(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript

This commit is contained in:
truebrain
2011-12-19 21:00:32 +00:00
parent bc78328918
commit 1d84fb277e
27 changed files with 656 additions and 7 deletions

View File

@@ -0,0 +1,27 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_admin.hpp"
#include "../template/template_admin.hpp.sq"
template <> const char *GetClassName<ScriptAdmin, ST_GS>() { return "GSAdmin"; }
void SQGSAdmin_Register(Squirrel *engine)
{
DefSQClass<ScriptAdmin, ST_GS> SQGSAdmin("GSAdmin");
SQGSAdmin.PreRegister(engine);
SQGSAdmin.AddConstructor<void (ScriptAdmin::*)(), 1>(engine, "x");
SQGSAdmin.DefSQAdvancedStaticMethod(engine, &ScriptAdmin::Send, "Send");
SQGSAdmin.PostRegister(engine);
}