(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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@@ -48,6 +48,7 @@ static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum lengt
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static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
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static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
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static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 1450; ///< The maximum length of a gamescript json string, in bytes including '\0'
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static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
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static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
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@@ -60,6 +60,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
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case ADMIN_PACKET_ADMIN_POLL: return this->Receive_ADMIN_POLL(p);
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case ADMIN_PACKET_ADMIN_CHAT: return this->Receive_ADMIN_CHAT(p);
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case ADMIN_PACKET_ADMIN_RCON: return this->Receive_ADMIN_RCON(p);
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case ADMIN_PACKET_ADMIN_GAMESCRIPT: return this->Receive_ADMIN_GAMESCRIPT(p);
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case ADMIN_PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
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case ADMIN_PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
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@@ -134,6 +135,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Pack
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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@@ -32,6 +32,7 @@ enum PacketAdminType {
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ADMIN_PACKET_ADMIN_POLL, ///< The admin explicitly polls for a piece of information.
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ADMIN_PACKET_ADMIN_CHAT, ///< The admin sends a chat message to be distributed.
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ADMIN_PACKET_ADMIN_RCON, ///< The admin sends a remote console command.
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ADMIN_PACKET_ADMIN_GAMESCRIPT, ///< The admin sends a JSON string for the GameScript.
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ADMIN_PACKET_SERVER_FULL = 100, ///< The server tells the admin it cannot accept the admin.
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ADMIN_PACKET_SERVER_BANNED, ///< The server tells the admin it is banned.
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@@ -58,6 +59,7 @@ enum PacketAdminType {
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ADMIN_PACKET_SERVER_CONSOLE, ///< The server gives the admin the data that got printed to its console.
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ADMIN_PACKET_SERVER_CMD_NAMES, ///< The server sends out the names of the DoCommands to the admins.
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ADMIN_PACKET_SERVER_CMD_LOGGING, ///< The server gives the admin copies of incoming command packets.
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ADMIN_PACKET_SERVER_GAMESCRIPT, ///< The server gives the admin information from the GameScript in JSON.
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INVALID_ADMIN_PACKET = 0xFF, ///< An invalid marker for admin packets.
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};
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@@ -80,6 +82,7 @@ enum AdminUpdateType {
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ADMIN_UPDATE_CONSOLE, ///< The admin would like to have console messages.
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ADMIN_UPDATE_CMD_NAMES, ///< The admin would like a list of all DoCommand names.
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ADMIN_UPDATE_CMD_LOGGING, ///< The admin would like to have DoCommand information.
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ADMIN_UPDATE_GAMESCRIPT, ///< The admin would like to have gamescript messages.
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ADMIN_UPDATE_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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@@ -169,6 +172,14 @@ protected:
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*/
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virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
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/**
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* Send a JSON string to the current active GameScript.
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* json JSON string for the GameScript.
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
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/**
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* The server is full (connection gets closed).
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* @param p The packet that was just received.
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@@ -23,6 +23,7 @@
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#include "../core/pool_func.hpp"
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#include "../map_func.h"
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#include "../rev.h"
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#include "../game/game.hpp"
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/* This file handles all the admin network commands. */
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@@ -52,6 +53,7 @@ static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
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ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CONSOLE
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ADMIN_FREQUENCY_POLL, ///< ADMIN_UPDATE_CMD_NAMES
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ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CMD_LOGGING
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ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_GAMESCRIPT
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};
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/** Sanity check. */
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assert_compile(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
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@@ -510,6 +512,20 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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char json[NETWORK_GAMESCRIPT_JSON_LENGTH];
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p->Recv_string(json, sizeof(json));
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DEBUG(net, 2, "[admin] GameScript JSON from '%s' (%s): '%s'", this->admin_name, this->admin_version, json);
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Game::NewEvent(new ScriptEventAdminPort(json));
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Send console output of other clients.
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* @param origin The origin of the string.
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@@ -532,6 +548,25 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Send GameScript JSON output.
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* @param json The JSON string.
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
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{
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/* At the moment we cannot transmit anything larger than MTU. So the string
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* has to be no longer than the length of the json + '\0' + 3 bytes of the
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* packet header. */
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if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY;
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Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
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p->Send_string(json);
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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}
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/** Send the names of the commands. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
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{
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@@ -895,6 +930,20 @@ void NetworkAdminConsole(const char *origin, const char *string)
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}
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}
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/**
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* Send GameScript JSON to the admin network (if they did opt in for the respective update).
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* @param json The JSON data as received from the GameScript.
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*/
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void NetworkAdminGameScript(const char *json)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendGameScript(json);
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}
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}
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}
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/**
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* Distribute CommandPacket details over the admin network for logging purposes.
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* @param owner The owner of the CommandPacket (who sent us the CommandPacket).
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@@ -34,6 +34,7 @@ protected:
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virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
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NetworkRecvStatus SendProtocol();
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public:
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@@ -65,6 +66,7 @@ public:
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NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
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NetworkRecvStatus SendRcon(uint16 colour, const char *command);
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NetworkRecvStatus SendConsole(const char *origin, const char *command);
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NetworkRecvStatus SendGameScript(const char *json);
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NetworkRecvStatus SendCmdNames();
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NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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@@ -116,6 +118,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
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void NetworkAdminUpdate(AdminUpdateFrequency freq);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
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void NetworkAdminConsole(const char *origin, const char *string);
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void NetworkAdminGameScript(const char *json);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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#endif /* ENABLE_NETWORK */
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