Show time and in game date of game load in desync/crash logs
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@@ -108,6 +108,8 @@ inline void RegisterGameEvents(GameEventFlags events)
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char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last);
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extern time_t _game_load_time;
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void AskExitGame();
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void AskExitToGameMenu();
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