diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index dcd9797f9a..c06b48f283 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1729,7 +1729,7 @@ DEF_CONSOLE_CMD(ConDebugLevel) if (argc == 1) { IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString()); } else { - SetDebugString(argv[1]); + SetDebugString(argv[1], [](const char *err) { IConsolePrint(CC_ERROR, err); }); } return true; diff --git a/src/console_gui.cpp b/src/console_gui.cpp index c7af1fe6c1..e1268d449a 100644 --- a/src/console_gui.cpp +++ b/src/console_gui.cpp @@ -21,6 +21,8 @@ #include "console_func.h" #include "rev.h" #include "video/video_driver.hpp" +#include +#include #include "widgets/console_widget.h" @@ -37,94 +39,36 @@ static const uint ICON_BOTTOM_BORDERWIDTH = 12; * Container for a single line of console output */ struct IConsoleLine { - static IConsoleLine *front; ///< The front of the console backlog buffer - static int size; ///< The amount of items in the backlog - - IConsoleLine *previous; ///< The previous console message. - char *buffer; ///< The data to store. + std::string buffer; ///< The data to store. TextColour colour; ///< The colour of the line. uint16 time; ///< The amount of time the line is in the backlog. + IConsoleLine() : buffer(), colour(TC_BEGIN), time(0) + { + + } + /** * Initialize the console line. * @param buffer the data to print. * @param colour the colour of the line. */ - IConsoleLine(char *buffer, TextColour colour) : - previous(IConsoleLine::front), + IConsoleLine(const std::string &buffer, TextColour colour) : buffer(buffer), colour(colour), time(0) { - IConsoleLine::front = this; - IConsoleLine::size++; } - /** - * Clear this console line and any further ones. - */ ~IConsoleLine() { - IConsoleLine::size--; - free(buffer); - - delete previous; - } - - /** - * Get the index-ed item in the list. - */ - static const IConsoleLine *Get(uint index) - { - const IConsoleLine *item = IConsoleLine::front; - while (index != 0 && item != nullptr) { - index--; - item = item->previous; - } - - return item; - } - - /** - * Truncate the list removing everything older than/more than the amount - * as specified in the config file. - * As a side effect also increase the time the other lines have been in - * the list. - * @return true if and only if items got removed. - */ - static bool Truncate() - { - IConsoleLine *cur = IConsoleLine::front; - if (cur == nullptr) return false; - - int count = 1; - for (IConsoleLine *item = cur->previous; item != nullptr; count++, cur = item, item = item->previous) { - if (item->time > _settings_client.gui.console_backlog_timeout && - count > _settings_client.gui.console_backlog_length) { - delete item; - cur->previous = nullptr; - return true; - } - - if (item->time != MAX_UVALUE(uint16)) item->time++; - } - - return false; - } - - /** - * Reset the complete console line backlog. - */ - static void Reset() - { - delete IConsoleLine::front; - IConsoleLine::front = nullptr; - IConsoleLine::size = 0; } }; -/* static */ IConsoleLine *IConsoleLine::front = nullptr; -/* static */ int IConsoleLine::size = 0; +/** The console backlog buffer. Item index 0 is the newest line. */ +static std::deque _iconsole_buffer; + +static bool TruncateBuffer(); /* ** main console cmd buffer ** */ @@ -170,7 +114,7 @@ static WindowDesc _console_window_desc( struct IConsoleWindow : Window { - static int scroll; + static size_t scroll; int line_height; ///< Height of one line of text in the console. int line_offset; GUITimer truncate_timer; @@ -198,8 +142,15 @@ struct IConsoleWindow : Window */ void Scroll(int amount) { - int max_scroll = std::max(0, IConsoleLine::size + 1 - this->height / this->line_height); - IConsoleWindow::scroll = Clamp(IConsoleWindow::scroll + amount, 0, max_scroll); + if (amount < 0) { + size_t namount = (size_t) -amount; + IConsoleWindow::scroll = (namount > IConsoleWindow::scroll) ? 0 : IConsoleWindow::scroll - namount; + } else { + assert(this->height >= 0 && this->line_height > 0); + size_t visible_lines = (size_t)(this->height / this->line_height); + size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines; + IConsoleWindow::scroll = std::min(IConsoleWindow::scroll + amount, max_scroll); + } this->SetDirty(); } @@ -209,9 +160,10 @@ struct IConsoleWindow : Window GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK); int ypos = this->height - this->line_height; - for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != nullptr; print = print->previous) { - SetDParamStr(0, print->buffer); - ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING; + for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) { + const IConsoleLine &print = _iconsole_buffer[line_index]; + SetDParamStr(0, print.buffer); + ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING; if (ypos < 0) break; } /* If the text is longer than the window, don't show the starting ']' */ @@ -235,9 +187,12 @@ struct IConsoleWindow : Window { if (this->truncate_timer.CountElapsed(delta_ms) == 0) return; - if (IConsoleLine::Truncate() && - (IConsoleWindow::scroll > IConsoleLine::size)) { - IConsoleWindow::scroll = std::max(0, IConsoleLine::size - (this->height / this->line_height) + 1); + assert(this->height >= 0 && this->line_height > 0); + size_t visible_lines = (size_t)(this->height / this->line_height); + + if (TruncateBuffer() && IConsoleWindow::scroll + visible_lines > _iconsole_buffer.size()) { + size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines; + IConsoleWindow::scroll = std::min(IConsoleWindow::scroll, max_scroll); this->SetDirty(); } } @@ -393,14 +348,14 @@ struct IConsoleWindow : Window } }; -int IConsoleWindow::scroll = 0; +size_t IConsoleWindow::scroll = 0; void IConsoleGUIInit() { IConsoleResetHistoryPos(); _iconsole_mode = ICONSOLE_CLOSED; - IConsoleLine::Reset(); + IConsoleClearBuffer(); memset(_iconsole_history, 0, sizeof(_iconsole_history)); IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision); @@ -412,7 +367,7 @@ void IConsoleGUIInit() void IConsoleClearBuffer() { - IConsoleLine::Reset(); + _iconsole_buffer.clear(); } void IConsoleGUIFree() @@ -588,10 +543,38 @@ static void IConsoleTabCompletion() */ void IConsoleGUIPrint(TextColour colour_code, char *str) { - new IConsoleLine(str, colour_code); + _iconsole_buffer.push_front(IConsoleLine(str, colour_code)); SetWindowDirty(WC_CONSOLE, 0); } +/** + * Remove old lines from the backlog buffer. + * The buffer is limited by a maximum size and a minimum age. Every time truncation runs, + * all lines in the buffer are aged by one. When a line exceeds both the maximum position + * and also the maximum age, it gets removed. + * @return true if any lines were removed +*/ +static bool TruncateBuffer() +{ + bool need_truncation = false; + size_t count = 0; + for (IConsoleLine &line : _iconsole_buffer) { + count++; + line.time++; + if (line.time > _settings_client.gui.console_backlog_timeout && count > _settings_client.gui.console_backlog_length) { + /* Any messages after this are older and need to be truncated */ + need_truncation = true; + break; + } + } + + if (need_truncation) { + _iconsole_buffer.resize(count - 1); + } + + return need_truncation; +} + /** * Check whether the given TextColour is valid for console usage. diff --git a/src/debug.cpp b/src/debug.cpp index 8d6e960909..7d20f2c9c4 100644 --- a/src/debug.cpp +++ b/src/debug.cpp @@ -245,28 +245,31 @@ void CDECL debug(const char *dbg, const char *format, ...) * For setting individual levels a string like \c "net=3,grf=6" should be used. * If the string starts with a number, the number is used as global debugging level. * @param s Text describing the wanted debugging levels. + * @param error_func The function to call if a parse error occurs. */ -void SetDebugString(const char *s) +void SetDebugString(const char *s, void (*error_func)(const char *)) { int v; char *end; const char *t; - /* global debugging level? */ + /* Store planned changes into map during parse */ + std::map new_levels; + + /* Global debugging level? */ if (*s >= '0' && *s <= '9') { const DebugLevel *i; v = strtoul(s, &end, 0); s = end; - for (i = debug_level; i != endof(debug_level); ++i) *i->level = v; + for (i = debug_level; i != endof(debug_level); ++i) { + new_levels[i->name] = v; + } } - /* individual levels */ + /* Individual levels */ for (;;) { - const DebugLevel *i; - int *p; - /* skip delimiters */ while (*s == ' ' || *s == ',' || *s == '\t') s++; if (*s == '\0') break; @@ -275,10 +278,10 @@ void SetDebugString(const char *s) while (*s >= 'a' && *s <= 'z') s++; /* check debugging levels */ - p = nullptr; - for (i = debug_level; i != endof(debug_level); ++i) { + const DebugLevel *found = nullptr; + for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) { if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) { - p = i->level; + found = i; break; } } @@ -286,13 +289,23 @@ void SetDebugString(const char *s) if (*s == '=') s++; v = strtoul(s, &end, 0); s = end; - if (p != nullptr) { - *p = v; + if (found != nullptr) { + new_levels[found->name] = v; } else { - ShowInfoF("Unknown debug level '%.*s'", (int)(s - t), t); + char buf[1024]; + seprintf(buf, lastof(buf), "Unknown debug level '%*s'", (int)(s - t), t); + error_func(buf); return; } } + + /* Apply the changes after parse is successful */ + for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) { + const auto &nl = new_levels.find(i->name); + if (nl != new_levels.end()) { + *i->level = nl->second; + } + } } /** diff --git a/src/debug.h b/src/debug.h index f422e3c78b..1abf300e77 100644 --- a/src/debug.h +++ b/src/debug.h @@ -66,7 +66,7 @@ extern std::string _loadgame_DBGC_data; void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3); char *DumpDebugFacilityNames(char *buf, char *last); -void SetDebugString(const char *s); +void SetDebugString(const char *s, void (*error_func)(const char *)); const char *GetDebugString(); /* Shorter form for passing filename and linenumber */ diff --git a/src/engine.cpp b/src/engine.cpp index 66b7ba77c0..ff4b3a6038 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -76,6 +76,8 @@ Engine::Engine(VehicleType type, EngineID base) /* Check if this base engine is within the original engine data range */ if (base >= _engine_counts[type]) { + /* 'power' defaults to zero, so we also have to default to 'wagon' */ + if (type == VEH_TRAIN) this->u.rail.railveh_type = RAILVEH_WAGON; /* Set model life to maximum to make wagons available */ this->info.base_life = 0xFF; /* Set road vehicle tractive effort to the default value */ diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index ed31b31cd3..30bd6f9251 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -854,7 +854,7 @@ STR_NEWS_NEW_TOWN :{BLACK}{BIG_FON STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}S'ha fundat una nova població que es diu {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN} -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN} +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Es planta {G un una} {G nou nova} {STRING} prop de {TOWN} STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} anuncia el seu tancament imminent STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Problemes de subministrament fan que {STRING} anunciï el seu imminent tancament @@ -887,9 +887,9 @@ STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} té una estació invàlida en les seves ordres STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} té en les seves ordres un aeroport amb pista d'aterratge massa curta -STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} s'està fent vell -STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} s'està fent molt vell -STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} s'està fent molt vell i necessita ser substituït urgentment +STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} és vell +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} és molt vell +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} és molt vell i necessita ser substituït urgentment STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} no pot trobar un camí per on continuar STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} s'ha perdut STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}El benefici del {VEHICLE} l'any passat va ser de {CURRENCY_LONG} @@ -1622,8 +1622,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING} -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida. +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre la partida està en pausa: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre la partida està en pausa. ###length 4 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Cap STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes, excepte les de construcció @@ -2506,7 +2506,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugad STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'espera que s'actualitzi el graf de distribució STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} s'ha unit a la partida @@ -3382,7 +3382,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Arxius que STR_NEWGRF_BROKEN :{WHITE}El comportament dels NewGRF '{0:STRING}' pot fer que la partida es pengi o es desincronitzi STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Un vehicle '{1:ENGINE}' ha canviat el seu estat de vagó amb potència mentre estava fora de la cotxera STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva llargada mentre estava fora del dipòsit -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no s'estava canviant el tipus de càrrega a transportar +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no ha canviat el tipus de càrrega a transportar STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren «{VEHICLE}» propietat de «{COMPANY}» té una llargada invàlida, probablement a causa de problemes amb els NewGRF. La partida podria dessincronitzar-se o fallar. STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta @@ -4544,7 +4544,7 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida. STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA que no fa res.{}Podeu descarregar diverses IA via el sistema de «Contingut en línia». -STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida. +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'executava ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida. STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració dels scripts d'IA/partida només està disponible al servidor. # AI configuration window @@ -4641,7 +4641,7 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Cost Est STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Ingressos Estimats: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}S'està desant la partida.{}Espera que acabi l'operació! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Es desa la partida.{}Espera que acabi l'operació! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Ha fallat el desat automàtic STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Impossible llegir la unitat de disc STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardant la partida{}{STRING} @@ -4707,7 +4707,7 @@ STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... s'ha STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de plantat d'arbres STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}...el nom ha de ser únic. STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} en el camí -STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}...no està permès mentre s'està en pausa. +STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}...no està permès mentre la partida està en pausa. # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Les autoritats locals de {TOWN} no permeten fer això diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index 96c160757b..301a9644fb 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -1050,7 +1050,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4x Grootte STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Lettergrootte STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Hiermee kies je hoe groot de letters op het scherm moeten zijn -STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect)Status: Vermist +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automatische detectie) STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte @@ -4485,7 +4485,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Deze die STR_TIMETABLE_STATUS_START_AT :{BLACK}Deze dienstregeling begint op {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Startdatum -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecteer een datum als startpunt voor deze dienstregeling. Ctrl + klik geeft het startpunt van deze dienstregeling en verdeelt alle voertuigen die deze orders delen gelijkmatig op basis van hun relatieve volgorde, als de order volledig is ingeroosterd. +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecteer een datum als startpunt voor deze dienstregeling. Ctrl + klik verdeelt alle voertuigen die deze orders delen gelijkmatig vanaf deze datum op basis van hun relatieve volgorde, als de order volledig is ingeroosterd. STR_TIMETABLE_CHANGE_TIME :{BLACK}Tijd wijzigen STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de tijdsduur die de geselecteerde order mag duren diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 7e964d2970..b822f3d56d 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -170,6 +170,7 @@ STR_LITERS :{COMMA}{NBSP}li STR_ITEMS :{COMMA}{NBSP}item{P "" s} STR_CRATES :{COMMA}{NBSP}crate{P "" s} +STR_COLOUR_DEFAULT :Default ###length 17 STR_COLOUR_DARK_BLUE :Dark Blue STR_COLOUR_PALE_GREEN :Pale Green @@ -187,11 +188,13 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brown STR_COLOUR_GREY :Grey STR_COLOUR_WHITE :White +STR_COLOUR_RANDOM :Random # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s +STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_METRIC :km/h @@ -235,6 +238,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}Select s STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria STR_BUTTON_SORT_BY :{BLACK}Sort by +STR_BUTTON_CATCHMENT :{BLACK}Coverage +STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display STR_BUTTON_RENAME :{BLACK}Rename STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window @@ -251,13 +256,22 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish # Show engines button ###length VEHICLE_TYPES +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden ###length VEHICLE_TYPES +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed # Query window STR_BUTTON_DEFAULT :{BLACK}Default STR_BUTTON_CANCEL :{BLACK}Cancel STR_BUTTON_OK :{BLACK}OK +STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here. # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . @@ -306,10 +320,19 @@ STR_SORT_BY_CARGO_CAPACITY :Cargo capacity STR_SORT_BY_RANGE :Range STR_SORT_BY_POPULATION :Population STR_SORT_BY_RATING :Rating +STR_SORT_BY_NUM_VEHICLES :Number of vehicles +STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Total profit last year +STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Total profit this year +STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Average profit last year +STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Average profit this year # Group by options for vehicle list +STR_GROUP_BY_NONE :None +STR_GROUP_BY_SHARED_ORDERS :Shared orders # Order button in shared orders vehicle list +STR_GOTO_ORDER_VIEW :{BLACK}Orders +STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the order view # Tooltips for the main toolbar ###length 31 @@ -336,6 +359,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads +STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build tramways STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. @@ -356,6 +380,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscap STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction +STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate @@ -373,6 +398,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Exit # Settings menu ###length 14 STR_SETTINGS_MENU_GAME_OPTIONS :Game options +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options @@ -465,6 +491,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music ###length 3 STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages # About menu ###length 10 @@ -473,6 +500,7 @@ STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug STR_ABOUT_MENU_SCREENSHOT :Screenshot +STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes @@ -602,7 +630,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coord STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairperson STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon @@ -651,6 +679,7 @@ STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No music available STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title @@ -671,11 +700,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle p STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Programme - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programme - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear +STR_PLAYLIST_CHANGE_SET :{BLACK}Change set STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Change music selection to another installed set STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only) @@ -683,7 +715,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM} STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. -STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessperson STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist @@ -737,6 +769,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land +STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Rainforest STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks @@ -768,9 +801,11 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * +STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * * STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * * +STR_STATUSBAR_SPECTATOR :{WHITE}(spectator) # News message history STR_MESSAGE_HISTORY :{WHITE}Message History @@ -814,6 +849,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}! @@ -864,6 +900,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} +STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Open the group window focused on the vehicle's group STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING} @@ -872,7 +909,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidised +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} from {STRING} to {STRING} will attract a {NUM} year subsidy from the local authority! ###length 4 +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay 50% extra for the next {NUM} year{P "" s}! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay double rates for the next {NUM} year{P "" s}! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay triple rates for the next {NUM} year{P "" s}! