Show time and in game date of game load in desync/crash logs
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@@ -36,6 +36,10 @@ uint32 _scaled_tick_counter; ///< Tick counter in daylength-scaled ticks
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DateTicksScaled _scaled_date_ticks; ///< Date as ticks in daylength-scaled ticks
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uint32 _quit_after_days; ///< Quit after this many days of run time
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YearMonthDay _game_load_cur_date_ymd;
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DateFract _game_load_date_fract;
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uint8 _game_load_tick_skip_counter;
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/**
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* Set the date.
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* @param date New date
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