(svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
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@@ -240,8 +240,8 @@ extern TownID _new_town_id;
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template <class T>
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void MakeDefaultName(T *obj)
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{
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/* We only want to set names if it hasn't been set before. */
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assert(obj->name == NULL);
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/* We only want to set names if it hasn't been set before, or when we're calling from afterload. */
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assert(obj->name == NULL || obj->town_cn == UINT16_MAX);
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obj->town = ClosestTownFromTile(obj->xy, UINT_MAX);
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@@ -266,8 +266,8 @@ void MakeDefaultName(T *obj)
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/* check only valid waypoints... */
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if (lobj != NULL && obj != lobj) {
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/* only objects with 'generic' name within the same city and with the same type*/
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if (lobj->name == NULL && lobj->town == obj->town && lobj->IsOfType(obj)) {
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/* only objects within the same city and with the same type */
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if (lobj->town == obj->town && lobj->IsOfType(obj)) {
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/* if lobj->town_cn < next, uint will overflow to '+inf' */
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uint i = (uint)lobj->town_cn - next;
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