(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
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@@ -1788,7 +1788,7 @@ restart:
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const byte _common_veh_desc[] = {
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SLE_VAR(Vehicle,subtype, SLE_UINT8),
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SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16),
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SLE_REF(Vehicle,next, REF_VEHICLE_OLD),
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SLE_VAR(Vehicle,string_id, SLE_STRINGID),
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SLE_VAR(Vehicle,unitnumber, SLE_UINT8),
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SLE_VAR(Vehicle,owner, SLE_UINT8),
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@@ -1964,7 +1964,7 @@ static const byte _special_desc[] = {
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static const byte _disaster_desc[] = {
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SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
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SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16),
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SLE_REF(Vehicle,next, REF_VEHICLE_OLD),
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SLE_VAR(Vehicle,subtype, SLE_UINT8),
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SLE_VAR(Vehicle,tile, SLE_UINT16),
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@@ -2024,7 +2024,6 @@ static void Save_VEHS()
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v->last_station_visited = 0xFF;
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SlSetArrayIndex(v->index);
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v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE;
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SlObject(v, _veh_descs[v->type - 0x10]);
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}
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}
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@@ -2039,9 +2038,7 @@ static void Load_VEHS()
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while ((index = SlIterateArray()) != -1) {
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Vehicle *v = GetVehicle(index);
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v->next_in_chain_old = INVALID_VEHICLE;
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SlObject(v, _veh_descs[SlReadByte()]);
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v->next = (v->next_in_chain_old == INVALID_VEHICLE) ? NULL : GetVehicle(v->next_in_chain_old);
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if (v->type == VEH_Train)
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v->u.rail.first_engine = 0xffff;
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