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay quadruple rates for the next {NUM} year{P "" s}! STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly! @@ -925,12 +967,20 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom... STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN) +STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD) +STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY) +STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD) +STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR) +STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR) +STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR) ###length 2 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right -STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names: STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names ###length 21 @@ -969,6 +1019,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use +STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completed) STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode @@ -976,15 +1027,39 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_OTHER :other +STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM} +STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart +STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart +STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync +STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {STRING} +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detect) +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect) +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size +STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics +STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate +STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use +STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz +STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance. STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use @@ -1085,18 +1160,24 @@ STR_TERRAIN_TYPE_VERY_FLAT :Very Flat STR_TERRAIN_TYPE_FLAT :Flat STR_TERRAIN_TYPE_HILLY :Hilly STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous +STR_TERRAIN_TYPE_ALPINIST :Alpinist +STR_TERRAIN_TYPE_CUSTOM :Custom height +STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Lenient STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Hostile -STR_CITY_APPROVAL_PERMISSIVE :Permissive +STR_CITY_APPROVAL_PERMISSIVE :Permissive (no effect on company actions) STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all +STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available) STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING} @@ -1105,6 +1186,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (s STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; only affects current game) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; only affects new games) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; only affects current company) +STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution! +STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed? STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: @@ -1167,8 +1250,12 @@ STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how oft STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidised connections +STR_CONFIG_SETTING_SUBSIDY_DURATION :Subsidy duration: {STRING} +STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Set the number of years for which a subsidy is awarded +STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} year{P "" s} ###setting-zero-is-special +STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :No subsidies STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs @@ -1182,10 +1269,15 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, tra STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure -STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area +STR_CONFIG_SETTING_CITY_APPROVAL :Local authority attitude: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in the town +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM} ###setting-zero-is-special +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto) +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them @@ -1193,6 +1285,8 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscapi STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings @@ -1229,6 +1323,8 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflatio STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum bridge height: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum height for building bridges STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels @@ -1312,6 +1408,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows in proportion to the network size, thus affecting larger companies more than smaller ones +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company colour: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction @@ -1360,9 +1458,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish +STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING} +STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from. STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings @@ -1380,7 +1480,15 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distanc STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage" + +STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING} +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow +STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% + +STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING} +STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation +STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements @@ -1434,9 +1542,21 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colours: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour scheme used for the cargo flow overlay. ###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grey to red +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Greyscale +STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map ###length 4 +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked +STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB +STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot @@ -1472,7 +1592,12 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focussed) STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately) +STR_CONFIG_SETTING_USE_RELAY_SERVICE :Use relay service: {STRING} +STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking ###length 3 +STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Never +STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Ask +STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Allow STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks @@ -1481,6 +1606,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Close window on right-click: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Closes a window by right-clicking inside it. Disables the tooltip on right-click! STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves @@ -1531,8 +1658,14 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved t STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use +STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING} +STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes. +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING} +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game. +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed ###setting-zero-is-special +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows) STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING} STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarised news messages @@ -1594,6 +1727,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI comput STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn +STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING} +STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps. +STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability @@ -1628,6 +1764,8 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newsp STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur +STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Accidents of competitor's vehicles: {STRING} +STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Display a newspaper about crashed vehicles for competitors STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are at risk of bankruptcy @@ -1673,13 +1811,24 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news a STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING} +STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING} +STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed. +STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM} ###setting-zero-is-special +STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never +STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING} +STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF. ###length 3 +STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original +STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth +STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age +STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING} +STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them. STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income @@ -1694,12 +1843,16 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically b STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks) STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through, when Ctrl+clicking on a built signal with the signal tool +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through when Ctrl+clicking on a built signal with the signal tool ###length 2 STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only -STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All +STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All visible +STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Show signal types: {STRING} +STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :Choose which signal types are shown in the signal toolbar ###length 2 +STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH :Path signals only +STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :All signals STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns @@ -1725,11 +1878,19 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers. ###length 2 +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills ###length 4 +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill) +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill) STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING} STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen @@ -1758,6 +1919,9 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x +STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING} +STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics. + STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING} STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values. STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING} @@ -1782,6 +1946,9 @@ STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. ###length 3 +STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x +STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x +STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth @@ -1835,6 +2002,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a spee STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units @@ -1894,6 +2062,7 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industr STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo distribution STR_CONFIG_SETTING_AI :{ORANGE}Competitors STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players +STR_CONFIG_SETTING_NETWORK :{ORANGE}Network STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains @@ -1930,6 +2099,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of m STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels # Video initalization errors +STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings... +STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1943,6 +2114,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multipla STR_INTRO_GAME_OPTIONS :{BLACK}Game Options STR_INTRO_HIGHSCORE :{BLACK}Highscore Table +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings @@ -1962,15 +2134,18 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select ' STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display highscore table +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD' +STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset. STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details. # Quit window STR_QUIT_CAPTION :{WHITE}Exit +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD? STR_QUIT_YES :{BLACK}Yes STR_QUIT_NO :{BLACK}No @@ -1982,11 +2157,14 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you # Cheat window STR_CHEATS :{WHITE}Cheats STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before +STR_CHEATS_NOTE :{BLACK}Note: any usage of these settings will be recorded by the savegame STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edit the maximum height of mountains on the map STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} @@ -1998,6 +2176,7 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical la STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape # Livery window +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Colour