(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.
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@@ -26,19 +26,14 @@ void DeleteDepotHighlightOfVehicle(const Vehicle *v);
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* @param direction The direction in which the depot's exit points
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* @param tileh The slope of the tile in question
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* @return true if the construction is possible
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* This is checked by the ugly 0x4C >> direction magic, which does the following:
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* 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
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* So: for direction (only the significant bits are shown)<p>
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* 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
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* 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
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* 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
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* 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
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* So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
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*/
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static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
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{
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return ((0x4C >> direction) & tileh) != 0;
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assert(tileh != SLOPE_FLAT);
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Slope entrance_corners = InclinedSlope(direction);
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/* For steep slopes both entrance corners must be raised (i.e. neither of them is the lowest corner),
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* For non-steep slopes at least one corner must be raised. */
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return IsSteepSlope(tileh) ? (tileh & entrance_corners) == entrance_corners : (tileh & entrance_corners) != 0;
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}
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#endif /* DEPOT_FUNC_H */
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