ifdef RANDOM_DEBUG
#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
#else
static FORCEINLINE bool Chance16R(const uint a, const uint b, uint32 &r)
static inline bool Chance16R(const uint a, const uint b, uint32 &r)
{
r = Random();
return Chance16I(a, b, r);