(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables

This commit is contained in:
Darkvater
2006-04-15 16:07:00 +00:00
parent 65bccb7c97
commit 1cfd43d145
2 changed files with 10 additions and 277 deletions

View File

@@ -98,6 +98,7 @@ static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
}
}
static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
/** check if bridge can be built on slope
* direction 0 = X-axis, direction 1 = Y-axis
@@ -817,30 +818,13 @@ static const byte _bridge_foundations[2][16] = {
extern const byte _road_sloped_sprites[14];
static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
{
Axis axis = GetBridgeAxis(ti->tile);
const PalSpriteID *b;
PalSpriteID image;
int piece;
b = _bridge_poles_table[GetBridgeType(ti->tile)];
// Draw first piece
// (necessary for cantilever bridges)
image = b[axis == AXIS_X ? 12 : 13];
piece = GetBridgePiece(ti->tile);
if (image != 0 && piece != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
}
image = b[piece + (axis == AXIS_X ? 0 : 6)];
if (image != 0) {
int back_height, front_height, i=z;
Axis axis = GetBridgeAxis(ti->tile);
bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
int back_height, front_height;
int i = z;
const byte *p;
static const byte _tileh_bits[4][8] = {
@@ -862,12 +846,11 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
}
for (; z >= front_height || z >= back_height; z = z - 8) {
if (z >= front_height) {
// front facing pillar
if (z >= front_height) { // front facing pillar
AddSortableSpriteToDraw(image, x,y, p[4], p[5], 0x28, z);
}
if (z >= back_height && z < i - 8) {
// back facing pillar
if (drawfarpillar && z >= back_height && z < i - 8) { // back facing pillar
AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 0x28, z);
}
}
@@ -1066,7 +1049,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
} else if (_patches.bridge_pillars) {
// draw pillars below for high bridges
DrawBridgePillars(ti, x, y, z);
DrawBridgePillars(b[2], ti, x, y, z);
}
}
}