(svn r24905) -Feature(ish): Implement station randomisation triggers.
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@@ -731,7 +731,7 @@ int AllocateSpecToStation(const StationSpec *statspec, BaseStation *st, bool exe
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st->speclist[i].grfid = statspec->grf_prop.grffile->grfid;
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st->speclist[i].localidx = statspec->grf_prop.local_id;
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StationUpdateAnimTriggers(st);
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StationUpdateCachedTriggers(st);
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}
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return i;
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@@ -773,11 +773,12 @@ void DeallocateSpecFromStation(BaseStation *st, byte specindex)
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st->num_specs = 0;
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st->speclist = NULL;
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st->cached_anim_triggers = 0;
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st->cached_cargo_triggers = 0;
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return;
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}
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}
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StationUpdateAnimTriggers(st);
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StationUpdateCachedTriggers(st);
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}
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/**
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@@ -968,19 +969,104 @@ void TriggerStationAnimation(BaseStation *st, TileIndex tile, StationAnimationTr
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}
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}
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/**
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* Trigger station randomisation
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* @param st station being triggered
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* @param tile specific tile of platform to trigger
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* @param trigger trigger type
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* @param cargo_type cargo type causing trigger
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*/
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void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigger trigger, CargoID cargo_type)
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{
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/* List of coverage areas for each animation trigger */
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static const TriggerArea tas[] = {
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TA_WHOLE, TA_WHOLE, TA_PLATFORM, TA_PLATFORM, TA_PLATFORM, TA_PLATFORM
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};
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/* Get Station if it wasn't supplied */
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if (st == NULL) st = Station::GetByTile(tile);
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/* Check the cached cargo trigger bitmask to see if we need
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* to bother with any further processing. */
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if (st->cached_cargo_triggers == 0) return;
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if (cargo_type != CT_INVALID && !HasBit(st->cached_cargo_triggers, cargo_type)) return;
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uint32 whole_reseed = 0;
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ETileArea area = ETileArea(st, tile, tas[trigger]);
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uint32 empty_mask = 0;
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if (trigger == SRT_CARGO_TAKEN) {
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/* Create a bitmask of completely empty cargo types to be matched */
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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if (st->goods[i].cargo.Empty()) {
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SetBit(empty_mask, i);
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}
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}
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}
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/* Convert trigger to bit */
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uint8 trigger_bit = 1 << trigger;
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/* Check all tiles over the station to check if the specindex is still in use */
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TILE_AREA_LOOP(tile, area) {
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if (st->TileBelongsToRailStation(tile)) {
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const StationSpec *ss = GetStationSpec(tile);
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if (ss == NULL) continue;
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/* Cargo taken "will only be triggered if all of those
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* cargo types have no more cargo waiting." */
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if (trigger == SRT_CARGO_TAKEN) {
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if ((ss->cargo_triggers & ~empty_mask) != 0) continue;
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}
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if (cargo_type == CT_INVALID || HasBit(ss->cargo_triggers, cargo_type)) {
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StationResolverObject object(ss, st, tile, CBID_RANDOM_TRIGGER, 0);
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object.trigger = trigger_bit;
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const SpriteGroup *group = ResolveStation(&object);
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if (group == NULL) continue;
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uint32 reseed = object.GetReseedSum();
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if (reseed != 0) {
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whole_reseed |= reseed;
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reseed >>= 16;
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/* Set individual tile random bits */
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uint8 random_bits = GetStationTileRandomBits(tile);
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random_bits &= ~reseed;
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random_bits |= Random() & reseed;
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SetStationTileRandomBits(tile, random_bits);
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MarkTileDirtyByTile(tile);
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}
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}
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}
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}
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/* Update whole station random bits */
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if ((whole_reseed & 0xFFFF) != 0) {
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st->random_bits &= ~whole_reseed;
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st->random_bits |= Random() & whole_reseed;
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}
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}
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/**
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* Update the cached animation trigger bitmask for a station.
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* @param st Station to update.
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*/
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void StationUpdateAnimTriggers(BaseStation *st)
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void StationUpdateCachedTriggers(BaseStation *st)
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{
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st->cached_anim_triggers = 0;
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st->cached_cargo_triggers = 0;
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/* Combine animation trigger bitmask for all station specs
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* of this station. */
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for (uint i = 0; i < st->num_specs; i++) {
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const StationSpec *ss = st->speclist[i].spec;
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if (ss != NULL) st->cached_anim_triggers |= ss->animation.triggers;
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if (ss != NULL) {
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st->cached_anim_triggers |= ss->animation.triggers;
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st->cached_cargo_triggers |= ss->cargo_triggers;
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}
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}
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}
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