Change cargo scaling settings to be linear instead of logarithmic
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@@ -524,8 +524,9 @@ static bool TransportIndustryGoods(TileIndex tile)
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const IndustrySpec *indspec = GetIndustrySpec(i->type);
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bool moved_cargo = false;
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const uint step_limit = _industry_cargo_scaler.Scale(255);
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for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
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uint cw = std::min<uint>(i->produced_cargo_waiting[j], ScaleQuantity(255u, _settings_game.economy.industry_cargo_scale_factor));
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uint cw = std::min<uint>(i->produced_cargo_waiting[j], step_limit);
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if (cw > indspec->minimal_cargo && i->produced_cargo[j] != INVALID_CARGO) {
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i->produced_cargo_waiting[j] -= cw;
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@@ -1187,7 +1188,7 @@ static void ProduceIndustryGoodsFromRate(Industry *i, bool scale)
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if (i->produced_cargo[j] == INVALID_CARGO) continue;
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uint amount = i->production_rate[j];
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if (amount != 0 && scale) {
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amount = ScaleQuantity(amount, _settings_game.economy.industry_cargo_scale_factor);
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amount = _industry_cargo_scaler.Scale(amount);
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}
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i->produced_cargo_waiting[j] = ClampTo<uint16_t>(i->produced_cargo_waiting[j] + amount);
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}
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@@ -1217,7 +1218,7 @@ static void ProduceIndustryGoods(Industry *i)
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i->counter--;
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const bool scale_ticks = (_settings_game.economy.industry_cargo_scale_factor != 0) && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS);
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const bool scale_ticks = _industry_cargo_scaler.HasScaling() && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS);
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if (scale_ticks) {
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if ((i->counter % _scaled_production_ticks) == 0) {
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if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
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@@ -1284,7 +1285,7 @@ void OnTick_Industry()
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if (_game_mode == GM_EDITOR) return;
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_scaled_production_ticks = ScaleQuantity(INDUSTRY_PRODUCE_TICKS, -_settings_game.economy.industry_cargo_scale_factor);
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_scaled_production_ticks = _industry_inverse_cargo_scaler.Scale(INDUSTRY_PRODUCE_TICKS);
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for (Industry *i : Industry::Iterate()) {
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ProduceIndustryGoods(i);
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}
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