Scheme STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes @@ -2093,6 +2272,9 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t # Matches ServerGameType ###length 3 +STR_NETWORK_SERVER_VISIBILITY_LOCAL :Local +STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public +STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Invite only # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer @@ -2123,11 +2305,15 @@ STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landsca STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Invite code: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Game Script: {WHITE}{STRING} (v{NUM}) STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected! STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL +STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}SERVER BANNED YOU +STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVER TOO OLD STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH @@ -2135,12 +2321,17 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join gam STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server -STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games +STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list. This can either be a server address or an invite code STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name +STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS :{BLACK}Enter server address or invite code # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game @@ -2150,6 +2341,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible +STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Visibility +STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled @@ -2182,16 +2375,64 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Online players STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate # Network client list +STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Online Players +STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Server +STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Name +STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Name of the server you are playing on +STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}Edit the name of your server +STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :Name of the server +STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Visibility +STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing +STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE :{BLACK}Invite code +STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Invite code other players can use to join this server +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}Connection type +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Whether and how your server can be reached by others +STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}Player +STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Name +STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}Your player name +STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Edit your player name +STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Your player name +STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Administrative actions to perform for this client +STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Administrative actions to perform for this company +STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Join this company +STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Send a message to this player +STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Send a message to all players of this company +STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Send a message to all spectators +STR_NETWORK_CLIENT_LIST_SPECTATORS :Spectators +STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company) +STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it +STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you +STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game +STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies} # Matches ConnectionType ###length 5 +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Local +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Remote players can't connect +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Public +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Behind NAT +STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Via relay +STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick +STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban +STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Delete +STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :Password unlock +STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Admin action +STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}Are you sure you want to kick player '{STRING}'? +STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Are you sure you want to ban player '{STRING}'? +STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}Are you sure you want to delete company '{COMPANY}'? +STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Are you sure you want to reset the password of company '{COMPANY}'? +STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Use relay? +STR_NETWORK_ASK_RELAY_TEXT :{YELLOW}Failed to establish a connection between you and server '{STRING}'.{}Would you like to relay this session via '{STRING}'? +STR_NETWORK_ASK_RELAY_NO :{BLACK}No +STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Yes, this once +STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Yes, don't ask again STR_NETWORK_SPECTATORS :Spectators @@ -2220,28 +2461,33 @@ STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRI STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_EXTERNAL :[{3:STRING}] {0:STRING}: {WHITE}{1:STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat # Network messages STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK -STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request +STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Connection to the server timed out or was refused STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed +STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window +STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Your server name has not been set. The name can be set at the top of the Multiplayer window STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game +STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reason: {STRING} STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server +STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server @@ -2267,6 +2513,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no pas STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long +STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} @@ -2277,11 +2524,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game @@ -2290,11 +2539,16 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ha STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} has joined spectators STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING}) -STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING} +STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed their name to {STRING} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave {2:CURRENCY_LONG} to {1:STRING} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait... +STR_NETWORK_MESSAGE_KICKED :*** {STRING} was kicked. Reason: ({STRING}) +STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Server registration failed +STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE}Another server with the same invite-code registered itself. Switching to "local" game-type. +STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Your server doesn't allow remote connections +STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Other players won't be able to connect to your server # Content downloading window STR_CONTENT_TITLE :{WHITE}Content downloading @@ -2371,6 +2625,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD +STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed +STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually. +STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options @@ -2390,6 +2647,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Fl STR_LINKGRAPH_LEGEND_ALL :{BLACK}All STR_LINKGRAPH_LEGEND_NONE :{BLACK}None STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused @@ -2413,6 +2671,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join way STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint # Generic toolbar +STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Disabled as currently no vehicles are available for this infrastructure # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railway Construction @@ -2463,6 +2722,7 @@ STR_STATION_CLASS_WAYP :Waypoints # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection +STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Toggle showing advanced signal types STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals @@ -2516,7 +2776,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build ro STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction +STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of tram. Shift toggles building/showing cost estimate +STR_ROAD_NAME_ROAD :Road +STR_ROAD_NAME_TRAM :Tramway # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation @@ -2544,7 +2808,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation @@ -2604,6 +2868,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape +STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal +STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape. +STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove +STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape. +STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest +STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape. # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation @@ -2654,12 +2924,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list -STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries? STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG} STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries? # Industry cargoes window STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry @@ -2680,6 +2956,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Select t # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information +STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centre the main view on tile location. Ctrl+Click opens a new viewport on tile location STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG} @@ -2700,8 +2977,12 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING} +STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING} +STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tram type: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks @@ -2801,10 +3082,61 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Frame rate +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate. +STR_FRAMERATE_CURRENT :{WHITE}Current +STR_FRAMERATE_AVERAGE :{WHITE}Average +STR_FRAMERATE_MEMORYUSE :{WHITE}Memory +STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s +STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES} +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ###length 15 +STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling: +STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay: +STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports: +STR_FRAMERATE_VIDEO :{BLACK}Video output: +STR_FRAMERATE_SOUND :{BLACK}Sound mixing: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ###length 15 +STR_FRAMETIME_CAPTION_GAMELOOP :Game loop +STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling +STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks +STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay +STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering +STR_FRAMETIME_CAPTION_VIDEO :Video output +STR_FRAMETIME_CAPTION_SOUND :Sound mixing +STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total +STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} # Save/load game/scenario @@ -2829,6 +3161,11 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Det STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file? +STR_SAVELOAD_DIRECTORY :{STRING} (Directory) +STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Parent directory) STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame @@ -2840,6 +3177,17 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: STR_MAPGEN_DATE :{BLACK}Date: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: +STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak: +STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one +STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one +STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage: +STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent +STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent +STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}% +STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage: +STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent +STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent +STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down @@ -2868,6 +3216,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height +STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak +STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %) +STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %) STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year @@ -2940,7 +3292,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :None STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found @@ -2987,6 +3344,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen @@ -2998,6 +3359,7 @@ STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: { STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred:{}{STRING} +STR_NEWGRF_ERROR_POPUP :{WHITE}A NewGRF error has occurred:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING} @@ -3017,6 +3379,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Read past end o STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite{3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! @@ -3049,6 +3413,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3073,6 +3438,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle m # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text +STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centre the main view on sign location. Ctrl+Click opens a new viewport on sign location STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign @@ -3082,6 +3448,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns STR_TOWN_DIRECTORY_NONE :{ORANGE}- None - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location STR_TOWN_POPULATION :{BLACK}World population: {COMMA} @@ -3089,6 +3456,7 @@ STR_TOWN_POPULATION :{BLACK}World po STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter @@ -3113,6 +3481,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority +STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zone +STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Show zone within local authority boundaries STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available: @@ -3131,18 +3501,23 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive t STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority ###length 8 -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals +STR_GOALS_SPECTATOR :Global Goals +STR_GOALS_GLOBAL_BUTTON :{BLACK}Global +STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals +STR_GOALS_COMPANY_BUTTON :{BLACK}Company +STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- None - STR_GOALS_PROGRESS :{ORANGE}{STRING} @@ -3150,10 +3525,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location # Goal question window -STR_GOAL_QUESTION_CAPTION_QUESTION :Question -STR_GOAL_QUESTION_CAPTION_INFORMATION :Information -STR_GOAL_QUESTION_CAPTION_WARNING :Warning -STR_GOAL_QUESTION_CAPTION_ERROR :Error +STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Question +STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Information +STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warning +STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Error # Goal Question button list ###length 18 @@ -3188,6 +3563,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book +STR_STORY_BOOK_SPECTATOR :Global Story Book STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list. @@ -3285,22 +3661,33 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY STR_FINANCES_YEAR :{WHITE}{NUM} ###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Revenue +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Operating Expenses +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Capital Expenses ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trains +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicles +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ships +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructure +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trains +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Road Vehicles +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aircraft +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Ships STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest STR_FINANCES_SECTION_OTHER :{GOLD}Other -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Net Profit STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Own Funds STR_FINANCES_LOAN_TITLE :{WHITE}Loan +STR_FINANCES_INTEREST_RATE :{WHITE}Loan Interest: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG} @@ -3340,6 +3727,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Give money +STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Give money to this company STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager @@ -3366,6 +3754,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastr STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces: STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces: +STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tram pieces: STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations: @@ -3376,8 +3765,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None - +STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transported){BLACK} STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} +STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING} +STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING} +STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} +STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} and {NUM} more... STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location +STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Accepted cargo: {SILVER}{STRING} +STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produced cargo: {SILVER}{STRING} +STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All cargo types +STR_INDUSTRY_DIRECTORY_FILTER_NONE :None # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} @@ -3387,7 +3785,13 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre t STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure! +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires: +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING} STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) @@ -3441,12 +3845,14 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy. STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups. STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants? @@ -3456,6 +3862,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehi STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group +STR_GROUP_PROFIT_THIS_YEAR :Profit this year: +STR_GROUP_PROFIT_LAST_YEAR :Profit last year: +STR_GROUP_OCCUPANCY :Current usage: +STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window ###length 4 @@ -3465,14 +3875,17 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Ve STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles +STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Tram Vehicles # Vehicle availability ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles +STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles STR_BUY_VEHICLE_SHIP_CAPTION :New Ships STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY} @@ -3484,15 +3897,20 @@ STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed STR_PURCHASE_INFO_DESIGNED :{BLACK}Designed: {GOLD}{NUM} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :All cargo types +STR_PURCHASE_INFO_NONE :None +STR_PURCHASE_INFO_ENGINES_ONLY :Engines only STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING} ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information @@ -3507,6 +3925,10 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft ###length VEHICLE_TYPES +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase @@ -3515,6 +3937,10 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase ###length VEHICLE_TYPES +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename @@ -3529,10 +3955,22 @@ STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename s STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type ###length VEHICLE_TYPES +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide ###length VEHICLE_TYPES +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display ###length VEHICLE_TYPES +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type ###length VEHICLE_TYPES STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type @@ -3631,10 +4069,12 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive +STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle +STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramway vehicle STR_ENGINE_PREVIEW_AIRCRAFT :aircraft STR_ENGINE_PREVIEW_SHIP :ship @@ -3642,10 +4082,18 @@ STR_ENGINE_PREVIEW_SHIP :ship STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING} +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicles in use +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Column with vehicles that you own +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Available vehicles +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Column with vehicles available for replacement ###length VEHICLE_TYPES STR_REPLACE_VEHICLE_TRAIN :Train @@ -3669,9 +4117,12 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows STR_REPLACE_ENGINES :Engines STR_REPLACE_WAGONS :Wagons +STR_REPLACE_ALL_RAILTYPE :All rail vehicles +STR_REPLACE_ALL_ROADTYPE :All road vehicles ###length 2 STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for +STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for ###next-name-looks-similar STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any @@ -3680,14 +4131,21 @@ STR_REPLACE_ELRAIL_VEHICLES :Electrified Rai STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles +STR_REPLACE_ROAD_VEHICLES :Road Vehicles +STR_REPLACE_TRAM_VEHICLES :Tramway Vehicles STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal ({STRING}): {ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer +STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+Click to also apply to sub-groups # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} ###length VEHICLE_TYPES +STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centre main view on train's location. Double click will follow train in main view. Ctrl+Click opens a new viewport on train's location +STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centre main view on vehicle's location. Double click will follow vehicle in main view. Ctrl+Click opens a new viewport on vehicle's location +STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centre main view on ship's location. Double click will follow ship in main view. Ctrl+Click opens a new viewport on ship's location +STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centre main view on aircraft's location. Double click will follow aircraft in main view. Ctrl+Click opens a new