Add setting for rail depot maximum speed
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@@ -1077,7 +1077,7 @@ Train::MaxSpeedInfo Train::GetCurrentMaxSpeedInfoInternal(bool update_state) con
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if (u->track == TRACK_BIT_DEPOT) {
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SetBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
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if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
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max_speed = std::min(max_speed, 61);
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max_speed = std::min<int>(max_speed, _settings_game.vehicle.rail_depot_speed_limit);
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}
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continue;
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}
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@@ -1112,9 +1112,11 @@ Train::MaxSpeedInfo Train::GetCurrentMaxSpeedInfoInternal(bool update_state) con
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}
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TrainDecelerationStats stats(this, this->lookahead->cached_zpos);
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if (HasBit(this->lookahead->flags, TRLF_DEPOT_END)) {
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LimitSpeedFromLookAhead(max_speed, stats, this->lookahead->current_position, this->lookahead->reservation_end_position - TILE_SIZE, 61, this->lookahead->reservation_end_z - stats.z_pos);
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LimitSpeedFromLookAhead(max_speed, stats, this->lookahead->current_position, this->lookahead->reservation_end_position - TILE_SIZE,
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_settings_game.vehicle.rail_depot_speed_limit, this->lookahead->reservation_end_z - stats.z_pos);
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} else {
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LimitSpeedFromLookAhead(max_speed, stats, this->lookahead->current_position, this->lookahead->reservation_end_position, 0, this->lookahead->reservation_end_z - stats.z_pos);
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LimitSpeedFromLookAhead(max_speed, stats, this->lookahead->current_position, this->lookahead->reservation_end_position,
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0, this->lookahead->reservation_end_z - stats.z_pos);
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}
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VehicleOrderID current_order_index = this->cur_real_order_index;
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const Order *order = &(this->current_order);
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