(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
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@@ -23,7 +23,6 @@ enum LandscapeGenerator {
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};
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static const uint GENERATE_NEW_SEED = UINT_MAX; ///< Create a new random seed
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static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws
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/** Modes for GenerateWorld */
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enum GenWorldMode {
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@@ -42,7 +41,6 @@ typedef void GWAbortProc(); ///< Called when genworld is aborted
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/** Properties of current genworld process */
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struct GenWorldInfo {
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bool active; ///< Is generating world active
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bool abort; ///< Whether to abort the thread ASAP
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bool quit_thread; ///< Do we want to quit the active thread
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bool threaded; ///< Whether we run _GenerateWorld threaded
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@@ -71,16 +69,6 @@ enum GenWorldProgress {
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GWP_CLASS_COUNT
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};
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/**
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* Check if we are currently in the process of generating a world.
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* @return are we generating world?
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*/
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static inline bool HasModalProgress()
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{
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extern GenWorldInfo _gw;
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return _gw.active;
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}
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/* genworld.cpp */
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bool IsGenerateWorldThreaded();
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void GenerateWorldSetCallback(GWDoneProc *proc);
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@@ -101,8 +89,6 @@ void StartNewGameWithoutGUI(uint seed);
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void ShowCreateScenario();
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void StartScenarioEditor();
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extern class ThreadMutex *_modal_progress_work_mutex;
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extern class ThreadMutex *_modal_progress_paint_mutex;
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extern bool _generating_world;
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#endif /* GENWORLD_H */
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