viewport on aircraft's location ###length VEHICLE_TYPES STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service @@ -3704,6 +4162,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This wil STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around +STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centre main view on order destination. Ctrl+Click opens a new viewport on the order destination's location ###length VEHICLE_TYPES STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type @@ -3724,6 +4183,10 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show shi STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details ###length VEHICLE_TYPES +STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle +STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship +STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading @@ -3742,6 +4205,10 @@ STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Cannot reach {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Cannot reach {WAYPOINT}, {VELOCITY} +STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Cannot reach {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Cannot reach {DEPOT}, {VELOCITY} # Vehicle stopped/started animations ###length 2 @@ -3766,6 +4233,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} year{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3801,8 +4270,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION} @@ -3904,6 +4373,7 @@ STR_ORDER_CONDITIONAL_AGE :Age (years) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability ###next-name-looks-similar STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value @@ -3960,6 +4430,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRI STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} +STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Can't use station){POP_COLOUR} {STRING} {STATION} {STRING} STR_ORDER_IMPLICIT :(Implicit) @@ -4039,7 +4510,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This tim STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Start date -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click sets the starting point of this timetable and distributes all vehicles sharing this order evenly based on their relative order, if the order is completely timetabled +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click distributes all vehicles sharing this order evenly from the given date based on their relative order, if the order is completely timetabled STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take @@ -4139,6 +4610,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select h STR_AI_LIST_CANCEL :{BLACK}Cancel STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script +STR_SCREENSHOT_CAPTION :{WHITE}Take a screenshot +STR_SCREENSHOT_SCREENSHOT :{BLACK}Normal screenshot +STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Fully zoomed in screenshot +STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Default zoom screenshot +STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Whole map screenshot +STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightmap screenshot +STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters @@ -4199,6 +4677,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed +STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed @@ -4226,6 +4705,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue? +STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM} STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! @@ -4267,6 +4747,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavati STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level STR_ERROR_TOO_HIGH :{WHITE}... too high STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Afterwards the bridge above it would be too high. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... @@ -4278,6 +4759,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no l STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... +STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Can't give away money to this company... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... @@ -4404,6 +4886,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot typ STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) +STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}New vehicle can't carry {STRING} +STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}New vehicle can't do refit in order {NUM} # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination @@ -4412,6 +4896,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suita STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Level crossings not allowed for this rail type +STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... @@ -4431,6 +4916,10 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't re STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway +STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here... +STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert tram type here... +STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road +STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable tramway # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... @@ -4455,6 +4944,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must dem STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bridge is too high for this terrain. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long @@ -4482,6 +4972,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't cr STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... @@ -4604,6 +5095,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds. STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds. STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music. +STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music. +STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music. STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music. STR_TRADITIONAL_TRAIN_NAME :Train {COMMA} @@ -4693,10 +5186,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Unnamed -STR_SV_TRAIN_NAME :Train {COMMA} -STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA} -STR_SV_SHIP_NAME :Ship {COMMA} -STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} +STR_SV_TRAIN_NAME :Train #{COMMA} +STR_SV_ROAD_VEHICLE_NAME :Road Vehicle #{COMMA} +STR_SV_SHIP_NAME :Ship #{COMMA} +STR_SV_AIRCRAFT_NAME :Aircraft #{COMMA} ###length 27 STR_SV_STNAME :{STRING} @@ -5005,6 +5498,7 @@ STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRI STR_FORMAT_COMPANY_NUM :(Company {COMMA}) STR_FORMAT_GROUP_NAME :Group {COMMA} +STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} ###length 2 @@ -5054,6 +5548,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (hidden) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/french.txt b/src/lang/french.txt index b1873ccead..87c6ec37fd 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -4486,7 +4486,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Cet hora STR_TIMETABLE_STATUS_START_AT :{BLACK}Cet horaire démarrera à {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Date de départ -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Choisir une date comme point de départ de cet horaire. Ctrl-clic pour définir le point de départ de cet horaire et répartir tous les véhicules partageant cet ordre uniformément selon leur ordre relatif, si l'ordre est complétement planifié +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Choisir une date comme point de départ de cet horaire. Ctrl-clic pour répartir tous les véhicules partageant cet ordre uniformément à partir de la date donnée selon leur ordre relatif, si l'ordre est complètement planifié STR_TIMETABLE_CHANGE_TIME :{BLACK}Modifier la durée STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné diff --git a/src/lang/german.txt b/src/lang/german.txt index ff9ef7b2b4..adfbc4384e 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -5790,7 +5790,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Dieser F STR_TIMETABLE_STATUS_START_AT :{BLACK}Dieser Fahrplan wird ab {STRING} in Kraft sein STR_TIMETABLE_STARTING_DATE :{BLACK}Anfangsdatum -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wähle ein Anfangsdatum für diesen Fahrplan aus. Mit Strg+Klick wird das Anfangsdatum dieses Fahrplans festgelegt und bei allen anderen Fahrzeugen, die nach demselben Fahrplan unterwegs sind, wird ein zeitlich versetztes Anfangsdatum gesetzt, so dass die Abstände zwischen den einzelnen Fahrzeugen immer gleich sind. Dazu muss der Fahrplan erst komplett erfasst worden sein. +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wähle ein Anfangsdatum für diesen Fahrplan aus. Mit Strg+Klick wird bei allen Fahrzeugen, die nach demselben Fahrplan unterwegs sind, ein zeitlich versetztes Anfangsdatum gesetzt, so dass die Abstände zwischen den einzelnen Fahrzeugen immer gleich sind. Dazu muss der Fahrplan erst komplett erfasst worden sein. STR_TIMETABLE_CHANGE_TIME :{BLACK}Zeit ändern STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag ändern diff --git a/src/lang/hindi.txt b/src/lang/hindi.txt index 42670e9c80..481dddf7a5 100644 --- a/src/lang/hindi.txt +++ b/src/lang/hindi.txt @@ -50,6 +50,7 @@ STR_CARGO_SINGULAR_TOFFEE :टॉफी # Quantity of cargo STR_QUANTITY_NOTHING : STR_QUANTITY_VALUABLES :{COMMA}{NBSP}मूल्यवान वस्तुओं {P "का थैला" "के थैले"} +STR_QUANTITY_TOFFEE :{WEIGHT_LONG} टॉफी # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -117,6 +118,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :निकास ###length 14 STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :समायोजन STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :पथ-संकेतों के नाम दिखायें +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :पारदर्शी संकेत # File menu ###length 5 @@ -196,6 +198,7 @@ STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLA # Company league window STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :राष्ट्रपति # Performance detail window @@ -216,9 +219,11 @@ STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHIT # Smallmap window ###length 7 +STR_SMALLMAP_TYPE_VEGETATION :वनस्पति STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}ट्रक लदान वीथी +STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}खुरदरा भूमि STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}रिक्त भूमि STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}नगर @@ -465,6 +470,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :बैंगन ###length 3 +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :स्क्रॉल नक्शा ###length 4 STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :अक्षम @@ -505,6 +511,7 @@ STR_CONFIG_SETTING_SOUND_NEWS :समाचा +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :एक कंपनी के पास जहाजों की अधिकतम संख्या @@ -564,6 +571,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE :नगर म ###length 4 +STR_CONFIG_SETTING_TOOLBAR_POS :मुख्य टूलबार की स्थिति: {STRING} ###setting-zero-is-special STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} ###setting-zero-is-special @@ -632,6 +640,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}क् # Livery window +STR_LIVERY_TRAIN_TOOLTIP :{BLACK} ट्रेन रंग योजनाएं दिखाएं ###length 23 @@ -706,6 +715,7 @@ STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}यह # Order of these is important! +STR_CONTENT_TYPE_GS_LIBRARY :जीएस लाइब्रेरी # Content downloading progress window STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}डाउनलोड पूरा हुआ @@ -1059,6 +1069,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE} ###length VEHICLE_TYPES ###length VEHICLE_TYPES +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}डिपो में सभी सड़क वाहन बेचते हैं ###length VEHICLE_TYPES @@ -1187,6 +1198,7 @@ STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :के बर STR_ORDER_NEAREST_DEPOT :निकटतम ###length 3 +STR_ORDER_TRAIN_DEPOT :ट्रेन डिपो ###next-name-looks-similar STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} @@ -1194,8 +1206,10 @@ STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} +STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(स्टेशन का उपयोग नहीं कर