(svn r8897) -Fix

Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
This commit is contained in:
tron
2007-02-25 10:49:13 +00:00
parent 696b895b77
commit 1ce43c1a37
7 changed files with 23 additions and 37 deletions

View File

@@ -200,7 +200,6 @@ static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
*/
static void DisasterTick_Zeppeliner(Vehicle *v)
{
GetNewVehiclePosResult gp;
Station *st;
int x, y;
byte z;
@@ -211,7 +210,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
if (v->current_order.dest < 2) {
if (HASBIT(v->tick_counter, 0)) return;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -308,7 +307,6 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
*/
static void DisasterTick_Ufo(Vehicle *v)
{
GetNewVehiclePosResult gp;
Vehicle *u;
uint dist;
byte z;
@@ -321,7 +319,7 @@ static void DisasterTick_Ufo(Vehicle *v)
int y = TileY(v->dest_tile) * TILE_SIZE;
if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}
@@ -356,7 +354,7 @@ static void DisasterTick_Ufo(Vehicle *v)
}
v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
z = v->z_pos;
if (dist <= TILE_SIZE && z > u->z_pos) z--;
@@ -406,13 +404,11 @@ static void DestructIndustry(Industry *i)
*/
static void DisasterTick_Airplane(Vehicle *v)
{
GetNewVehiclePosResult gp;
v->tick_counter++;
v->u.disaster.image_override =
(v->current_order.dest == 1 && HASBIT(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x < (-10 * TILE_SIZE)) {
@@ -481,13 +477,11 @@ static void DisasterTick_Airplane(Vehicle *v)
*/
static void DisasterTick_Helicopter(Vehicle *v)
{
GetNewVehiclePosResult gp;
v->tick_counter++;
v->u.disaster.image_override =
(v->current_order.dest == 1 && HASBIT(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
@@ -568,7 +562,6 @@ static void DisasterTick_Helicopter_Rotors(Vehicle *v)
*/
static void DisasterTick_Big_Ufo(Vehicle *v)
{
GetNewVehiclePosResult gp;
byte z;
Vehicle *u, *w;
Town *t;
@@ -583,7 +576,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
if (delta(v->x_pos, x) + delta(v->y_pos, y) >= 8) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}
@@ -632,7 +625,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
int y = TileY(v->dest_tile) * TILE_SIZE;
if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}
@@ -665,13 +658,12 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
*/
static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
{
GetNewVehiclePosResult gp;
Vehicle *u;
int i;
v->tick_counter++;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
@@ -711,7 +703,6 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
*/
static void DisasterTick_Submarine(Vehicle *v)
{
GetNewVehiclePosResult gp;
TileIndex tile;
v->tick_counter++;
@@ -731,7 +722,7 @@ static void DisasterTick_Submarine(Vehicle *v)
TrackdirBits r = (TrackdirBits)GetTileTrackStatus(tile, TRANSPORT_WATER);
if (TrackdirBitsToTrackBits(r) == TRACK_BIT_ALL && !CHANCE16(1, 90)) {
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}