Change cargo scaling settings to be linear instead of logarithmic
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@@ -762,10 +762,9 @@ struct EconomySettings {
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TownTunnelMode town_build_tunnels; ///< if/when towns are allowed to build road tunnels
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uint8_t town_max_road_slope; ///< maximum number of consecutive sloped road tiles which towns are allowed to build
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bool allow_town_bridges; ///< towns are allowed to build bridges
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int8_t old_town_cargo_factor; ///< old power-of-two multiplier for town (passenger, mail) generation. May be negative.
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int16_t town_cargo_scale_factor; ///< scaled power-of-two multiplier for town (passenger, mail) generation. May be negative.
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int16_t industry_cargo_scale_factor; ///< scaled power-of-two multiplier for primary industry generation. May be negative.
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bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
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uint16_t town_cargo_scale; ///< scale cargo production of towns by this percentage.
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uint16_t industry_cargo_scale; ///< scale cargo production of industries by this percentage.
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uint8_t day_length_factor; ///< factor which the length of day is multiplied
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uint16_t random_road_reconstruction; ///< chance out of 1000 per tile loop for towns to start random road re-construction
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bool disable_inflation_newgrf_flag; ///< Disable NewGRF inflation flag
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@@ -773,6 +772,12 @@ struct EconomySettings {
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TickRateMode tick_rate; ///< Tick rate mode
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};
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struct OldEconomySettings {
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int8_t town_cargo_factor; ///< old power-of-two multiplier for town (passenger, mail) generation. May be negative.
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int16_t town_cargo_scale_factor; ///< scaled power-of-two multiplier for town (passenger, mail) generation. May be negative.
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int16_t industry_cargo_scale_factor; ///< scaled power-of-two multiplier for primary industry generation. May be negative.
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};
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struct LinkGraphSettings {
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uint16_t recalc_time; ///< time (in days) for recalculating each link graph component.
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uint16_t recalc_interval; ///< time (in days) between subsequent checks for link graphs to be calculated.
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@@ -878,6 +883,8 @@ struct GameSettings {
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LocaleSettings locale; ///< settings related to used currency/unit system in the current game
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DebugSettings debug; ///< debug settings
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TimeSettings game_time; ///< time display settings.
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OldEconomySettings old_economy;
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};
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/** All settings that are only important for the local client. */
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