सकते){POP_COLOUR} {STRING} {STATION} {STRING} +STR_ORDER_NO_LOAD :(कोई लोडिंग नहीं) @@ -1305,6 +1319,7 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}अत +STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE} स्थानीय डिपो के लिए मार्ग खोजने में असमर्थ # Autoreplace related errors @@ -1315,6 +1330,7 @@ STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}पट # Road construction errors +STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE} ट्राम प्रकार को यहाँ परिवर्तित नहीं कर सकते ... # Waterway construction errors STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... पानी पर बनाया जाना चाहिये। @@ -1406,6 +1422,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :कोयला STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :फल वाहन STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (विद्युतीय) STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :खिलौनों का डब्बा +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :फ़िज़ी ड्रिंक ट्रक STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :पानी का टैंकर STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :बबल वैन @@ -1414,6 +1431,7 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :प्लॉड STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :मोरलैंड काष्ठ ट्रक STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :फोस्टर कवचयुक्त ट्रक STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :पावरनोट मिष्ठान्न ट्रक +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow बबल ट्रक ###length 11 diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 8a9d42a85c..fceb04a9f9 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1101,6 +1101,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a be STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció) STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik! +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Jelenlegi meghajtó: {STRING} STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása @@ -1229,9 +1230,10 @@ STR_TERRAIN_TYPE_CUSTOM :Egyéni magass STR_TERRAIN_TYPE_CUSTOM_VALUE :Egyéni magasság ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Részrehajló STR_CITY_APPROVAL_TOLERANT :Toleráns STR_CITY_APPROVAL_HOSTILE :Ellenséges -STR_CITY_APPROVAL_PERMISSIVE :Engedékeny +STR_CITY_APPROVAL_PERMISSIVE :Engedékeny (nincs hatással a cég tevékenységére) STR_WARNING_NO_SUITABLE_AI :{WHITE}Nincsen megfelelő MI...{}Letölthetsz néhány MI-t a tartalomletöltő rendszeren keresztül @@ -1332,8 +1334,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ha engedélyezv STR_CONFIG_SETTING_DISASTERS :Katasztrófák: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ha engedélyezve van, néha katasztrófa történhet, ami megállíthatja vagy megsemmisítheti a járműveket és az infrastruktúrát -STR_CONFIG_SETTING_CITY_APPROVAL :Városi tanács hozzáállása a területének az átépítéséhez: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire a város területén belül +STR_CONFIG_SETTING_CITY_APPROVAL :Helyi hatóság hozzáállása: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire az adott városban STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Térkép magasságkorlátja: {STRING} STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Beállíthatod a térkép legmagasabb pontjának tengerszint feletti magasságát. "(automatikus)" esetén az értéket a térképgenerátor határozza meg. @@ -1603,7 +1605,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Sötétkék +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Rakományáramlási átfedési színek: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Rakományáramlási átfedési színséma beállítása. ###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Zöldről pirosra (eredeti) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Zöldből kékbe +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Szürkéről pirosra +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Szürkeárnyalat STR_CONFIG_SETTING_SCROLLMODE :A látkép mozgatása: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :A látkép mozgatásának módja @@ -3692,22 +3700,33 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY STR_FINANCES_YEAR :{WHITE}{NUM} ###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Jövedelem +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Működési Költségek +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Tőke Költségek ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Építkezés STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Új járművek -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vonat működtetési költség -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Közúti jármű műk. költség -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Repülőgép műk. költség -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Hajó működtetési költség +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vonatok +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Közúti Járművek +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Repülőgép +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Hajók +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktúra +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Vonatok +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Közúti Járművek +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Repülőgép +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Hajók STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kölcsön kamata STR_FINANCES_SECTION_OTHER :{GOLD}Egyéb -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Nettó Profit STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banki egyenleg +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Saját források STR_FINANCES_LOAN_TITLE :{WHITE}Kölcsön +STR_FINANCES_INTEREST_RATE :{WHITE}Banki hitel Kamat: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Max. kölcsön: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Kölcsönkér {CURRENCY_LONG} @@ -4290,8 +4309,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Érték: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Teljes szállítási kapacitása ennek a vonatnak: -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Üres STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} {STATION} állomásról @@ -4530,7 +4549,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}A menetr STR_TIMETABLE_STATUS_START_AT :{BLACK}A menetrend megkezdésének dátuma {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Indulás dátuma -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Menetrend kezdeti dátumának kiválasztása. A ctrl+kattintás azon kívül, hogy beállítja ennek a menetrendnek a kezdetét, egyenletesen elosztja az ezen a menetrenden osztozó járműveket a jelenlegi utasításuk alapján, amennyiben a menetrend teljesen időzítve van. +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Menetrend kezdeti dátumának kiválasztása. A ctrl+kattintás egyenletesen elosztja az ezen a menetrenden osztozó járműveket a kezdeti dátumtól fogva a jelenlegi utasításuk alapján, amennyiben a menetrend teljesen időzítve van. STR_TIMETABLE_CHANGE_TIME :{BLACK}Idő megváltoztatása STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}A kijelölt utasítás végrehajtási idejét változtatja meg diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index e1bce31821..b85e0dfc3a 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -4485,7 +4485,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Jadwal m STR_TIMETABLE_STATUS_START_AT :{BLACK}Jadwal ini akan dimulai pada {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Tanggal mulai -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Pilih sebarang hari sebagai titik mula timetable. Ctrl+Click akan men-set titik awal timetable dan akan menyebarkan semua kendaraan yang berorder sama secara merata berdasarkan order relatif, jika order tersebut sepenuhnya terjadwalkan. +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Pilih tanggal titik mula timetable. Ctrl+Click untuk mendistribusikan semua kendaraan dengan instruksi sama secara merata dari tanggal yang telah dipilih berdasarkan instruksi relatif tiap kendaraan, hanya jika intruksi tersebut sepenuhnya terjadwal. STR_TIMETABLE_CHANGE_TIME :{BLACK}Ubah Durasi STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ubah jumlah waktu yang seharusnya dibutuhkan, pada tujuan yang terpilih diff --git a/src/lang/italian.txt b/src/lang/italian.txt index cb93c81f80..91a451ebbc 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -4525,7 +4525,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Il viagg STR_TIMETABLE_STATUS_START_AT :{BLACK}Il viaggio inizierà in data {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Data iniziale -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Seleziona una data come punto di partenza della tabella oraria. CTRL+clic imposta la data iniziale di questa tabella oraria per tutti i veicoli che condividono gli ordini, distribuendole equamente in base in base al loro ordinamento relativo, ammesso che i tempi siano tutti specificati +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Seleziona una data come punto di partenza della tabella oraria. Ctrl+click distribuisce tutti i veicoli che condividono questo ordine in modo uniforme dalla data indicata in base al loro ordine relativo, se l'ordine è completamente programmato. STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambia tempo STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la quantità di tempo che dovrebbe essere impiegata per l'ordine selezionato diff --git a/src/lang/korean.txt b/src/lang/korean.txt index d83f2ea609..c4d244f45c 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -843,13 +843,13 @@ STR_MESSAGE_NEWS_FORMAT :{STRING} - {S STR_NEWS_MESSAGE_CAPTION :{WHITE}메시지 STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 열차가 도착했습니다! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 버스가 도착했습니다! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 트럭이 도착했습니다! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 여객 전차가 도착했습니다! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 화물 전차가 도착했습니다! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 선박이 도착했습니다! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}시민들이 축하하고 있습니다 . . .{}{STATION}에 처음으로 항공기가 도착했습니다! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 열차가 도착했습니다! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 버스가 도착했습니다! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 트럭이 도착했습니다! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 여객 전차가 도착했습니다! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 화물 전차가 도착했습니다! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 선박이 도착했습니다! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}시민들이 기뻐합니다 . . .{}{STATION}에 처음으로 항공기가 도착했습니다! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}열차 충돌 사고!{}충돌로 인한 폭발로 {COMMA}명의 사망자가 발생하였습니다! STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}차량 충돌!{}열차 충돌로 운전자가 사망했습니다! @@ -5799,7 +5799,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}이 시 STR_TIMETABLE_STATUS_START_AT :{BLACK}이 시간표는 {STRING}에 시작될 것입니다 STR_TIMETABLE_STARTING_DATE :{BLACK}시작 날짜 -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}이 시간표의 시작 날짜를 선택하세요. CTRL+클릭하면 이 차량과 경로를 공유하는 모든 차량에 대하여, 만약 시간표가 완전히 작성되어 있다면 그 경로의 상대적인 순서에 따라 시간표의 시작점을 설정하고 적절히 분배합니다 +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}이 시간표의 시작 날짜를 선택하세요. CTRL+클릭하면, 시간표가 모두 작성되어 있다는 가정 하에, 주어진 경로를 기반으로 설정한 날짜부터 이 경로를 공유하는 모든 차량을 균등하게 출발시킵니다 STR_TIMETABLE_CHANGE_TIME :{BLACK}시간값 변경 STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}선택한 경로에서 소요되는 시간 값을 변경합니다 diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index 9f17f7c01e..f83b3859de 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -1039,6 +1039,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Šis ies STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Atzīmējiet šo izvēlni, lai sinhronizētu ekrānu. Mainīts iestatījums tiks piemērots tikai pēc spēles restartēšanas. Darbojas tikai ar iespējotu aparatūras paātrinājumu +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Esošais vadītājs: {STRING} STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle @@ -1167,9 +1168,10 @@ STR_TERRAIN_TYPE_CUSTOM :Pielāgots augs STR_TERRAIN_TYPE_CUSTOM_VALUE :Pielāgots augstums ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Mīksts STR_CITY_APPROVAL_TOLERANT :iecietīga STR_CITY_APPROVAL_HOSTILE :naidīga -STR_CITY_APPROVAL_PERMISSIVE :pieļaujoša +STR_CITY_APPROVAL_PERMISSIVE :Pieļaujoša (nav efekta kompānijas darbībām) STR_WARNING_NO_SUITABLE_AI :{WHITE}Nav pieejami derīgi MI...