(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.

This commit is contained in:
frosch
2011-09-25 13:35:17 +00:00
parent 035420f318
commit 1df095f114
6 changed files with 30 additions and 37 deletions

View File

@@ -874,7 +874,6 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (tileh != SLOPE_FLAT && (
!_settings_game.construction.build_on_slopes ||
IsSteepSlope(tileh) ||
!CanBuildDepotByTileh(dir, tileh)
)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
@@ -2338,15 +2337,15 @@ void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
{
uint z;
Slope tileh = GetTileSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;
if (IsPlainRail(tile)) {
uint z;
Slope tileh = GetTileSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;
z += ApplyFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
return z + TILE_HEIGHT;
return GetTileMaxZ(tile);
}
}