Change cargo scaling settings to be linear instead of logarithmic
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@@ -668,7 +668,7 @@ static void TownGenerateCargo(Town *t, CargoID ct, uint amount, StationFinder &s
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amount = (amount + 1) >> 1;
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}
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amount = ScaleQuantity(amount, _settings_game.economy.town_cargo_scale_factor, true);
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amount = _town_cargo_scaler.ScaleAllowTrunc(amount);
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if (amount == 0) return;
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