{}Jūs varat lejuplādēt dažādus MI, izmantojot sistēmu 'Tiešsaistes saturs' @@ -1270,8 +1272,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ja ieslēgts, s STR_CONFIG_SETTING_DISASTERS :Katastrofas: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Pārslēgt katastrofas, kas laiku pa laikam var bloķēt vai iznīcināt transportlīdzekļus un infrastruktūru -STR_CONFIG_SETTING_CITY_APPROVAL :Pilsētu domju attieksme pret platības pārstrukturēšanu: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izvēlieties, cik lielā mērā trokšņi un vides bojājumi ietekmē uzņēmuma reitingu un turpmākās būvniecības darbības viņu teritorijā +STR_CONFIG_SETTING_CITY_APPROVAL :Vietējās pašvaldības attieksme: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izvēlieties, cik lielā mērā trokšņi un vides bojājumi ietekmē uzņēmuma reitingu un turpmākās būvniecības darbības pilsētā STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartes augstuma ierobežojums: {STRING} STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Iestatiet kartes reljefa maksimālo augstumu. Izmantojot "(auto)", laba vērtība tiks izvēlēta pēc reljefa ģenerēšanas @@ -1541,7 +1543,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zaļa STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :{G=f}tumši zaļa STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :{G=f}violeta +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Kravas plūsmu pārklājuma krāsas: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Iestatiet kravas plūsmu pārklājumam izmantoto krāsu shēmu. ###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Zaļš uz sarkanu (orģināli) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Zaļš uz zilu +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Pelēks uz sarkanu +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Pelēktonis STR_CONFIG_SETTING_SCROLLMODE :Skatvietas ritināšanas uzvedība: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Uzvedība, kad ritina karti @@ -3638,22 +3646,33 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY STR_FINANCES_YEAR :{WHITE}{NUM} ###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Ieņēmumi +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Ekspluatācijas izdevumi +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitāla Izdevumi ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Būvniecība STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Jauni transportlīdzekļi -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vilcienu kārtējās izmaksas -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Autotransporta kārtējās izmaksas -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lidaparātu kārtējās izmaksas -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Kuģu kārtējās izmaksas +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vilcieni +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Autotransportlīdzekļi +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lidaparāts +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Kuģi +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktūra +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Vilcieni +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Autotransportlīdzekļi +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Lidaparāts +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Kuģi STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Aizdevuma procents STR_FINANCES_SECTION_OTHER :{GOLD}Citi -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Tīrā peļņa STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bankas bilance +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Pašu līdzekļi STR_FINANCES_LOAN_TITLE :{WHITE}Aizdevums +STR_FINANCES_INTEREST_RATE :{WHITE}Aizdevuma procenti: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Maksimālais aizdevums: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Aizņemties {CURRENCY_LONG} @@ -4237,8 +4256,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Vērtība: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Kopējā kravas ietilpība: -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Tukšs STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} no {STATION} @@ -4477,7 +4496,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Šis sar STR_TIMETABLE_STATUS_START_AT :{BLACK}Šis saraksts sāksies {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Sākuma datums -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Izvēlieties šī kustības saraksta sākuma datumu. Ctrl+klikšķis iestata šī saraksta sākuma datumu un vienmērīgi izplata to starp visiem transporta līdzekļiem, kuri seko šim rīkojumam, ja kustības saraksts ir pilnībā aizpildīts +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Izvēlieties datumu kā šī kustību saraksta sākuma punktu. Ctrl+Click vienmērīgi sadala visus transportlīdzekļus, kas koplieto šo pasūtījumu no norādītā datuma, pamatojoties uz to plānoto pasūtījumu, ja pasūtījums pilnībā izmanto kustību sarakstu STR_TIMETABLE_CHANGE_TIME :{BLACK}Mainīt laiku STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mainīt iezīmētajam maršrutam nepieciešamo laiku diff --git a/src/lang/polish.txt b/src/lang/polish.txt index b61fabdf51..27935ee2e8 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -4871,7 +4871,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Ten rozk STR_TIMETABLE_STATUS_START_AT :{BLACK}Ten rozkład jazdy rozpocznie się {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Data początkowa -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wybierz początkową datę rozkładu jazdy. Ctrl+klik ustawia startowy punkt tego rozkładu oraz, jeśli ten jest kompletny, rozdziela go po kolei wszystkim pojazdom współdzielącym go, zależnie od ich kolejności ułożenia +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wybierz początkową datę rozkładu jazdy. Ctrl+klik rozłoży równomierne wszystkie pojazdy współdzielące ten rozkład, począwszy od podanej daty, zgodnie z ich kolejnością, o ile rozkład ten jest kompletny STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmień czas STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmień ilość czasu którą zaznaczone zadanie powinno zająć diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 2956985cfd..8ba4dea30a 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -1037,6 +1037,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Setarea STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Bifați această căsuță pentru sincronizarea verticală a imaginii. Modificarea setării va fi aplicată doar după repornirea jocului și funcționează doar cu accelerarea hardware activată +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Driver curent: {STRING} STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mărime interfată STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Alege mărimea elementelor de interfaţa @@ -1540,7 +1541,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde închis STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mov +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Anvelopā de culori pentru flux încārcāturā: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Schemă de culori pentru anvelopă flux încărcătură. ###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Din verde în roșu (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Din verde în albastru +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Din gri în roșu +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Tonuri de gri STR_CONFIG_SETTING_SCROLLMODE :Comportament derulare vizor: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamentul derulării hărții @@ -3629,22 +3636,33 @@ STR_FINANCES_CAPTION :{WHITE}Situaţi STR_FINANCES_YEAR :{WHITE}{NUM} ###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Venit +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Cheltuieli operaționale +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Cheltuieli Capital ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcţii STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Vehicule noi -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Costuri trenuri -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Costuri de exploatare autovehicule -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Costuri aeronave -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Costuri nave +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trenuri +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Autovehicule +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aeronave +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Nave +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructură +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trenuri +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Autovehicule +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Avion +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Nave STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Dobânda la credit STR_FINANCES_SECTION_OTHER :{GOLD}Altele -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Profit Net STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanţă curentă +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fonduri proprii STR_FINANCES_LOAN_TITLE :{WHITE}Credite +STR_FINANCES_INTEREST_RATE :{WHITE}Dobândā la credit: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Limită credit: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Împrumută {CURRENCY_LONG} @@ -4227,8 +4245,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Valoare: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Încãrcãtura totalã (capacitatea) acestui tren: -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Gol STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} de la {STATION} @@ -4467,7 +4485,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Acest or STR_TIMETABLE_STATUS_START_AT :{BLACK}Acest orar va începe la {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Dată pornire -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Alege o dată ca punct de pornire pentru acest orar. Ctrl+clic setează punctul de pornire al acestui orar și distribuie uniform comanda tuturor vehiculelor în cu comenzi similare, dacă comenzile au un orar complet +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Alege o dată ca punct de pornire pentru acest orar. Ctrl+clic distribuie toate vehiculele uniform de la data setată bazată pe comenzile relative, dacă comenzile au un orar complet STR_TIMETABLE_CHANGE_TIME :{BLACK}Modifică timpul STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifică durata de timp alocată comenzii selectate diff --git a/src/openttd.cpp b/src/openttd.cpp index f02c9dc108..b99ceb768b 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -728,7 +728,7 @@ int openttd_main(int argc, char *argv[]) videodriver = "dedicated"; blitter = "null"; dedicated = true; - SetDebugString("net=3"); + SetDebugString("net=3", ShowInfo); if (mgo.opt != nullptr) { scanner->dedicated_host = ParseFullConnectionString(mgo.opt, scanner->dedicated_port); } @@ -752,7 +752,7 @@ int openttd_main(int argc, char *argv[]) #if defined(_WIN32) CreateConsole(); #endif - if (mgo.opt != nullptr) SetDebugString(mgo.opt); + if (mgo.opt != nullptr) SetDebugString(mgo.opt, ShowInfo); break; } case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break; diff --git a/src/walltime_func.h b/src/walltime_func.h index f070d8e2b9..216a726662 100644 --- a/src/walltime_func.h +++ b/src/walltime_func.h @@ -65,7 +65,7 @@ struct Time { #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wformat-nonliteral" #endif /* _MSC_VER */ - return strftime(buffer, last - buffer, format, &time_struct); + return strftime(buffer, last - buffer + 1, format, &time_struct); #ifndef _MSC_VER #pragma GCC diagnostic pop #endif /* _MSC_VER */