(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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27
src/script/api/game/game_admin.hpp.sq
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27
src/script/api/game/game_admin.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_admin.hpp"
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#include "../template/template_admin.hpp.sq"
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template <> const char *GetClassName<ScriptAdmin, ST_GS>() { return "GSAdmin"; }
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void SQGSAdmin_Register(Squirrel *engine)
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{
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DefSQClass<ScriptAdmin, ST_GS> SQGSAdmin("GSAdmin");
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SQGSAdmin.PreRegister(engine);
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SQGSAdmin.AddConstructor<void (ScriptAdmin::*)(), 1>(engine, "x");
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SQGSAdmin.DefSQAdvancedStaticMethod(engine, &ScriptAdmin::Send, "Send");
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SQGSAdmin.PostRegister(engine);
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}
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